Stabber Fleet Issue
Traits
Type Bonuses
Minmatar Cruiser bonuses per level
- 7.5 % bonus to Medium Projectile Turret rate of fire
- 10 % bonus to Medium Projectile Turret tracking speed
- 5 % bonus to Medium Projectile Turret falloff
Defenses
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stabber | Tech I | 1,600 HP | 1,300 HP | 1,300 HP | 715 MW | 340 tf | 1,200 GJ | 6 | 4 | 4 | 4 | 2 | |
Vagabond | Tech II | 1,800 HP | 1,400 HP | 980 HP | 925 MW | 400 tf | 1,200 GJ | 6 | 4 | 5 | 5 | 1 | |
Stabber Fleet Issue | Faction | 2,250 HP | 2,700 HP | 2,250 HP | 950 MW | 310 tf | 1,275 GJ | 5 | 4 | 6 | 5 | 3 |
Market
Basic
- Mass:
- 10,810,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 7
Structure Hitpoints:
- 2,250 HP
Capacity:
- 450 m3
Volume:
- 101,000 m3
Mass:
- 10,810,000 kg
radius:
- 110 m
Resistances
Cargo
Capacity:
- 450 m3
Fitting
Powergrid Output:
- 950 MW
CPU Output:
- 310 tf
High Slots:
- 5
Medium Slots:
- 4
Low Slots:
- 6
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
heatGenerationMultiplier:
- 0.75
Heat Attenuation:
- 0.71
heatAttenuationMed:
- 0.63
heatAttenuationLow:
- 0.76
Rigging
Rig Slots:
- 3
Rig Slots:
- 3
Rig Size:
- medium
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 40,000 m
Ladar Sensor Strength:
- 18 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 0 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 100 m
Scan Resolution:
- 305 mm
scanSpeed:
- 6s
Navigation
Maximum Velocity:
- 250 m/sec
Inertia Modifier:
- 0.465 x
Drones
Drone Capacity:
- 40 m3
Drone Bandwidth:
- 40 Mbit/sec
Required Skills
(x5)
[2]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
Insurance
Capacitor
Capacitor Capacity:
- 1,275 GJ
Capacitor Recharge time:
- 7m 5s
Shield
Shield Capacity:
- 2,250 HP
Shield recharge time:
- 20m 50s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 2,700 HP
armorUniformity:
- 0.75
Structure
Structure Hitpoints:
- 2,250 HP
Manufacturing
- Blueprint:
- Stabber Fleet Issue Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 540,000 |
Pyerite | 122,222 |
Mexallon | 36,000 |
Isogen | 7,222 |
Nocxium | 1,500 |
Zydrine | 1,000 |
Megacyte | 212 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 500
uniformity:
- 1
warpCapacitorNeed:
- 8.13e-7
propulsionGraphicID:
- 395
gfxBoosterID:
- 395
shieldCharge:
- 0
shipBonusMC:
- -7.5
shipBonusMC2:
- 10
maxDirectionalVelocity:
- 2000
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 150
metaGroupID:
- 4
typeColorScheme:
- 11339
ShipBonusMC3:
- 5
Type Info
- Type ID:
- 17713
- Base price:
- 25.60m ISK
- Capacity:
- 450 m3
- Faction ID:
- 500002
- Graphic ID:
- 1884
- Group ID:
- Cruiser
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 2
- Radius:
- 110 m
- Sof faction name:
- minmatarnavy
- Sound ID:
- 20078
- Volume:
- 101,000 m3
Description
Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.