Heavy Karelin Scoped Stasis Grappler
Inventory group: Module > Stasis Grappler
Variations
Type | ![]() | ![]() | ![]() | ![]() | |||
---|---|---|---|---|---|---|---|
Heavy Stasis Grappler I | Tech I | 25 tf | 200 MW | 2s | 1,000 m | ||
Heavy Gunnar Compact Stasis Grappler | Tech I | 20 tf | 160 MW | 2s | 1,000 m | ||
Heavy Karelin Scoped Stasis Grappler | Tech I | 25 tf | 200 MW | 2s | 1,000 m | ||
Heavy Jigoro Enduring Stasis Grappler | Tech I | 25 tf | 200 MW | 2s | 1,000 m | ||
Heavy Stasis Grappler II | Tech II | 30 tf | 220 MW | 2s | 1,000 m | ||
Shadow Serpentis Heavy Stasis Grappler | Faction | 25 tf | 130 MW | 2s | 1,000 m | ||
Domination Heavy Stasis Grappler | Faction | 20 tf | 160 MW | 2s | 1,000 m | ||
Strategos' Modified Heavy Stasis Grappler | Officer | 25 tf | 240 MW | 2s | 1,000 m |
Market
Basic
- Packaged volume:
- 50 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 1
Structure Hitpoints:
- 40 HP
Capacity:
- 0 m3
Volume:
- 50 m3
Mass:
- 0 kg
radius:
- 500 m
Offenses
Maximum Velocity Bonus:
- -82.5 %
Cargo
Capacity:
- 0 m3
Fitting
CPU usage:
- 25 tf
Powergrid Usage:
- 200 MW
Activation Cost:
- 4 GJ
Weapon
Accuracy falloff:
- 0 m
Optimal Range:
- 1,000 m
Required Skills
Overloading
Heat Damage:
- 5 HP
Structure
Structure Hitpoints:
- 40 HP
Usage
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 10,000 |
Pyerite | 8,000 |
Mexallon | 2,000 |
Zydrine | 500 |
Megacyte | 250 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Overload optimal range bonus:
- 300 %
Effectiveness Falloff:
- 9,000 m
remoteResistanceID:
- Stasis Webifier Resistance
Type Info
- Type ID:
- 41055
- Group ID:
- Stasis Grappler
- Icon ID:
- 21581
- Market group ID:
- Stasis Grapplers
- Meta group ID:
- Tech I
- Published:
- true
- Radius:
- 500 m
- Volume:
- 50 m3
Description
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
This slowing effect is strongest at very close ranges, and diminishes as range increases.
Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.