Augoror
Traits
Type Bonuses
- 12.5 % bonus to Remote Armor Repair Systems amount
- 5 % reduction in Remote Armor Repair Systems activation cost
Role Bonuses
- 1,000 % bonus to Capacitor Emission Systems range
- 200 % bonus to Capacitor Emission Systems transfer amount
- 430 % bonus to Remote Armor Repair Systems optimal range and falloff
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Augoror | Tech I | 1,000 HP | 1,650 HP | 1,550 HP | 650 MW | 275 tf | 2,250 GJ | 5 | 3 | 5 | 3 | ||
Guardian | Tech II | 1,055 HP | 2,109 HP | 2,004 HP | 1,075 MW | 310 tf | 2,250 GJ | 6 | 2 | 5 | 3 | ||
Augoror Navy Issue | Faction | 1,600 HP | 3,100 HP | 2,800 HP | 1,150 MW | 320 tf | 1,500 GJ | 5 | 3 | 7 | 3 |
Market
Basic
- Mass:
- 12,870,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 1,550 HP
- Capacity:
- 465 m3
- Volume:
- 115,000 m3
- Mass:
- 12,870,000 kg
- radius:
- 80 m
Resistances
Cargo
- Capacity:
- 465 m3
Fitting
- Powergrid Output:
- 650 MW
- CPU Output:
- 275 tf
- High Slots:
- 5
- Medium Slots:
- 3
- Low Slots:
- 5
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.71
- heatAttenuationMed:
- 0.5
- heatAttenuationLow:
- 0.71
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 60,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 13 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 90 m
- Scan Resolution:
- 300 mm
- scanSpeed:
- 5s
Navigation
- Maximum Velocity:
- 235 m/sec
- Inertia Modifier:
- 0.56 x
Drones
- Drone Capacity:
- 20 m3
- Drone Bandwidth:
- 20 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 2,250 GJ
- Capacitor Recharge time:
- 7m 30s
Shield
- Shield Capacity:
- 1,000 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 1,650 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 1,550 HP
Manufacturing
- Blueprint:
- Augoror Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 400,000 |
Pyerite | 95,000 |
Mexallon | 28,800 |
Isogen | 8,000 |
Nocxium | 1,000 |
Zydrine | 280 |
Megacyte | 112 |
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 320
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- Falloff Bonus:
- 430 %
- Optimal Range Bonus:
- 430 %
- shipBonusAC:
- -5
- shipBonusAC2:
- 12.5
- maxDirectionalVelocity:
- 2000
- Optimal Range Bonus:
- 1,000 %
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 100
- typeColorScheme:
- 11313
Description
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers.