Chemosh

Amarr Dreadnought bonuses per level

15.0 % bonus to Energy Nosferatu and Energy Neutralizer drain amount.

Minmatar Dreadnought bonuses per level

20.0 % bonus to Stasis Webifier optimal range.

Role bonuses

 Can fit a Siege module.
 Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level.
5.0 x penalty to Entosis Link cycle time.
25.0 % bonus to Capital Energy Turret damage.
Defenses
Shield
118,000 HP
uniformity: 25%
0%
20%
40%
50%
Armor
169,000 HP
uniformity: 25%
50%
35%
25%
20%
Structure
169,000 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume18,500,000.00 m3
Repackaged Volume1,300,000.00 m3
Mass1,290,000,000.00 kg
Tech Level1.00 Level
 Banned in High Sec SpaceTrue
 Capital Sized VesselTrue
 Base Price4,939,000,000.00 ISK
 PublishedTrue
Variations
Tech I
Faction
  • Chemosh
Cargo
Capacity2,400.00 m3
Fleet Hangar Capacity10,000.00 m3
Ship Maintenance Bay Capacity1,000,000.00 m3
Fuel Bay Capacity8,000.00 m3
hasFleetHangars1.00
hasShipMaintenanceBay1.00
Fitting
Powergrid Output858,000.00 MW
CPU Output715.00 tf
Capacitor Capacity66,000.00 GJ
Capacitor Recharge time4,400.00 s
Turret Hardpoints3.00 hardpoints
Launcher Hardpoints0.00 hardpoints
High Slots6.00 
Medium Slots4.00 
Low Slots8.00 
Rig Slots3.00 
 Rig Sizeextra large
Calibration350.00 points
Targeting
Maximum Locked Targets7.00
Maximum Targeting Range97,500.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength45.00 points
Gravimetric Sensor Strength0.00 points
Signature Radius11,800.00 m
Scan Resolution85.00 mm
scanSpeed7.50 s
Navigation
Maximum Velocity80.00 m/sec
Warp Speed Multiplier1.50 x
Inertia Modifier0.04 x
Onboard Jump DriveTrue
Jump Drive Capacitor Need0.95 %
Jump Drive Consumption Amount3,000.00 units
Jump Drive Fuel NeedHelium Isotopes
Maximum Jump Range3.50 ly
jumpHarmonics-5.00
jumpDriveDuration300,000.00
advancedCapitalAgility1.00
Drones
Drone Capacity0.00 m3
Drone Bandwidth0.00 Mbit/sec
Insurance
Industry
Produced by
Chemosh Blueprint (Manufacturing)
Other
 shipBonusDreadnoughtA115.00
 shipBonusDreadnoughtM120.00
 shipBonusRole325.00
 nosOverrideTrue
Capacitor Warfare Resistance0.00 %
 Entosis Assistance Impedance100.00 %
Remote Electronic Assistance Impedance0.00 %
Remote Logistics Impedance0.00 %
Sensor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Target Painter Resistance0.00 %
Weapon Disruption Resistance0.00 %
 fighterAbilityAntiCapitalMissileResistance0.00 %
 fighterAbilityKamikazeResistance0.00 %
Rig Slots3.00 
 gfxBoosterID394.00
 propulsionGraphicID394.00
Corpse Hold Capacity1,000.00 m3
advancedAgility1.00
Ship Warp Speed1.00 AU/s
Item Damage0.00 HP
 Gate Scramble Status0.00
Heat Attenuation0.76
heatAttenuationLow0.82
heatAttenuationMed0.63
Maximum Operational Distance5,000.00 m
 Meta Level8.00 Level
Power Load0.00 MW
 typeColorScheme11,313.00
 warpFactor0.00
Shield recharge time15,000.00 s
 uniformity1.00
Capacity2,400.00 m3
Mass1,290,000,000.00 kg
Volume18,500,000.00 m3
 metaGroupID4.00
 fwLpKill4,000.00
heatCapacityLow100.00
heatGenerationMultiplier0.35
heatDissipationRateHi0.01
heatCapacityHi100.00
heatDissipationRateMed0.01
heatCapacityMed100.00
heatDissipationRateLow0.01
 entosisDurationMultiplier5.00
radius1,700.00
 warpCapacitorNeed0.00
shieldCharge0.00
 mainColor16,777,215.00
maxPassengers999.00
maxDirectionalVelocity1,000.00
minTargetVelDmgMultiplier0.50
CPU Load0.00 tf
 powerToSpeed1.00
charge0.00 GJ

Description

The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology.