Coercer Navy Issue
Traits
Type Bonuses
Amarr Destroyer bonuses per level
- 7.5 % bonus to ship armor hitpoints
- 7.5 % bonus to Small Energy Turret damage
- 10 % reduction to Small Energy Turret activation cost
- 10 % reduction to Capacitor Emission Systems activation cost
- 10 % bonus to Capacitor Emission Systems strength
Role Bonuses
- 50 % bonus to Small Energy Turret optimal range and falloff
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Coercer | Tech I | 700 HP | 900 HP | 800 HP | 85 MW | 168 tf | 700 GJ | 8 | 2 | 3 | 8 | ||
Heretic | Tech II | 625 HP | 750 HP | 750 HP | 70 MW | 270 tf | 750 GJ | 8 | 3 | 3 | 4 | 7 | |
Coercer Navy Issue | Faction | 1,050 HP | 1,350 HP | 1,200 HP | 73 MW | 172 tf | 700 GJ | 7 | 2 | 4 | 6 |
Market
Basic
- Mass:
- 1,650,000 kg
- Packaged volume:
- 5,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 1,200 HP
- Capacity:
- 375 m3
- Volume:
- 47,000 m3
- Mass:
- 1,650,000 kg
- radius:
- 144 m
Resistances
Cargo
- Capacity:
- 375 m3
Fitting
- Powergrid Output:
- 73 MW
- CPU Output:
- 172 tf
- High Slots:
- 7
- Medium Slots:
- 2
- Low Slots:
- 4
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.85
- Heat Attenuation:
- 0.79
- heatAttenuationMed:
- 0.25
- heatAttenuationLow:
- 0.63
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- small
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 34,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 11 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 65 m
- Scan Resolution:
- 475 mm
- scanSpeed:
- 5s
Navigation
- Maximum Velocity:
- 260 m/sec
- Warp Speed Multiplier:
- 4.5 x
- Inertia Modifier:
- 2.78 x
Drones
- Drone Capacity:
- 0 m3
- Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 700 GJ
- Capacitor Recharge time:
- 6m 10s
Shield
- Shield Capacity:
- 1,050 HP
- Shield recharge time:
- 10m 25s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 1,350 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 1,200 HP
Manufacturing
- Blueprint:
- Coercer Navy Issue Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 80,000 |
Pyerite | 15,000 |
Mexallon | 5,000 |
Isogen | 1,000 |
Nocxium | 30 |
Zydrine | 20 |
Auto-Integrity Preservation Seal | 10 |
Life Support Backup Unit | 5 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 450
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- shipBonusAC2:
- 7.5
- maxDirectionalVelocity:
- 2000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 40
- typeColorScheme:
- 11313
- shipBonusAD1:
- -10
- shipBonusABC2:
- 7.5
Type Info
- Type ID:
- 73789
- Base price:
- 800.00k ISK
- Capacity:
- 375 m3
- Faction ID:
- 500003
- Graphic ID:
- 25606
- Group ID:
- Destroyer
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 4
- Radius:
- 144 m
- Sof faction name:
- amarrnavy
- Sound ID:
- 20063
- Volume:
- 47,000 m3
Description
Imperial Navy ship design doctrine tends to return to the tried and tested approach of heavy armor and high-efficiency energy weapons regardless of advances in technology and experiments with tactics. The upgrade brief for the Coercer Navy Issue certainly exemplified this tendency, notably calling for heavily upgraded armor systems and significant improvements in the energy use and damage output of its weapons. The Imperial Navy's continued fascination with energy neutralization as a supplementary weapon system is the only deviation from the core emphasis on fashioning a vessel as hard to crack and potently armed as possible.