150mm Carbide Railgun I

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID7291
 PublishedTrue
Tech Level1
 Meta Level1.00 Level
Volume5.00 m3
Volume5.00 m3
Mass500.00 kg
Mass500.00 kg
Radius10.00
radius10.00
 Base Price7,496.00 ISK
Cargo
Capacity0.00 m3
Fitting
CPU usage19 tf
Powergrid Usage9 MW
Activation Cost2.22 GJ
Targeting
Signature Resolution40,000.00 m
Weapon
Damage Modifier3.18 x
Accuracy falloff 6,000.00 m
Optimal Range12,600.00 m
Rate of fire4.25 s
Turret Tracking73.50
accuracyBonus0.00
Reload Time5.00 s
Charges Per Cycle1.00
Used with (Charge Group)Hybrid Charge
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage1.00 HP
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium614
Pyerite33
Mexallon38
Basic reprocessing, not accounting for skills and other bonuses.
Other
Overload rate of fire bonus-15.00 %
 typeColorScheme11,324.00
Capacity0.10 m3
 slots1.00
 targetModule0.00
 mainColor8,627,698.00
Type Info
Type ID7291
Graphic ID11139
Group IDHybrid Weapon [74]
Meta Group IDTech I [1]
Race ID4
Faction Namecaldaribase
Variation Parent Type ID565

Description

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.