Legion Offensive - Assault Optimization
Market group: Ship and Module Modifications > Subsystems > Amarr Subsystems > Amarr Offensive Subsystems
Inventory group: Subsystem > Offensive Subsystem
Traits
Type Bonuses
Amarr Offensive Systems bonuses per level
- 5 % bonus to Light Missiles, Heavy Missiles, and Heavy Assault Missiles damage
- 5 % bonus to Rapid Light Missiles, Heavy Missiles and Heavy Assault Missiles Launcher rate of fire
- 10 % bonus to Drones damage and hitpoints
Role Bonuses
- 25 % reduction in the PWG and CPU fitting costs of Rapid Light Missiles, Heavy Missiles and Heavy Assault Missiles Launchers
- Additional Base Stats
- +7 High Slots, +5 Launcher Hardpoints
- +200 PWG, +150 CPU
- +50mbit Drone Bandwidth, +200m3 Drone Bay
Variations
Market
Basic
- Mass:
- 800,000 kg
- Packaged volume:
- 40 m3
- Portion size:
- 1
- Tech Level:
- 3
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 40 m3
- Mass:
- 800,000 kg
- radius:
- 500 m
Cargo
- Capacity:
- 0 m3
Fitting
- Powergrid Output:
- 200 MW
- CPU Output:
- 150 tf
Drones
- Drone Capacity:
- 200 m3
- Drone Bandwidth:
- 50 Mbit/sec
Required Skills
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Warfare Computation Core | 7 |
Fullerene Intercalated Sheets | 1 |
Metallofullerene Plating | 1 |
Neurovisual Output Analyzer | 1 |
Nanowire Composites | 1 |
Fulleroferrocene Power Conduits | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
Industry
Adam4Eve Material InfluenceOther
- subSystemSlot:
- 127
- High Slot Modifier:
- 7 +
- Medium Slot Modifier:
- 0 +
- Low Slot Modifier:
- 0 +
- warfareLinkCPUPenalty:
- 10000
Type Info
- Type ID:
- 45599
- Graphic ID:
- 21517
- Group ID:
- Offensive Subsystem
- Icon ID:
- 3641
- Market group ID:
- Amarr Offensive Subsystems
- Meta group ID:
- 14
- Published:
- true
- Race ID:
- 4
- Radius:
- 500 m
- Sof faction name:
- amarrbase
- Volume:
- 40 m3
Description
Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster.