Crucifier Navy Issue

Amarr Frigate bonuses per level

7.5 % bonus to Weapon Disruptor effectiveness.
20.0 % bonus to Small Energy Turret damage.

Role bonuses

-85.0 % penalty to Weapon Disruptor optimal range and falloff.
-85.0 % reduction in Weapon Disruptor activation cost and CPU requirements.
Defenses
Shield
375 HP
uniformity: 25%
0%
20%
40%
50%
Armor
700 HP
uniformity: 25%
50%
35%
25%
20%
Structure
525 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume28,100.00 m3
Repackaged Volume2,500.00 m3
Mass1,064,000.00 kg
Tech Level1.00 Level
 Base Price200,000.00 ISK
 PublishedTrue
Variations
Tech I
Tech II
Faction
  • Crucifier Navy Issue
Cargo
Capacity165.00 m3
Fitting
Powergrid Output42.00 MW
CPU Output160.00 tf
Capacitor Capacity500.00 GJ
Capacitor Recharge time250.00 s
Turret Hardpoints2.00 hardpoints
Launcher Hardpoints0.00 hardpoints
High Slots3.00 
Medium Slots4.00 
Low Slots3.00 
Rig Slots3.00 
 Rig Sizesmall
Calibration400.00 points
Targeting
Maximum Locked Targets5.00
Maximum Targeting Range64,000.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength14.00 points
Gravimetric Sensor Strength0.00 points
Signature Radius38.00 m
Scan Resolution640.00 mm
scanSpeed2.00 s
Navigation
Maximum Velocity340.00 m/sec
Warp Speed Multiplier5.00 x
Inertia Modifier3.35 x
Drones
Drone Capacity20.00 m3
Drone Bandwidth10.00 Mbit/sec
Insurance
Reprocessing
 Portion Size1.00
Output 
Tritanium6,666
Pyerite6,111
Mexallon666
Isogen139
Nocxium41
Zydrine11
Megacyte6
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Crucifier Navy Issue Blueprint (Manufacturing)
Other
Rig Slots3.00 
 gfxBoosterID394.00
 propulsionGraphicID394.00
Ship Warp Speed1.00 AU/s
Item Damage0.00 HP
Heat Attenuation0.50
heatAttenuationLow0.50
heatAttenuationMed0.63
 Meta Level7.00 Level
Power Load0.00 MW
 warpFactor0.00
Shield recharge time625.00 s
 uniformity1.00
Capacity165.00 m3
Mass1,064,000.00 kg
Volume28,100.00 m3
charge0.00 GJ
 powerToSpeed1.00
CPU Load0.00 tf
heatCapacityLow100.00
heatGenerationMultiplier1.00
heatCapacityHi100.00
heatDissipationRateHi0.01
heatCapacityMed100.00
heatDissipationRateLow0.01
heatDissipationRateMed0.01
 roleBonus-85.00
 metaGroupID4.00
 fwLpKill38.00
maxDirectionalVelocity3,000.00
minTargetVelDmgMultiplier0.05
shieldCharge0.00
maxPassengers15.00
 mainColor16,777,215.00
 warpCapacitorNeed0.00
radius39.00
shipScanResistance0.00 %
shipBonusAF20.00
shipBonus2AF7.50

Description

As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.

The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.