Blood Raiders Stronghold
Basic
- Mass:
- 3,000,000,000 kg
- Packaged volume:
- 8,000 m3
- Portion size:
- 1
- Structure Hitpoints:
- 3,000,000 HP
- Capacity:
- 0 m3
- Volume:
- 8,000 m3
- Mass:
- 3,000,000,000 kg
- radius:
- 25,000 m
Resistances
- Capacitor Warfare Resistance:
- 99.999%
- Weapon Disruption Resistance:
- 99.999%
- Stasis Webifier Resistance:
- 99.999%
- Capacitor Warfare Resistance:
- 99.999%
Cargo
- Capacity:
- 0 m3
Fitting
- Powergrid Output:
- 600,000 MW
- CPU Output:
- 15,000 tf
- High Slots:
- 2
- Medium Slots:
- 2
- Low Slots:
- 2
Player Structure
- Shield Damage Limit (per second):
- 5,000 HP
- Armor Damage Limit (per second):
- 5,000 HP
- Structure Damage Limit (per second):
- 5,000 HP
Targeting
- Maximum Targeting Range:
- 350,000 m
- Ladar Sensor Strength:
- 500 points
- Magnetometric Sensor Strength:
- 500 points
- RADAR Sensor Strength:
- 500 points
- Gravimetric Sensor Strength:
- 500 points
- Signature Radius:
- 50,000 m
- Scan Resolution:
- 65 mm
Capacitor
- Capacitor Capacity:
- 100,000 GJ
Shield
- Shield Capacity:
- 3,000,000 HP
- Shield recharge time:
- 11574d 1h 46m 39.999s
Armor
- Armor Hitpoints:
- 3,000,000 HP
Structure
- Structure Hitpoints:
- 3,000,000 HP
Engineering Rig
- Source rigs:
Industry
Adam4Eve Material InfluenceOther
- charge:
- 0 GJ
- uniformity:
- 1
- shieldCharge:
- 0
- Theoretical Maximum Targeting Range:
- 400,000 m
- Sensor Warfare Resistance:
- 99.999%
- Remote Logistics Impedance:
- 99.999%
- ECM Resistance:
- 99.999%
Type Info
- Type ID:
- 46364
- Graphic ID:
- 21865
- Group ID:
- ♦ Stronghold
- Race ID:
- 32
- Radius:
- 25,000 m
- Sof faction name:
- bloodraider
- Sound ID:
- 20244
- Volume:
- 8,000 m3
Description
Representing an escalation in Blood Raider Covenant activity across the core territories of the Amarr Empire, and neighboring regions of high-security space, the establishment of Blood Raiders Strongholds poses a severe threat to core empire interests.
In particular, Blood Raider mining operations and patrol fleets are able to range out from such strongholds in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.
CONCORD has assessed the threat of pirate strongholds as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.
The capsuleer fleet that inflicts the most damage on a pirate stronghold will receive up to