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Harbinger

Traits

Type Bonuses

Amarr Battlecruiser bonuses per level

Role Bonuses

Variations

Type
HarbingerTech I3,000 HP5,250 HP4,500 HP1,550 MW375 tf3,500 GJ7466
AbsolutionTech II2,900 HP5,300 HP4,600 HP1,550 MW420 tf3,375 GJ7375
Harbinger Navy IssueFaction4,500 HP7,875 HP6,750 HP1,550 MW410 tf3,500 GJ7566

Basic

Mass:
15,500,000 kg
Packaged volume:
15,000 m3
Portion size:
1
Capacity:
375 m3
Volume:
234,000 m3
Mass:
15,500,000 kg
radius:
199 m

Cargo

Capacity:
375 m3

Rigging

Rig Size:
medium
Calibration:
400 points

Navigation

Maximum Velocity:
175 m/sec

Drones

Drone Bandwidth:
50 Mbit/sec

Required Skills

Insurance

Capacitor

Manufacturing

Output Harbinger:
1
Manufacturing time:
4h 10m
Copy time:
3h 20m
Material research:
1h 27m 30s
Time research:
1h 27m 30s

Reprocessing

Portion size:
1
OutputQuantity
Tritanium2,555,556
Pyerite666,667
Mexallon180,000
Basic reprocessing, not accounting for skills and other bonuses.

Type Info

Type ID:
24696
Base price:
40.40m ISK
Capacity:
375 m3
Faction ID:
500003
Graphic ID:
3133
Market group ID:
Amarr
Meta group ID:
1
Published:
true
Race ID:
4
Radius:
199 m
Sof faction name:
amarrbase
Sound ID:
20061
Volume:
234,000 m3

Description

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.