Harbinger Navy Issue

Amarr Battlecruiser bonuses per level

7.5 % bonus to Medium Energy Turret tracking speed.
10.0 % bonus to Medium Energy Turret damage.

Role bonuses

 Can use one Command Burst module.
25.0 % bonus to Medium Energy Turret optimal range and falloff.
50.0 % bonus to Command Burst area of effect range.
Defenses
Shield
4,500 HP
uniformity: 25%
0%
20%
40%
50%
Armor
7,875 HP
uniformity: 25%
50%
35%
25%
20%
Structure
6,750 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID33155
 PublishedTrue
Tech Level1
 Meta Level7 Level
Volume234,000 m3
Repackaged Volume15,000 m3
Mass15,500,000 kg
radius199
 Base Price78,000,000 ISK
NPC
Shield recharge time1,800.00 s
Variations
Faction
  • Harbinger Navy Issue
Tech I
Tech II
Cargo
Capacity375 m3
Fitting
Powergrid Output1,495 MW
CPU Output410 tf
Capacitor Capacity3,500 GJ
Capacitor Recharge time875.00 s
Turret Hardpoints6 hardpoints
Launcher Hardpoints0 hardpoints
High Slots
Medium Slots
Low Slots
Rig Slots
 Rig Sizemedium
Calibration400 points
Targeting
Maximum Locked Targets7
Maximum Targeting Range70,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength21 points
Gravimetric Sensor Strength0 points
Signature Radius270 m
Scan Resolution210 mm
scanSpeed6.00 s
Navigation
Maximum Velocity175 m/sec
 Warp Speed Multiplier3.5 x
Inertia Modifier0.52 x
Drones
Drone Capacity75 m3
Drone Bandwidth50 Mbit/sec
Insurance
Reprocessing
 Portion Size1
Output 
Tritanium1,058,015
Pyerite233,994
Mexallon84,179
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Harbinger Navy Issue Blueprint (Manufacturing)
Other
 roleBonusCBC25
 Command Burst Effect Range Bonus50 %
Cargo Scan Resistance0 %
Capacitor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Weapon Disruption Resistance0.00 %
Rig Slots
 gfxBoosterID394
 propulsionGraphicID394
 Heat Attenuation0.79
 heatAttenuationLow0.76
 heatAttenuationMed0.71
 heatCapacityHi100
 heatCapacityLow100
 heatCapacityMed100
 heatDissipationRateHi0.01
 heatDissipationRateLow0.01
 heatDissipationRateMed0.01
 heatGenerationMultiplier0.65
Item Damage0 HP
Power Load0 MW
 typeColorScheme11,313
 uniformity1
Ship Warp Speed1 AU/s
 warpCapacitorNeed0.000000813
 warpFactor0
Capacity375 m3
CPU Load0 tf
charge0 GJ
 powerToSpeed1
 metaGroupID4
 fwLpKill200
 shipBonusABC210
shipBonusABC17.5
minTargetVelDmgMultiplier0.25
maxDirectionalVelocity2,000
maxPassengers450
 mainColor16,777,215
shieldCharge0
Type Info
Type ID33155
Faction ID500003
Graphic ID20227
Sound ID20061
Group IDCombat Battlecruiser [419]
Meta Group IDFaction [4]
Race ID4
Faction Nameamarrnavy
Variation Parent Type ID24696

Description

While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.