Osprey
Traits
Type Bonuses
- 12.5 % bonus to Shield Emission Systems amount
- 5 % reduction in Shield Emission Systems activation cost
Role Bonuses
- 1,000 % bonus to Capacitor Emission Systems range
- 200 % bonus to Capacitor Emission Systems transfer amount
- 430 % bonus to Shield Emission Systems optimal range and falloff
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Osprey | Tech I | 1,650 HP | 1,000 HP | 1,450 HP | 470 MW | 380 tf | 2,100 GJ | 5 | 5 | 3 | 1 | 2 | |
Basilisk | Tech II | 2,109 HP | 1,125 HP | 1,287 HP | 1,050 MW | 460 tf | 2,100 GJ | 6 | 5 | 2 | 1 | 2 | |
Osprey Navy Issue | Faction | 2,550 HP | 1,800 HP | 2,100 HP | 730 MW | 450 tf | 1,450 GJ | 5 | 6 | 4 | 2 | 3 |
Market
Basic
- Mass:
- 11,100,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 1,450 HP
- Capacity:
- 485 m3
- Volume:
- 107,000 m3
- Mass:
- 11,100,000 kg
- radius:
- 174 m
Resistances
Cargo
- Capacity:
- 485 m3
Fitting
- Powergrid Output:
- 470 MW
- CPU Output:
- 380 tf
- High Slots:
- 5
- Medium Slots:
- 5
- Low Slots:
- 3
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.71
- heatAttenuationMed:
- 0.71
- heatAttenuationLow:
- 0.5
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 62,500 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 15 points
- Signature Radius:
- 95 m
- Scan Resolution:
- 280 mm
- scanSpeed:
- 6s
Navigation
- Maximum Velocity:
- 210 m/sec
- Inertia Modifier:
- 0.61 x
Drones
- Drone Capacity:
- 20 m3
- Drone Bandwidth:
- 20 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 2,100 GJ
Shield
- Shield Capacity:
- 1,650 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 1,000 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 1,450 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 400,000 |
Pyerite | 95,000 |
Mexallon | 28,800 |
Isogen | 8,000 |
Nocxium | 1,000 |
Zydrine | 280 |
Megacyte | 112 |
Manufacturing
- Blueprint:
- Osprey Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 500
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 395
- gfxBoosterID:
- 395
- shieldCharge:
- 0
- Falloff Bonus:
- 430 %
- Optimal Range Bonus:
- 430 %
- shipBonusCC:
- -5
- shipBonusCC2:
- 12.5
- maxDirectionalVelocity:
- 2000
- Optimal Range Bonus:
- 1,000 %
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 100
- typeColorScheme:
- 11324
Description
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.
The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.