Harbinger Navy Issue
Inventory group: Ship > Combat Battlecruiser
Traits
Type Bonuses
Amarr Battlecruiser bonuses per level
- 7.5 % bonus to Medium Energy Turret tracking speed
- 10 % bonus to Medium Energy Turret damage
Role Bonuses
- Can use one Leadership module
- 50 % bonus to Leadership area of effect range
- 25 % bonus to Medium Energy Turret optimal range and falloff
Defenses
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Harbinger | Tech I | 3,000 HP | 5,250 HP | 4,500 HP | 1,550 MW | 375 tf | 3,500 GJ | 7 | 4 | 6 | 6 | ||
Absolution | Tech II | 2,900 HP | 5,300 HP | 4,600 HP | 1,550 MW | 420 tf | 3,375 GJ | 7 | 3 | 7 | 5 | ||
Harbinger Navy Issue | Faction | 4,500 HP | 7,875 HP | 6,750 HP | 1,550 MW | 410 tf | 3,500 GJ | 7 | 5 | 6 | 6 |
Market
Basic
- Mass:
- 15,500,000 kg
- Packaged volume:
- 15,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 7
Structure Hitpoints:
- 6,750 HP
Capacity:
- 375 m3
Volume:
- 234,000 m3
Mass:
- 15,500,000 kg
radius:
- 199 m
Resistances
Cargo
Capacity:
- 375 m3
Fitting
Powergrid Output:
- 1,550 MW
CPU Output:
- 410 tf
High Slots:
- 7
Medium Slots:
- 5
Low Slots:
- 6
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
heatGenerationMultiplier:
- 0.65
Heat Attenuation:
- 0.79
heatAttenuationMed:
- 0.71
heatAttenuationLow:
- 0.76
Rigging
Rig Slots:
- 3
Rig Slots:
- 3
Rig Size:
- medium
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 70,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 21 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 270 m
Scan Resolution:
- 210 mm
scanSpeed:
- 6s
Navigation
Maximum Velocity:
- 175 m/sec
Warp Speed Multiplier:
- 3.5 x
Inertia Modifier:
- 0.52 x
Drones
Drone Capacity:
- 75 m3
Drone Bandwidth:
- 50 Mbit/sec
Required Skills
(x6)
[2]
(x1)
[3]
(x5)
[3]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
Insurance
Capacitor
Capacitor Capacity:
- 3,500 GJ
Capacitor Recharge time:
- 14m 35s
Shield
Shield Capacity:
- 4,500 HP
Shield recharge time:
- 30m
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 7,875 HP
armorUniformity:
- 0.75
Structure
Structure Hitpoints:
- 6,750 HP
Manufacturing
- Blueprint:
- Harbinger Navy Issue Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 2,116,031 |
Pyerite | 467,988 |
Mexallon | 168,358 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 450
uniformity:
- 1
warpCapacitorNeed:
- 8.13e-7
propulsionGraphicID:
- 394
gfxBoosterID:
- 394
shieldCharge:
- 0
maxDirectionalVelocity:
- 2000
shipBonusABC1:
- 7.5
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 200
metaGroupID:
- 4
typeColorScheme:
- 11313
shipBonusABC2:
- 10
roleBonusCBC:
- 25
Type Info
- Type ID:
- 33155
- Base price:
- 78.00m ISK
- Capacity:
- 375 m3
- Faction ID:
- 500003
- Graphic ID:
- 20227
- Group ID:
- Combat Battlecruiser
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 4
- Radius:
- 199 m
- Sof faction name:
- amarrnavy
- Sound ID:
- 20061
- Volume:
- 234,000 m3
Description
While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.