150mm 'Musket' Railgun

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID20587
 PublishedTrue
Tech Level1
 Meta Level6.00 Level
Volume5.00 m3
Volume5.00 m3
Mass500.00 kg
Mass500.00 kg
Radius10.00
radius10.00
 Base Price15,000.00 ISK
Cargo
Capacity0.00 m3
Fitting
CPU usage20 tf
Powergrid Usage8 MW
Activation Cost2.10 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier3.30 x
Accuracy falloff 6,000.00 m
Optimal Range12,000.00 m
Rate of fire4.25 s
Turret Tracking73.50
accuracyBonus0.00
Reload Time5.00 s
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Used with (Charge Group)Advanced Railgun Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage1.00 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium1,364
Pyerite74
Mexallon85
Zydrine2
Armor Blocks1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
150mm 'Musket' Railgun Blueprint (Manufacturing)
Other
Overload rate of fire bonus-15.00 %
 typeColorScheme11,323.00
Capacity0.10 m3
 slots1.00
 targetModule0.00
 metaGroupID3.00
 mainColor8,627,698.00
Type Info
Type ID20587
Graphic ID21696
Group IDHybrid Weapon [74]
Meta Group IDStoryline [3]
Faction Namecaldaristory
Variation Parent Type ID565

Description

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.