Imperial Navy Dual Light Pulse Laser

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID15871
 PublishedTrue
Tech Level1
 Meta Level8 Level
Volume5 m3
Mass500 kg
radius1
Cargo
Capacity1 m3
Fitting
CPU usage6 tf
Powergrid Usage7 MW
Activation Cost2.0025 GJ
Targeting
Signature Resolution40,000 m
Weapon
Damage Modifier2.5 x
Accuracy falloff2,000 m
Optimal Range5,906 m
Rate of fire2.70 s
Turret Tracking273.75
Reload Time0.00 s
Used with (Charge Group)Frequency Crystal
Used with (Charge Group)Advanced Pulse Laser Crystal
Ammunition
Charge sizesmall
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage0.6 HP
Overload damage bonus15 %
 heatAbsorbtionRateModifier0.01
Reprocessing
 Portion Size1
Output 
Tritanium248
Pyerite25
Mexallon1
Basic reprocessing, not accounting for skills and other bonuses.
Other
 typeColorScheme11,310
Capacity1 m3
 targetModule0
 slots1
 metaGroupID4
Type Info
Type ID15871
Graphic ID21721
Group IDEnergy Weapon [53]
Meta Group IDFaction [4]
Race ID4
Faction Nameamarrnavy
Variation Parent Type ID451

Description

This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon.

Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.