Heavy Stasis Grappler II

Defenses
Structure
40 HP
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume50.00 m3
Mass0.00 kg
Tech Level2.00 Level
 PublishedTrue
Cargo
Capacity0.00 m3
Fitting
CPU usage30.00 tf
Powergrid Usage220.00 MW
Activation Cost5.00 GJ
Weapon
Accuracy falloff 0.00 m
Optimal Range1,000.00 m
Required skills
Overloading
Required Thermodynamics Level1.00 Level
Heat Damage5.00 HP
heatAbsorbtionRateModifier0.02
Usage
Can be fitted toBattleship
Can be fitted toBlack Ops
Can be fitted toMarauder
Can be fitted toCarrier
Can be fitted toForce Auxiliary
Can be fitted toDreadnought
Can be fitted toSupercarrier
Can be fitted toTitan
Can be fitted toCapital Industrial Ship
Reprocessing
 Portion Size1.00
Output 
Tritanium5,000
Pyerite4,000
Mexallon1,000
Zydrine250
Megacyte125
Transmitter18
Miniature Electronics12
Morphite12
Nanomechanical Microprocessor4
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Heavy Stasis Grappler II Blueprint (Manufacturing)
Other
 remoteResistanceIDAttribute ID 2115
Maximum Velocity Bonus-85.00 %
Activation time / duration2.00 s
 Meta Level5.00 Level
Overload optimal range bonus300.00 %
Capacity0.00 m3
Mass0.00 kg
Volume50.00 m3
Effectiveness Falloff10,000.00 m
Max Modules Of This Group Allowed1.00
radius500.00

Description

Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
This slowing effect is strongest at very close ranges, and diminishes as range increases.
Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.