Magnate Navy Issue
Traits
Type Bonuses
Amarr Frigate bonuses per level
- 7.5 % bonus to Core Scanner Probe I and Combat Scanner Probe I strength
- 20 % bonus to Small Energy Turret damage
Role Bonuses
- 99 % reduction in Astrometrics CPU requirement
- 5 + bonus to Relic Analyzer I and Data Analyzer I virus strength
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Magnate | Tech I | 250 HP | 350 HP | 250 HP | 26 MW | 230 tf | 325 GJ | 3 | 3 | 4 | 2 | 2 | |
Anathema | Tech II | 422 HP | 528 HP | 422 HP | 20 MW | 280 tf | 250 GJ | 3 | 4 | 4 | 2 | 2 | |
Gold Magnate | Faction | 500 HP | 1,750 HP | 1,000 HP | 65 MW | 225 tf | 1,275 GJ | 3 | 4 | 6 | 3 | ||
Silver Magnate | Faction | 400 HP | 1,400 HP | 800 HP | 60 MW | 200 tf | 900 GJ | 3 | 4 | 5 | 3 | ||
Magnate Navy Issue | Faction | 400 HP | 700 HP | 400 HP | 49 MW | 195 tf | 325 GJ | 3 | 3 | 5 | 2 |
Market
Basic
- Mass:
- 1,072,000 kg
- Packaged volume:
- 2,500 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 400 HP
- Capacity:
- 400 m3
- Volume:
- 22,100 m3
- Mass:
- 1,072,000 kg
- radius:
- 32 m
Resistances
Cargo
- Capacity:
- 400 m3
Fitting
- Powergrid Output:
- 49 MW
- CPU Output:
- 195 tf
- High Slots:
- 3
- Medium Slots:
- 3
- Low Slots:
- 5
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.5
- heatAttenuationMed:
- 0.5
- heatAttenuationLow:
- 0.71
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- small
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 34,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 11 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 39 m
- Scan Resolution:
- 445 mm
- scanSpeed:
- 5.5s
Navigation
- Maximum Velocity:
- 350 m/sec
- Inertia Modifier:
- 3.8 x
Drones
- Drone Capacity:
- 0 m3
- Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 325 GJ
Shield
- Shield Capacity:
- 400 HP
- Shield recharge time:
- 10m 25s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 700 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 400 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 13,333 |
Pyerite | 6,111 |
Mexallon | 2,444 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Magnate Navy Issue Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- uniformity:
- 1
- warpCapacitorNeed:
- 0.00000167
- Capacitor Need Multiplier:
- 0.4 %
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- shipBonusAF:
- 20
- shipBonus2AF:
- 7.5
- shipScanResistance:
- 0 %
- maxDirectionalVelocity:
- 3000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 25
- typeColorScheme:
- 11313
Type Info
- Type ID:
- 72907
- Base price:
- 400.00k ISK
- Capacity:
- 400 m3
- Faction ID:
- 500003
- Graphic ID:
- 25576
- Group ID:
- Frigate
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 4
- Radius:
- 32 m
- Sof faction name:
- amarrnavy
- Sound ID:
- 20063
- Volume:
- 22,100 m3
Description
The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.
To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.