Harbinger Navy Issue

Amarr Battlecruiser bonuses per level

7.5 % bonus to Medium Energy Turret tracking speed.
10.0 % bonus to Medium Energy Turret damage.

Role bonuses

 Can use one Command Burst module.
25.0 % bonus to Medium Energy Turret optimal range and falloff.
50.0 % bonus to Command Burst area of effect range.
Defenses
Shield
4,500 HP
uniformity: 25%
0%
20%
40%
50%
Armor
7,875 HP
uniformity: 25%
50%
35%
25%
20%
Structure
6,750 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume234,000.00 m3
Repackaged Volume15,000.00 m3
Mass15,500,000.00 kg
Tech Level1.00 Level
 Base Price38,500,000.00 ISK
 PublishedTrue
Variations
Tech I
Tech II
Faction
  • Harbinger Navy Issue
Cargo
Capacity375.00 m3
Fitting
Powergrid Output1,495.00 MW
CPU Output410.00 tf
Capacitor Capacity3,500.00 GJ
Capacitor Recharge time875.00 s
Turret Hardpoints6.00 hardpoints
Launcher Hardpoints0.00 hardpoints
High Slots7.00 
Medium Slots5.00 
Low Slots6.00 
Rig Slots3.00 
 Rig Sizemedium
Calibration400.00 points
Targeting
Maximum Locked Targets7.00
Maximum Targeting Range70,000.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength21.00 points
Gravimetric Sensor Strength0.00 points
Signature Radius270.00 m
Scan Resolution210.00 mm
scanSpeed6.00 s
Navigation
Maximum Velocity175.00 m/sec
Warp Speed Multiplier3.50 x
Inertia Modifier0.52 x
Drones
Drone Capacity75.00 m3
Drone Bandwidth50.00 Mbit/sec
Insurance
Reprocessing
 Portion Size1.00
Output 
Tritanium1,941,020
Pyerite415,111
Mexallon102,778
Isogen16,666
Zydrine3,282
Megacyte1,300
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Harbinger Navy Issue Blueprint (Manufacturing)
Other
 Command Burst Effect Range Bonus50.00 %
Rig Slots3.00 
 gfxBoosterID394.00
 propulsionGraphicID394.00
Ship Warp Speed1.00 AU/s
Item Damage0.00 HP
Heat Attenuation0.79
heatAttenuationLow0.76
heatAttenuationMed0.71
 Meta Level7.00 Level
Power Load0.00 MW
 roleBonusCBC25.00
 typeColorScheme11,313.00
 warpFactor0.00
Shield recharge time1,800.00 s
 uniformity1.00
Capacity375.00 m3
Mass15,500,000.00 kg
Volume234,000.00 m3
CPU Load0.00 tf
charge0.00 GJ
 powerToSpeed1.00
heatGenerationMultiplier0.65
heatCapacityLow100.00
heatCapacityMed100.00
heatDissipationRateLow0.01
heatDissipationRateMed0.01
heatDissipationRateHi0.01
heatCapacityHi100.00
 metaGroupID4.00
 fwLpKill200.00
 shipBonusABC210.00
shipBonusABC17.50
minTargetVelDmgMultiplier0.25
maxDirectionalVelocity2,000.00
radius199.00
 warpCapacitorNeed0.00
maxPassengers450.00
 mainColor16,777,215.00
shieldCharge0.00

Description

While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.