Dual Afocal Light Maser I
Inventory group: Module > Energy Weapon
Variations
Type | ![]() | ![]() | ![]() | |||
---|---|---|---|---|---|---|
Dual Light Beam Laser I | Tech I | 10 tf | 7 MW | 9,625 m | ||
Dual Modal Light Laser I | Tech I | 9 tf | 7 MW | 10,588 m | ||
Dual Afocal Light Maser I | Tech I | 9 tf | 7 MW | 10,107 m | ||
Dual Modulated Light Energy Beam I | Tech I | 9 tf | 7 MW | 11,550 m | ||
Dual Anode Light Particle Stream I | Tech I | 9 tf | 7 MW | 11,069 m | ||
Dual Light Beam Laser II | Tech II | 11 tf | 8 MW | 11,550 m | ||
'Mace' Dual Light Beam Laser I | Storyline | 9 tf | 6 MW | 9,625 m | ||
Dark Blood Dual Light Beam Laser | Faction | 8 tf | 8 MW | 12,032 m | ||
True Sansha Dual Light Beam Laser | Faction | 8 tf | 8 MW | 12,032 m | ||
Ammatar Navy Dual Light Beam Laser | Faction | 8 tf | 8 MW | 12,032 m | ||
Imperial Navy Dual Light Beam Laser | Faction | 8 tf | 8 MW | 12,032 m |
Market
Basic
- Mass:
- 500 kg
- Packaged volume:
- 5 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 1
Structure Hitpoints:
- 40 HP
Capacity:
- 1 m3
Volume:
- 5 m3
Mass:
- 500 kg
radius:
- 1 m
Cargo
Capacity:
- 1 m3
Fitting
CPU usage:
- 9 tf
Powergrid Usage:
- 7 MW
Activation Cost:
- 5 GJ
Targeting
Signature Resolution:
- 40,000 m
Weapon
Damage Modifier:
- 3.15 x
Accuracy falloff:
- 2,000 m
Optimal Range:
- 10,107 m
Rate of fire:
- 4s
Turret Tracking:
- 117
Reload Time:
- 0s
Ammunition
Charge size:
- small
Required Skills
Overloading
Heat Damage:
- 1 HP
Structure
Structure Hitpoints:
- 40 HP
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 784 |
Pyerite | 2 |
Mexallon | 35 |
Isogen | 6 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
slots:
- 1
targetModule:
- 0
Overload rate of fire bonus:
- -15 %
typeColorScheme:
- 11313
Type Info
- Type ID:
- 6633
- Capacity:
- 1 m3
- Graphic ID:
- 11110
- Group ID:
- Energy Weapon
- Icon ID:
- 352
- Market group ID:
- Small
- Meta group ID:
- Tech I
- Published:
- true
- Race ID:
- 2
- Radius:
- 1 m
- Sof faction name:
- amarrbase
- Volume:
- 5 m3
Description
This light beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good short to medium range weapon.
Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.