Heavy Stasis Grappler II
Inventory group: Module > Stasis Grappler
Variations
Market
Basic
- Packaged volume:
- 50 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 40 HP
- Capacity:
- 0 m3
- Volume:
- 50 m3
- Mass:
- 0 kg
- radius:
- 500 m
Offenses
- Maximum Velocity Bonus:
- -85 %
Cargo
- Capacity:
- 0 m3
Fitting
- CPU usage:
- 30 tf
- Powergrid Usage:
- 220 MW
- Activation Cost:
- 5 GJ
Weapon
- Accuracy falloff:
- 0 m
- Optimal Range:
- 1,000 m
Required Skills
Overloading
- Heat Damage:
- 5 HP
Structure
- Structure Hitpoints:
- 40 HP
Usage
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 10,000 |
Pyerite | 8,000 |
Mexallon | 2,000 |
Zydrine | 500 |
Megacyte | 250 |
Transmitter | 36 |
Miniature Electronics | 24 |
Morphite | 24 |
Nanomechanical Microprocessor | 9 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Heavy Stasis Grappler II Blueprint
Industry
Adam4Eve Material InfluenceOther
- Overload optimal range bonus:
- 300 %
- Effectiveness Falloff:
- 10,000 m
- remoteResistanceID:
- Stasis Webifier Resistance
Type Info
- Type ID:
- 41057
- Group ID:
- Stasis Grappler
- Icon ID:
- 21581
- Market group ID:
- Stasis Grapplers
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 500 m
- Volume:
- 50 m3
Description
Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
This slowing effect is strongest at very close ranges, and diminishes as range increases.
Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.