Coercer Navy Issue
Traits
Type Bonuses
Amarr Destroyer bonuses per level
- 7.5 % bonus to ship armor hitpoints
- 7.5 % bonus to Small Energy Turret damage
- 10 % reduction to Small Energy Turret activation cost
- 10 % reduction to Capacitor Emission Systems activation cost
- 10 % bonus to Capacitor Emission Systems strength
Role Bonuses
- 50 % bonus to Small Energy Turret optimal range and falloff
Defenses
Variations
Market
Basic
- Mass:
- 1,650,000 kg
- Packaged volume:
- 5,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 1,200 HP
Capacity:
- 375 m3
Volume:
- 47,000 m3
Mass:
- 1,650,000 kg
radius:
- 144 m
Resistances
Cargo
Capacity:
- 375 m3
Fitting
Powergrid Output:
- 73 MW
CPU Output:
- 172 tf
High Slots:
- 7
Medium Slots:
- 2
Low Slots:
- 4
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
heatGenerationMultiplier:
- 0.85
Heat Attenuation:
- 0.79
heatAttenuationMed:
- 0.25
heatAttenuationLow:
- 0.63
Rigging
Rig Slots:
- 3
Rig Slots:
- 3
Rig Size:
- small
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 34,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 11 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 65 m
Scan Resolution:
- 475 mm
scanSpeed:
- 5s
Navigation
Maximum Velocity:
- 260 m/sec
Warp Speed Multiplier:
- 4.5 x
Inertia Modifier:
- 2.78 x
Drones
Drone Capacity:
- 0 m3
Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Insurance
Capacitor
Capacitor Capacity:
- 700 GJ
Capacitor Recharge time:
- 6m 10s
Shield
Shield Capacity:
- 1,050 HP
Shield recharge time:
- 10m 25s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 1,350 HP
armorUniformity:
- 0.75
Structure
Structure Hitpoints:
- 1,200 HP
Produced from
- Blueprint manufacturing:
- Coercer Navy Issue Blueprint
Engineering Rig
- Source rigs (manufacturing):
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 80,000 |
Pyerite | 15,000 |
Mexallon | 5,000 |
Isogen | 1,000 |
Nocxium | 30 |
Zydrine | 20 |
Auto-Integrity Preservation Seal | 10 |
Life Support Backup Unit | 5 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
- Not used in any blueprints
- Adam4Eve Material Influence
Other
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 450
uniformity:
- 1
warpCapacitorNeed:
- 8.13e-7
propulsionGraphicID:
- 394
gfxBoosterID:
- 394
shieldCharge:
- 0
shipBonusAC2:
- 7.5
maxDirectionalVelocity:
- 2000
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 40
typeColorScheme:
- 11313
shipBonusAD1:
- -10
shipBonusABC2:
- 7.5
Maximum Directional Scan Range:
- 2,147,483,647,000 m
Type Info
- Type ID:
- 73789
- Base price:
- 800.00k ISK
- Capacity:
- 375 m3
- Faction ID:
- 500003
- Graphic ID:
- 25606
- Group ID:
- Destroyer
- Market group ID:
- Navy Faction
- Meta group ID:
- Faction
- Published:
- true
- Race ID:
- 4
- Radius:
- 144 m
- Sof faction name:
- amarrnavy
- Sound ID:
- 20063
- Volume:
- 47,000 m3
Description
Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.