Stabber Fleet Issue
Traits
Type Bonuses
Minmatar Cruiser bonuses per level
- 7.5 % bonus to Medium Projectile Turret rate of fire
- 10 % bonus to Medium Projectile Turret tracking speed
- 5 % bonus to Medium Projectile Turret falloff
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stabber | Tech I | 1,600 HP | 1,300 HP | 1,300 HP | 715 MW | 340 tf | 1,200 GJ | 6 | 4 | 4 | 4 | 2 | |
Vagabond | Tech II | 1,800 HP | 1,400 HP | 980 HP | 925 MW | 400 tf | 1,200 GJ | 6 | 4 | 5 | 5 | 1 | |
Stabber Fleet Issue | Faction | 2,250 HP | 2,700 HP | 2,250 HP | 950 MW | 310 tf | 1,275 GJ | 5 | 4 | 6 | 5 | 3 |
Market
Basic
- Mass:
- 10,810,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 7
- Structure Hitpoints:
- 2,250 HP
- Capacity:
- 450 m3
- Volume:
- 101,000 m3
- Mass:
- 10,810,000 kg
- radius:
- 110 m
Resistances
Cargo
- Capacity:
- 450 m3
Fitting
- Powergrid Output:
- 950 MW
- CPU Output:
- 310 tf
- High Slots:
- 5
- Medium Slots:
- 4
- Low Slots:
- 6
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.71
- heatAttenuationMed:
- 0.63
- heatAttenuationLow:
- 0.76
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 40,000 m
- Ladar Sensor Strength:
- 18 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 100 m
- Scan Resolution:
- 305 mm
- scanSpeed:
- 6s
Navigation
- Maximum Velocity:
- 250 m/sec
- Inertia Modifier:
- 0.465 x
Drones
- Drone Capacity:
- 40 m3
- Drone Bandwidth:
- 40 Mbit/sec
Required Skills
(x5)
[2]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
Insurance
Capacitor
- Capacitor Capacity:
- 1,275 GJ
- Capacitor Recharge time:
- 7m 5s
Shield
- Shield Capacity:
- 2,250 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 2,700 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 2,250 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 540,000 |
Pyerite | 122,222 |
Mexallon | 36,000 |
Isogen | 7,222 |
Nocxium | 1,500 |
Zydrine | 1,000 |
Megacyte | 212 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Stabber Fleet Issue Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 500
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 395
- gfxBoosterID:
- 395
- shieldCharge:
- 0
- shipBonusMC:
- -7.5
- shipBonusMC2:
- 10
- maxDirectionalVelocity:
- 2000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 150
- metaGroupID:
- 4
- typeColorScheme:
- 11339
- ShipBonusMC3:
- 5
Type Info
- Type ID:
- 17713
- Base price:
- 25.60m ISK
- Capacity:
- 450 m3
- Faction ID:
- 500002
- Graphic ID:
- 1884
- Group ID:
- Cruiser
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 2
- Radius:
- 110 m
- Sof faction name:
- minmatarnavy
- Sound ID:
- 20078
- Volume:
- 101,000 m3
Description
Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.