Blood Raiders Stronghold
Basic
- Mass:
- 3,000,000,000 kg
- Packaged volume:
- 8,000 m3
- Portion size:
- 1
Structure Hitpoints:
- 3,000,000 HP
Capacity:
- 0 m3
Volume:
- 8,000 m3
Mass:
- 3,000,000,000 kg
radius:
- 25,000 m
Resistances
Capacitor Warfare Resistance:
- 99.999%
Weapon Disruption Resistance:
- 99.999%
Stasis Webifier Resistance:
- 99.999%
Capacitor Warfare Resistance:
- 99.999%
Cargo
Capacity:
- 0 m3
Fitting
Powergrid Output:
- 600,000 MW
CPU Output:
- 15,000 tf
High Slots:
- 2
Medium Slots:
- 2
Low Slots:
- 2
Player Structure
Shield Damage Limit (per second):
- 5,000 HP
Armor Damage Limit (per second):
- 5,000 HP
Structure Damage Limit (per second):
- 5,000 HP
Targeting
Maximum Targeting Range:
- 350,000 m
Ladar Sensor Strength:
- 500 points
Magnetometric Sensor Strength:
- 500 points
RADAR Sensor Strength:
- 500 points
Gravimetric Sensor Strength:
- 500 points
Signature Radius:
- 50,000 m
Scan Resolution:
- 65 mm
Capacitor
Capacitor Capacity:
- 100,000 GJ
Shield
Shield Capacity:
- 3,000,000 HP
Shield recharge time:
- 11574d 1h 46m 39.999s
Armor
Armor Hitpoints:
- 3,000,000 HP
Structure
Structure Hitpoints:
- 3,000,000 HP
Engineering Rig
- Source rigs:
Industry
Adam4Eve Material InfluenceOther
charge:
- 0 GJ
uniformity:
- 1
shieldCharge:
- 0
Theoretical Maximum Targeting Range:
- 400,000 m
Sensor Warfare Resistance:
- 99.999%
Remote Logistics Impedance:
- 99.999%
ECM Resistance:
- 99.999%
Type Info
- Type ID:
- 46364
- Graphic ID:
- 21865
- Group ID:
- ♦ Stronghold
- Race ID:
- 32
- Radius:
- 25,000 m
- Sof faction name:
- bloodraider
- Sound ID:
- 20244
- Volume:
- 8,000 m3
Description
Representing an escalation in Blood Raider Covenant activity across the core territories of the Amarr Empire, and neighboring regions of high-security space, the establishment of Blood Raiders Strongholds poses a severe threat to core empire interests.
In particular, Blood Raider mining operations and patrol fleets are able to range out from such strongholds in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.
CONCORD has assessed the threat of pirate strongholds as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.
The capsuleer fleet that inflicts the most damage on a pirate stronghold will receive up to