Carousing Hyena

Defenses
Shield
230 HP
uniformity: 25%
54%
44%
44%
54%
Armor
800 HP
82%
67%
53%
43%
Structure
200 HP
uniformity: 0%
53%
53%
53%
53%
Basic
 Type ID53931
 PublishedFalse
Volume17,400 m3
Mass1,191,300 kg
radius29
Offenses
Maximum Velocity Bonus-50 %
entityMissileTypeIDMjolnir Light Missile
NPC
entityFactionLoss0
Bounty100,000 ISK
Shield recharge time625.00 s
entityChaseMaxDelay1
entityChaseMaxDelayChance0
entityChaseMaxDistance30,000 m
entityChaseMaxDuration3.00 s
entityChaseMaxDurationChance1
Cargo
Capacity250 m3
Fitting
Capacitor Capacity400 GJ
Capacitor Recharge time131.25 s
Targeting
Maximum Locked Targets8
Maximum Targeting Range150,000 m
Ladar Sensor Strength25 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength0 points
Signature Radius70 m
Scan Resolution800 mm
Navigation
Maximum Velocity2,810 m/sec
 Warp Speed Multiplier35 x
Inertia Modifier1.08 x
Other
 behaviorArmorRepairerAmount35 HP
 behaviorArmorRepairerDischarge20 GJ
 behaviorArmorRepairerDuration4.50 s
 behaviorTargetPainterDischarge15 GJ
 behaviorTargetPainterDuration5.00 s
 behaviorTargetPainterFalloff125,000 m
 behaviorTargetPainterRange100,000 m
 behaviorWarpDisruptDischarge1 GJ
 behaviorWarpDisruptDuration5.00 s
 behaviorWarpDisruptRange30,000 m
 behaviorWarpDisruptStrength1
 behaviorWebifierDischarge1 GJ
 behaviorWebifierDuration5.00 s
 behaviorWebifierFalloff0 m
 behaviorWebifierRange45,000 m
 npcBehaviorMaximumCombatOrbitRange16,000
Signature Radius Modifier80 %
 gfxBoosterID397
 gfxTurretID8,089
 Missile Damage Bonus1.5 x
Explosion Radius Bonus0.75 %
Explosion Velocity Bonus1.5 %
Missile Flight Time Bonus3 x
Missile Velocity Bonus1.5 x
Rate of fire13.00 s
Orbit Velocity400 m/sec
entityMaxVelocitySignatureRadiusMultiplier4
Capacity250 m3
charge0 GJ
shieldCharge0
Type Info
Type ID53931
Graphic ID1973
Sound ID20078
Group IDIrregular Frigate [1568]
Race ID2
Faction Namecorecomplexion

Description

Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.