Harbinger Navy Issue
Inventory group: Ship > Combat Battlecruiser
Traits
Type Bonuses
Amarr Battlecruiser bonuses per level
- 7.5 % bonus to Medium Energy Turret tracking speed
- 10 % bonus to Medium Energy Turret damage
Role Bonuses
- Can use one Leadership module
- 50 % bonus to Leadership area of effect range
- 25 % bonus to Medium Energy Turret optimal range and falloff
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Harbinger | Tech I | 3,000 HP | 5,250 HP | 4,500 HP | 1,550 MW | 375 tf | 3,500 GJ | 7 | 4 | 6 | 6 | ||
Absolution | Tech II | 2,900 HP | 5,300 HP | 4,600 HP | 1,550 MW | 420 tf | 3,375 GJ | 7 | 3 | 7 | 5 | ||
Harbinger Navy Issue | Faction | 4,500 HP | 7,875 HP | 6,750 HP | 1,495 MW | 410 tf | 3,500 GJ | 7 | 5 | 6 | 6 |
Market
Basic
- Mass:
- 15,500,000 kg
- Packaged volume:
- 15,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 7
- Structure Hitpoints:
- 6,750 HP
- Capacity:
- 375 m3
- Volume:
- 234,000 m3
- Mass:
- 15,500,000 kg
- radius:
- 199 m
Resistances
Cargo
- Capacity:
- 375 m3
Fitting
- Powergrid Output:
- 1,495 MW
- CPU Output:
- 410 tf
- High Slots:
- 7
- Medium Slots:
- 5
- Low Slots:
- 6
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.65
- Heat Attenuation:
- 0.79
- heatAttenuationMed:
- 0.71
- heatAttenuationLow:
- 0.76
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 70,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 21 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 270 m
- Scan Resolution:
- 210 mm
- scanSpeed:
- 6s
Navigation
- Maximum Velocity:
- 175 m/sec
- Warp Speed Multiplier:
- 3.5 x
- Inertia Modifier:
- 0.52 x
Drones
- Drone Capacity:
- 75 m3
- Drone Bandwidth:
- 50 Mbit/sec
Required Skills
(x6)
[2]
(x1)
[3]
(x5)
[3]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
Insurance
Capacitor
- Capacitor Capacity:
- 3,500 GJ
- Capacitor Recharge time:
- 14m 35s
Shield
- Shield Capacity:
- 4,500 HP
- Shield recharge time:
- 30m
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 7,875 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 6,750 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 2,116,031 |
Pyerite | 467,988 |
Mexallon | 168,358 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Harbinger Navy Issue Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 450
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- maxDirectionalVelocity:
- 2000
- shipBonusABC1:
- 7.5
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 200
- metaGroupID:
- 4
- typeColorScheme:
- 11313
- shipBonusABC2:
- 10
- roleBonusCBC:
- 25
Type Info
- Type ID:
- 33155
- Base price:
- 78.00m ISK
- Capacity:
- 375 m3
- Faction ID:
- 500003
- Graphic ID:
- 20227
- Group ID:
- Combat Battlecruiser
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 4
- Radius:
- 199 m
- Sof faction name:
- amarrnavy
- Sound ID:
- 20061
- Volume:
- 234,000 m3
Description
While the Harbinger is a formidable vessel on its own, recent reports have raised its lack of flexibility as a noteworthy concern in the ever-shifting fleet tactic doctrines. Working hard to correct this problem, Imperial engineers came up with the improved Navy Issue variant. Boasting upgraded tracking systems, enhanced resilience and an advanced medium slot configuration layout, the Harbinger Navy Issue is a radical change over its predecessor, capable of astounding performance in a much wider spectrum of engagements.