Heavy Stasis Grappler II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID41057
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume50 m3
Mass0 kg
radius500
Offenses
Maximum Velocity Bonus-85 %
Module
Activation time / duration2.00 s
Max Modules Of This Group Allowed1
Cargo
Capacity0 m3
Fitting
CPU usage30 tf
Powergrid Usage220 MW
Activation Cost5 GJ
Weapon
Accuracy falloff0 m
Optimal Range1,000 m
Required skills
Overloading
Required Thermodynamics Level1 Level
Heat Damage5 HP
 heatAbsorbtionRateModifier0.02
Usage
Can be fitted toBattleship
Can be fitted toBlack Ops
Can be fitted toMarauder
Can be fitted toCarrier
Can be fitted toForce Auxiliary
Can be fitted toDreadnought
Can be fitted toSupercarrier
Can be fitted toTitan
Can be fitted toCapital Industrial Ship
Can be fitted toLancer Dreadnought
Reprocessing
 Portion Size1
Output 
Tritanium5,000
Pyerite4,000
Mexallon1,000
Zydrine250
Megacyte125
Transmitter18
Miniature Electronics12
Morphite12
Nanomechanical Microprocessor4
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Heavy Stasis Grappler II Blueprint (Manufacturing)
Other
 remoteResistanceIDStasis Webifier Resistance
Overload optimal range bonus300 %
Capacity0 m3
Effectiveness Falloff10,000 m
Type Info
Type ID41057
Group IDStasis Grappler [1672]
Meta Group IDTech II [2]
Variation Parent Type ID41040

Description

Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
This slowing effect is strongest at very close ranges, and diminishes as range increases.
Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.