Sentinel
Traits
Type Bonuses
- 20 % bonus to Capacitor Emission Systems and Capacitor Emission Systems drain amount
- 7.5 % bonus to Weapon Disruption effectiveness
- 80 % bonus to Capacitor Emission Systems and Capacitor Emission Systems optimal range
- 40 % bonus to Capacitor Emission Systems and Capacitor Emission Systems falloff range
- 5 % reduction in ship capacitor recharge time
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crucifier | Tech I | 250 HP | 400 HP | 350 HP | 27 MW | 235 tf | 330 GJ | 2 | 4 | 3 | 2 | ||
Sentinel | Tech II | 300 HP | 425 HP | 375 HP | 40 MW | 195 tf | 415 GJ | 3 | 4 | 3 | 2 | ||
Crucifier Navy Issue | Faction | 375 HP | 700 HP | 525 HP | 42 MW | 160 tf | 500 GJ | 3 | 4 | 3 | 2 |
Market
Basic
- Mass:
- 1,223,200 kg
- Packaged volume:
- 2,500 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 375 HP
- Capacity:
- 165 m3
- Volume:
- 28,100 m3
- Mass:
- 1,223,200 kg
- radius:
- 39 m
Resistances
Fitting
- Powergrid Output:
- 40 MW
- CPU Output:
- 195 tf
- High Slots:
- 3
- Medium Slots:
- 4
- Low Slots:
- 3
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.5
- heatAttenuationMed:
- 0.63
- heatAttenuationLow:
- 0.5
Rigging
- Rig Slots:
- 2
- Rig Slots:
- 2
- Rig Size:
- small
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 64,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 21 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 41 m
- Scan Resolution:
- 575 mm
- scanSpeed:
- 2s
Navigation
- Maximum Velocity:
- 340 m/sec
- Warp Speed Multiplier:
- 5.5 x
- Inertia Modifier:
- 4.25 x
Drones
- Drone Capacity:
- 60 m3
- Drone Bandwidth:
- 20 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 415 GJ
- Capacitor Recharge time:
- 3m 10s
Shield
- Shield Capacity:
- 300 HP
- Shield recharge time:
- 10m 25s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 425 HP
- armorUniformity:
- 0.75
- Armor Kinetic Damage Resistance:
- 43.75%
Structure
- Structure Hitpoints:
- 375 HP
Reprocessing
- Portion size:
- 1
Manufacturing
- Blueprint:
- Sentinel Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 15
- uniformity:
- 1
- warpCapacitorNeed:
- 0.00000167
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- shipBonusAF:
- 20
- shipBonus2AF:
- 7.5
- shipScanResistance:
- 0 %
- maxDirectionalVelocity:
- 3000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 50
- typeColorScheme:
- 11338
Type Info
- Type ID:
- 11190
- Base price:
- 15.90m ISK
- Capacity:
- 165 m3
- Faction ID:
- 500003
- Graphic ID:
- 3365
- Group ID:
- Electronic Attack Ship
- Market group ID:
- Amarr
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 4
- Radius:
- 39 m
- Sof faction name:
- viziam
- Sound ID:
- 20061
- Volume:
- 28,100 m3
Description
Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.