Dual Afocal Pulse Maser I
Inventory group: Module > Energy Weapon
Variations
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 1
- Structure Hitpoints:
- 40 HP
- Capacity:
- 1 m3
- Volume:
- 5 m3
- Mass:
- 500 kg
- radius:
- 1 m
Cargo
- Capacity:
- 1 m3
Fitting
- CPU usage:
- 7 tf
- Powergrid Usage:
- 6 MW
- Activation Cost:
- 3 GJ
Targeting
- Signature Resolution:
- 40,000 m
Weapon
- Damage Modifier:
- 2.1 x
- Accuracy falloff:
- 2,000 m
- Optimal Range:
- 4,961 m
- Rate of fire:
- 2.7s
- Turret Tracking:
- 273.75
- Reload Time:
- 0s
Ammunition
- Charge size:
- small
Required Skills
Overloading
- Heat Damage:
- 1 HP
- Overload damage bonus:
- 15 %
Structure
- Structure Hitpoints:
- 40 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 496 |
Pyerite | 51 |
Mexallon | 2 |
Nocxium | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- slots:
- 1
- targetModule:
- 0
- typeColorScheme:
- 11313
Type Info
- Type ID:
- 5217
- Capacity:
- 1 m3
- Graphic ID:
- 11117
- Group ID:
- Energy Weapon
- Icon ID:
- 350
- Market group ID:
- Small
- Meta group ID:
- 1
- Published:
- true
- Race ID:
- 2
- Radius:
- 1 m
- Sof faction name:
- amarrbase
- Volume:
- 5 m3
Description
This light pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good skirmish weapon.
Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.