https://everef.net/type/11186Ships / Frigates / Advanced Frigates / Interceptors / Amarr1140000.0KGM

Malediction

Amarr Frigate bonuses per level

5.0 % bonus to Rocket Launcher rate of fire.
4.0 % bonus to all armor resistances.

Interceptors bonuses per level

15.0 % reduction in Microwarpdrive signature radius penalty.
5.0 % bonus to Warp Scrambler and Warp Disruptor optimal range.

Role bonuses

80.0 % reduction in Propulsion Jamming systems activation cost.
Defenses
Shield
Shield Capacity325.0Hitpoints325 HP
uniformity: 25%
Shield EM Damage Resistance1.0Inverse Absolute Percent
0%
Shield Thermal Damage Resistance0.8Inverse Absolute Percent
20%
Shield Kinetic Damage Resistance0.6Inverse Absolute Percent
40%
Shield Explosive Damage Resistance0.4Inverse Absolute Percent
60%
Armor
Armor Hitpoints550.0Hitpoints550 HP
uniformity: 25%
Armor EM Damage Resistance0.5Inverse Absolute Percent
50%
Armor Thermal Damage Resistance0.65Inverse Absolute Percent
35%
Armor Kinetic Damage Resistance0.75Inverse Absolute Percent
25%
Armor Explosive Damage Resistance0.7Inverse Absolute Percent
30%
Structure
Structure Hitpoints425.0Hitpoints425 HP
uniformity: 0%
Structure EM Damage Resistance0.67Inverse Absolute Percent
33%
Structure Thermal Damage Resistance0.67Inverse Absolute Percent
33%
Structure Kinetic Damage Resistance0.67Inverse Absolute Percent
33%
Structure Explosive Damage Resistance0.67Inverse Absolute Percent
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Basic
Volume28100.0MTQ28,100.00 m3
Repackaged Volume2500.0MTQ2,500.00 m3
Mass1140000.0KGM1,140,000.00 kg
Meta Level5.0Level5.00 Level
Tech Level2.0Level2.00 Level
 Published1.0BooleanTrue
Variations
Tech I
Tech II
Cargo
Capacity98.0MTQ98.00 m3
Fitting
Powergrid Output36.0MAW36.00 MW
CPU Output150.0Teraflops150.00 tf
Capacitor Capacity355.0GV355.00 GJ
Capacitor Recharge time266250.0SEC266.25 s
Turret Hardpoints3.0Hardpoints3.00 hardpoints
Launcher Hardpoints3.0Hardpoints3.00 hardpoints
High Slots3.0Fitting slots3.00 
Medium Slots3.0Fitting slots3.00 
Low Slots4.0Fitting slots4.00 
Rig Slots2.0Fitting slots2.00 
 Rig Size1.0Sizeclasssmall
Calibration400.0attributePoints400.00 points
Targeting
Maximum Locked Targets5.05.00
Maximum Targeting Range31500.0MTR31,500.00 m
Ladar Sensor Strength0.0attributePoints0.00 points
Magnetometric Sensor Strength0.0attributePoints0.00 points
RADAR Sensor Strength12.0attributePoints12.00 points
Gravimetric Sensor Strength0.0attributePoints0.00 points
Signature Radius33.0MTR33.00 m
Scan Resolution900.0MMT900.00 mm
Targeting Speed2000.0SEC2.00 s
Navigation
Maximum Velocity470.0MTS470.00 m/sec
Warp Speed Multiplier8.0Multiplier8.00 x
Inertia Modifier3.05Multiplier3.05 x
Drones
Drone Capacity0.0MTQ0.00 m3
Drone Bandwidth0.0Drone bandwidth0.00 Mbit/sec
Insurance
Industry
Produced by
Malediction Blueprint (Manufacturing)
Other
Rig Slots2.0Fitting slots2.00 
 gfxBoosterID394.0394.00
 propulsionGraphicID394.0394.00
Ship Warp Speed1.01.00
Item Damage0.0Hitpoints0.00 HP
Heat Attenuation0.50.50
heatAttenuationMed0.630.63
heatAttenuationMed0.50.50
Power Load0.0MAW0.00 MW
 Color Scheme11337.011,337.00
 warpBubbleImmune1.01.00
 warpFactor0.00.00
Shield recharge time625000.0SEC625.00 s
 uniformity1.01.00
Capacity98.0MTQ98.00 m3
Mass1140000.0KGM1,140,000.00 kg
Volume28100.0MTQ28,100.00 m3
radius27.027.00
 warpCapacitorNeed1.67E-60.00
 mainColor1.6777215E716,777,215.00
maxPassengers8.08.00
shipBonus2AF-5.0-5.00
shipBonusAF-4.0-4.00
shieldCharge0.00.00
minTargetVelDmgMultiplier0.050.05
maxDirectionalVelocity3000.03,000.00
eliteBonusInterceptor-15.0-15.00
shipScanResistance0.0realPercent0.00 %
eliteBonusInterceptor25.05.00
CPU Load0.0Teraflops0.00 tf
charge0.0GV0.00 GJ
 powerToSpeed1.01.00
 entosisCPUPenalty10000.010,000.00
 fwLpKill50.050.00
heatGenerationMultiplier1.01.00
heatCapacityLow100.0100.00
eliteBonusInterceptorRole-80.0-80.00
heatCapacityMed100.0100.00
heatDissipationRateLow0.010.01
heatDissipationRateHi0.010.01
heatDissipationRate0.010.01
heatCapacityHi100.0100.00
Skins
Malediction Capsuleer Day XV SKIN (Permanent)
Malediction Cold Iron SKIN (Permanent)
Malediction Cold Iron Serenity Only SKIN (30 Days)
Malediction Cold Iron Serenity Only SKIN (365 Days)
Malediction Cold Iron Serenity Only SKIN (7 Days)
Malediction Cold Iron Serenity Only SKIN (90 Days)
Malediction Cold Iron Serenity Only SKIN (Permanent)
Malediction EoM SKIN (Permanent)
Malediction EoM Serenity Only SKIN (30 Days)
Malediction EoM Serenity Only SKIN (365 Days)
Malediction EoM Serenity Only SKIN (7 Days)
Malediction EoM Serenity Only SKIN (90 Days)
Malediction EoM Serenity Only SKIN (Permanent)
Malediction Exoplanets Hunter SKIN (Permanent)
Malediction Glacial Drift SKIN (Permanent)
Malediction Imperial Jubilee SKIN (Permanent)
Malediction Ironblood SKIN (Permanent)
Malediction Ironblood Serenity Only SKIN (30 Days)
Malediction Ironblood Serenity Only SKIN (365 Days)
Malediction Ironblood Serenity Only SKIN (7 Days)
Malediction Ironblood Serenity Only SKIN (90 Days)
Malediction Ironblood Serenity Only SKIN (Permanent)
Malediction Purity of the Throne SKIN (Permanent)
Malediction Purity of the Throne Serenity Only SKIN (30 Days)
Malediction Purity of the Throne Serenity Only SKIN (365 Days)
Malediction Purity of the Throne Serenity Only SKIN (7 Days)
Malediction Purity of the Throne Serenity Only SKIN (90 Days)
Malediction Purity of the Throne Serenity Only SKIN (Permanent)
Malediction Raata Sunset SKIN (Permanent)
Malediction Raata Sunset Serenity Only SKIN (30 Days)
Malediction Raata Sunset Serenity Only SKIN (365 Days)
Malediction Raata Sunset Serenity Only SKIN (7 Days)
Malediction Raata Sunset Serenity Only SKIN (90 Days)
Malediction Raata Sunset Serenity Only SKIN (Permanent)

Description

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.