Legion Offensive - Support Processor
Traits
Type Bonuses
- 2 % bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration
- 5 % reduction in Remote Armor Repair Systems activation cost
- 10 % bonus to the benefits of overheating Remote Armor Repair Systems modules
Role Bonuses
- 75 % reduction in the PWG and CPU fitting costs of Medium Remote Armor Repair Systems modules
- 95 % reduction in the PWG and CPU fitting costs of Leadership modules
- 20 % bonus to Remote Armor Repair Systems optimal range
- 1,150 % bonus to Remote Armor Repair Systems falloff
- Can use one Leadership module
- 50 % bonus to Leadership area of effect range
- Additional Base Stats
- +7 High Slots, +4 Turret Hardpoints
- +100GJ Capacitor Capacity
- +25mbit Drone Bandwidth, +75m3 Drone Bay
- +1 max locked target
- +75 PWG
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Legion Offensive - Liquid Crystal Magnifiers | Tech III | Legion | 7 + | 6 + | 400 MW | 90 tf | ||||||||
Legion Offensive - Assault Optimization | Tech III | Legion | 7 + | 5 + | 200 MW | 150 tf | 200 m3 | 50 Mbit/sec | ||||||
Legion Offensive - Support Processor | Tech III | Legion | 7 + | 4 + | 1 + | 75 MW | 75 m3 | 25 Mbit/sec |
Market
Basic
- Mass:
- 800,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
Structure Hitpointshp:
- 40 HP
Capacitycapacity:
- 0 m3
Volumevolume:
- 40 m3
Massmass:
- 800,000 kg
radius:
- 500 m
Subsystem
subSystemSlot:
- 127
Cargo
Capacitycapacity:
- 0 m3
Fitting
Powergrid OutputpowerOutput:
- 75 MW
Drones
Drone CapacitydroneCapacity:
- 75 m3
Drone BandwidthdroneBandwidth:
- 25 Mbit/sec
Required Skills
Capacitor
Structure
Structure Hitpointshp:
- 40 HP
Produced from
- Blueprint manufacturing:
- Legion Offensive - Support Processor Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Warfare Computation Core | 7 |
Fullerene Intercalated Sheets | 1 |
Metallofullerene Plating | 1 |
Neurovisual Output Analyzer | 1 |
Nanowire Composites | 1 |
Fulleroferrocene Power Conduits | 1 |
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Type Info
- Type ID:
- 45600
- Graphic ID:
- 21516
- Group ID:
- Offensive Subsystem
- Icon ID:
- 3641
- Market group ID:
- Amarr Offensive Subsystems
- Meta group ID:
- Tech III
- Published:
- true
- Race ID:
- 4
- Radius:
- 500 m
- Sof faction name:
- amarrbase
- Volume:
- 40 m3
Description
After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications.
Not long after, the first support processor housing became a reality, capable of mounting command bursts and repair projectors with equal ease. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs.