Thrasher Fleet Issue

Minmatar Destroyer bonuses per level

5.0 % bonus to Small Projectile Turret damage.
5.0 % bonus to Small Projectile Turret rate of fire.
15.0 % reduction to Microwarpdrive signature radius penalty.

Role bonuses

50.0 % bonus to Small Projectile Turret optimal range and falloff.
Defenses
Shield
1,200 HP
uniformity: 25%
0%
20%
40%
50%
Armor
1,125 HP
uniformity: 25%
60%
35%
25%
10%
Structure
1,125 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID73794
 PublishedTrue
Tech Level1
 Meta Level0.00 Level
Volume43,000.00 m3
Volume43,000.00 m3
Repackaged Volume5,000.00 m3
Mass1,600,000.00 kg
Mass1,600,000.00 kg
Radius138.00
radius138.00
 Base Price800,000.00 ISK
NPC
Shield recharge time625.00 s
Variations
Faction
  • Thrasher Fleet Issue
Tech I
Tech II
Cargo
Capacity400.00 m3
Fitting
Powergrid Output62 MW
CPU Output177 tf
Capacitor Capacity550.00 GJ
Capacitor Recharge time290.00 s
Turret Hardpoints6.00 hardpoints
Launcher Hardpoints1 hardpoints
High Slots
Medium Slots
Low Slots
Rig Slots
 Rig Sizesmall
Calibration400 points
Targeting
Maximum Locked Targets6
Maximum Targeting Range30,000 m
Ladar Sensor Strength10 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength0 points
Signature Radius56 m
Scan Resolution550.00 mm
scanSpeed5.00 s
Navigation
Maximum Velocity293.00 m/sec
 Warp Speed Multiplier4.50 x
Inertia Modifier2.75 x
Drones
Drone Capacity0.00 m3
Drone Bandwidth0.00 Mbit/sec
Insurance
Reprocessing
 Portion Size1
Output 
Tritanium40,000
Pyerite7,500
Mexallon2,500
Isogen500
Nocxium15
Zydrine10
Megacyte5
Auto-Integrity Preservation Seal5
Life Support Backup Unit2
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Thrasher Fleet Issue Blueprint (Manufacturing)
Other
 shipBonusNavyDestroyerMinmatar15.00
 shipBonusNavyDestroyerMinmatar2-5.00
 shipBonusNavyDestroyerMinmatar3-15.00
 shipBonusNavyDestroyerMinmatar450.00
 shipBonusNavyDestroyerMinmatar550.00
Cargo Scan Resistance0.00 %
Capacitor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Weapon Disruption Resistance0.00 %
Rig Slots3.00 
 gfxBoosterID397.00
 propulsionGraphicID397.00
 Heat Attenuation0.82
 heatAttenuationLow0.25
 heatAttenuationMed0.50
 heatCapacityHi100.00
 heatCapacityLow100.00
 heatCapacityMed100.00
 heatDissipationRateHi0.01
 heatDissipationRateLow0.01
 heatDissipationRateMed0.01
 heatGenerationMultiplier0.85
Item Damage0.00 HP
Power Load0.00 MW
 typeColorScheme11,342.00
 uniformity1.00
Ship Warp Speed1.00 AU/s
 warpCapacitorNeed0.00
 warpFactor0.00
Capacity400.00 m3
charge0.00 GJ
 powerToSpeed1.00
CPU Load0.00 tf
shieldCharge0.00
 mainColor16,777,215.00
maxPassengers450.00
shipBonusMD210.00
shipBonusMD15.00
minTargetVelDmgMultiplier0.25
maxDirectionalVelocity2,000.00
 fwLpKill40.00
Type Info
Type ID73794
Faction ID500002
Graphic ID25609
Sound ID20074
Group IDDestroyer [420]
Meta Group IDFaction [4]
Race ID2
Faction Nameminmatarnavy
Variation Parent Type ID16242

Description

The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers.