https://everef.net/type/47134Drones / Fighters / Structure-based Fighters / Standup Support Fighters

Standup Cenobite II

Defenses
Shield
Shield capacity15000.0Hitpoints15,000 HP
uniformity: 0%
Shield EM Damage Resonance1.0Inverse Absolute Percent
0%
Shield Thermal Damage Resonance1.0Inverse Absolute Percent
0%
shield Kinetic Damage Resonance0.85Inverse Absolute Percent
15%
Shield Explosive Damage Resonance0.7Inverse Absolute Percent
30%
Structure
Structure HP100.0Hitpoints100 HP
uniformity: 0%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Basic
Volume6000.0MTQ6,000.00 m3
Mass1500.0KGM1,500.00 kg
Meta level5.0Level5.00 Level
Tech level2.0Level2.00 Level
 Published1.0BooleanTrue
Variations
Tech II
  • Standup Cenobite II
Tech I
Targeting
Maximum locked targets6.06.00
Maximum targeting range54000.0MTR54,000.00 m
Ladar sensor strength0.0attributePoints0.00 points
Magnetometric sensor strength0.0attributePoints0.00 points
Radar sensor strength12.0attributePoints12.00 points
Gravimetric sensor strength0.0attributePoints0.00 points
Signature radius120.0MTR120.00 m
Scan resolution650.0MMT650.00 mm
Navigation
Maximum velocity1488.0MTS1,488.00 m/sec
Ship warp speed1.5Multiplier1.50 x
Inertia modifier500.0Multiplier500.00 x
Reprocessing
 Portion Size1.01
Output 
Tritanium189,548
Pyerite34,539
Mexallon16,140
Isogen4,554
Nocxium889
Zydrine258
Megacyte372
Morphite22
Fusion Thruster11
Radar Sensor Cluster29
Nanoelectrical Microprocessor35
Antimatter Reactor Unit21
Tesseract Capacitor Unit18
Linear Shield Emitter7
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Standup Cenobite II Blueprint (Manufacturing)
Other
RemoteAssistanceImpedance0.0Inverse Absolute Percent100.00 %
RemoteRepairImpedance0.0Inverse Absolute Percent100.00 %
FighterAbilityECMDuration0.0SEC0.00 s
FighterAbilityECMRangeFalloff0.0MTR0.00 m
FighterAbilityECMRangeOptimal0.0MTR0.00 m
FighterAbilityECMStrengthGravimetric0.00.00
FighterAbilityECMStrengthLadar0.00.00
FighterAbilityECMStrengthMagnetometric0.00.00
FighterAbilityECMStrengthRadar0.00.00
 FighterAbilityECMTargetJam0.00.00
 FighterAbilityECMTargetSuccess0.00.00
FighterAbilityEnergyNeutralizerAmount80.0GV80.00 GJ
FighterAbilityEnergyNeutralizerDuration6000.0SEC6.00 s
FighterAbilityEnergyNeutralizerFalloffRange5000.0MTR5,000.00 m
FighterAbilityEnergyNeutralizerOptimalRange10000.0MTR10,000.00 m
FighterAbilityMicroWarpDriveDuration20000.0SEC20.00 s
FighterAbilityMicroWarpDriveSignatureRadiusBonus505.0Modifier Relative Percent505.00 %
FighterAbilityMicroWarpDriveSpeedBonus500.0Modifier Relative Percent500.00 %
FighterAbilityStasisWebifierDuration0.0SEC0.00 s
FighterAbilityStasisWebifierFalloffRange0.0MTR0.00 m
FighterAbilityStasisWebifierOptimalRange0.0MTR0.00 m
 FighterAbilityStasisWebifierResistanceID0.0attributeIDAttribute ID 0
FighterAbilityStasisWebifierSpeedPenalty0.0Modifier Relative Percent0.00 %
 FighterAbilityStasisWebifierSpeedPenaltyInterim0.0Modifier Relative Percent0.00 %
FighterAbilityWarpDisruptionDuration0.0SEC0.00 s
FighterAbilityWarpDisruptionPointStrength0.00.00
 FighterAbilityWarpDisruptionPointStrengthInterim0.00.00
FighterAbilityWarpDisruptionRange0.0MTR0.00 m
 FighterAbilityAntiFighterMissileResistance1.0Inverse Absolute Percent0.00 %
FighterRefuelingTime2000.0SEC2.00 s
 FighterSquadronIsStandupSupport1.01.00
 FighterSquadronMaxSize3.03.00
FighterSquadronOrbitRange7500.0MTR7,500.00 m
 FighterSquadronRole3.03.00
 StructureItemVisualFlag1.01.00
Shield recharge time2200000.0SEC2,200.00 s

Description

Type: Structure-based Support Fighter
Role: Energy Neutralizing
Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.