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Harbinger Navy Issue

Traits

Type Bonuses

Amarr Battlecruiser bonuses per level

Role Bonuses

Variations

Type
HarbingerTech I3,000 HP5,250 HP4,500 HP1,550 MW375 tf3,500 GJ7466
AbsolutionTech II2,900 HP5,300 HP4,600 HP1,550 MW420 tf3,375 GJ7375
Harbinger Navy IssueFaction4,500 HP7,875 HP6,750 HP1,495 MW410 tf3,500 GJ7566

Basic

Mass:
15,500,000 kg
Packaged volume:
15,000 m3
Portion size:
1
Capacity:
375 m3
Volume:
234,000 m3
Mass:
15,500,000 kg
radius:
199 m

Cargo

Capacity:
375 m3

Rigging

Rig Size:
medium
Calibration:
400 points

Navigation

Maximum Velocity:
175 m/sec

Drones

Drone Bandwidth:
50 Mbit/sec

Required Skills

Insurance

Capacitor

Reprocessing

Portion size:
1
OutputQuantity
Tritanium2,116,031
Pyerite467,988
Mexallon168,358
Basic reprocessing, not accounting for skills and other bonuses.

Manufacturing

Manufacturing time:
4h 10m
Copy time:
3h 20m
Material research:
1h 27m 30s
Time research:
1h 27m 30s

Type Info

Type ID:
33155
Base price:
78.00m ISK
Capacity:
375 m3
Faction ID:
500003
Graphic ID:
20227
Market group ID:
Navy Faction
Meta group ID:
4
Published:
true
Race ID:
4
Radius:
199 m
Sof faction name:
amarrnavy
Sound ID:
20061
Volume:
234,000 m3

Description

While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.