Crucifier Navy Issue

Amarr Frigate bonuses per level

7.5 % bonus to Weapon Disruptor effectiveness.
20.0 % bonus to Small Energy Turret damage.

Role bonuses

-85.0 % penalty to Weapon Disruptor optimal range and falloff.
-85.0 % reduction in Weapon Disruptor activation cost and CPU requirements.
Defenses
Shield
375 HP
uniformity: 25%
0%
20%
40%
50%
Armor
700 HP
uniformity: 25%
50%
35%
25%
20%
Structure
525 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID37453
 PublishedTrue
Tech Level1
 Meta Level7.00 Level
Volume28,100.00 m3
Repackaged Volume2,500.00 m3
Mass1,064,000.00 kg
radius39.00
 Base Price1,800,000.00 ISK
NPC
Shield recharge time625.00 s
Variations
Faction
  • Crucifier Navy Issue
Tech I
Tech II
Cargo
Capacity165.00 m3
Fitting
Powergrid Output42 MW
CPU Output160 tf
Capacitor Capacity500.00 GJ
Capacitor Recharge time250.00 s
Turret Hardpoints2.00 hardpoints
Launcher Hardpoints0 hardpoints
High Slots
Medium Slots
Low Slots
Rig Slots
 Rig Sizesmall
Calibration400 points
Targeting
Maximum Locked Targets5
Maximum Targeting Range64,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength14 points
Gravimetric Sensor Strength0 points
Signature Radius38 m
Scan Resolution640.00 mm
scanSpeed2.00 s
Navigation
Maximum Velocity340.00 m/sec
 Warp Speed Multiplier5.00 x
Inertia Modifier3.35 x
Drones
Drone Capacity20.00 m3
Drone Bandwidth10.00 Mbit/sec
Required skills
Insurance
Reprocessing
 Portion Size1
Output 
Tritanium6,666
Pyerite2,250
Mexallon666
Isogen139
Nocxium11
Zydrine7
Megacyte4
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Crucifier Navy Issue Blueprint (Manufacturing)
Other
Cargo Scan Resistance0.00 %
Capacitor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Weapon Disruption Resistance0.00 %
Rig Slots3.00 
 gfxBoosterID394.00
 propulsionGraphicID394.00
 Heat Attenuation0.50
 heatAttenuationLow0.50
 heatAttenuationMed0.63
 heatCapacityHi100.00
 heatCapacityLow100.00
 heatCapacityMed100.00
 heatDissipationRateHi0.01
 heatDissipationRateLow0.01
 heatDissipationRateMed0.01
 heatGenerationMultiplier1.00
Item Damage0.00 HP
Power Load0.00 MW
 uniformity1.00
Ship Warp Speed1.00 AU/s
 warpCapacitorNeed0.00
 warpFactor0.00
Capacity165.00 m3
charge0.00 GJ
 powerToSpeed1.00
CPU Load0.00 tf
 roleBonus-85.00
 metaGroupID4.00
 fwLpKill38.00
maxDirectionalVelocity3,000.00
minTargetVelDmgMultiplier0.05
shieldCharge0.00
maxPassengers15.00
 mainColor16,777,215.00
shipScanResistance0.00 %
shipBonusAF20.00
shipBonus2AF7.50
Type Info
Type ID37453
Faction ID500003
Graphic ID1733
Sound ID20063
Group IDFrigate [25]
Meta Group IDFaction [4]
Race ID4
Faction Nameamarrnavy
Variation Parent Type ID2161

Description

As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.

The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.