Augoror
Traits
Type Bonuses
- 12.5 % bonus to Remote Armor Repair Systems amount
- 5 % reduction in Remote Armor Repair Systems activation cost
Role Bonuses
- 1,000 % bonus to Capacitor Emission Systems range
- 200 % bonus to Capacitor Emission Systems transfer amount
- 430 % bonus to Remote Armor Repair Systems optimal range and falloff
Defenses
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Augoror | Tech I | 1,000 HP | 1,650 HP | 1,550 HP | 650 MW | 275 tf | 2,250 GJ | 5 | 3 | 5 | 3 | ||
Guardian | Tech II | 1,055 HP | 2,109 HP | 2,004 HP | 1,075 MW | 310 tf | 2,250 GJ | 6 | 2 | 5 | 3 | ||
Augoror Navy Issue | Faction | 1,600 HP | 3,100 HP | 2,800 HP | 1,150 MW | 320 tf | 1,500 GJ | 5 | 3 | 7 | 3 |
Market
Basic
- Mass:
- 12,870,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 1,550 HP
Capacity:
- 465 m3
Volume:
- 115,000 m3
Mass:
- 12,870,000 kg
radius:
- 80 m
Resistances
Cargo
Capacity:
- 465 m3
Fitting
Powergrid Output:
- 650 MW
CPU Output:
- 275 tf
High Slots:
- 5
Medium Slots:
- 3
Low Slots:
- 5
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
heatGenerationMultiplier:
- 0.75
Heat Attenuation:
- 0.71
heatAttenuationMed:
- 0.5
heatAttenuationLow:
- 0.71
Rigging
Rig Slots:
- 3
Rig Slots:
- 3
Rig Size:
- medium
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 60,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 13 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 90 m
Scan Resolution:
- 300 mm
scanSpeed:
- 5s
Navigation
Maximum Velocity:
- 235 m/sec
Inertia Modifier:
- 0.56 x
Drones
Drone Capacity:
- 20 m3
Drone Bandwidth:
- 20 Mbit/sec
Required Skills
Insurance
Capacitor
Capacitor Capacity:
- 2,250 GJ
Capacitor Recharge time:
- 7m 30s
Shield
Shield Capacity:
- 1,000 HP
Shield recharge time:
- 20m 50s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 1,650 HP
armorUniformity:
- 0.75
Structure
Structure Hitpoints:
- 1,550 HP
Manufacturing
- Blueprint:
- Augoror Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 400,000 |
Pyerite | 95,000 |
Mexallon | 28,800 |
Isogen | 8,000 |
Nocxium | 1,000 |
Zydrine | 280 |
Megacyte | 112 |
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 320
uniformity:
- 1
warpCapacitorNeed:
- 8.13e-7
propulsionGraphicID:
- 394
gfxBoosterID:
- 394
shieldCharge:
- 0
Falloff Bonus:
- 430 %
Optimal Range Bonus:
- 430 %
shipBonusAC:
- -5
shipBonusAC2:
- 12.5
maxDirectionalVelocity:
- 2000
Optimal Range Bonus:
- 1,000 %
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 100
typeColorScheme:
- 11313
Description
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.