Dual Light Pulse Laser II
Inventory group: Module > Energy Weapon
Variations
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
Tech Level:
- 2
Meta Level:
- 5
Structure Hitpoints:
- 40 HP
Capacity:
- 1 m3
Volume:
- 5 m3
Mass:
- 500 kg
radius:
- 1 m
Cargo
Capacity:
- 1 m3
Fitting
CPU usage:
- 8 tf
Powergrid Usage:
- 7 MW
Activation Cost:
- 3 GJ
Targeting
Signature Resolution:
- 40,000 m
Weapon
Damage Modifier:
- 2.4 x
Accuracy falloff:
- 2,000 m
Optimal Range:
- 5,670 m
Rate of fire:
- 2.7s
Turret Tracking:
- 273.75
Reload Time:
- 0s
Ammunition
Charge size:
- small
Required Skills
(x1)
[1]
(x1)
[5]
(x1)
[1]
(x3)
[1]
(x1)
[5]
(x1)
[1]
(x2)
[3]
(x1)
[2]
Overloading
Heat Damage:
- 1 HP
Overload damage bonus:
- 15 %
Structure
Structure Hitpoints:
- 40 HP
Manufacturing
- Blueprint:
- Dual Light Pulse Laser II Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 1,102 |
Pyerite | 113 |
Mexallon | 4 |
Nocxium | 2 |
Zydrine | 2 |
Robotics | 1 |
Morphite | 3 |
Laser Focusing Crystals | 6 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
slots:
- 1
targetModule:
- 0
typeColorScheme:
- 11314
Type Info
- Type ID:
- 3001
- Capacity:
- 1 m3
- Graphic ID:
- 11215
- Group ID:
- Energy Weapon
- Icon ID:
- 350
- Market group ID:
- Small
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 1 m
- Sof faction name:
- sarum
- Volume:
- 5 m3
Description
This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon.
Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.