https://everef.net/type/44996Ships / Special Edition Ships / Special Edition Battleships1.5E8KGM

Marshal

Gallente Battleship bonuses per level

5.0 % bonus to Large Hybrid Turret damage.
7.5 % bonus to Large Hybrid Turret tracking speed.

Minmatar Battleship bonuses per level

5.0 % bonus to Large Projectile Turret rate of fire.
10.0 % bonus to Large Projectile Turret falloff.

Caldari Battleship bonuses per level

5.0 % bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire.
10.0 % bonus to Cruise Missile and Torpedo flight time.

Amarr Battleship bonuses per level

5.0 % bonus to Large Energy Turret damage.
10.0 % bonus to Large Energy Turret optimal range.

Black Ops bonuses per level

10.0 % bonus to Warp Scrambler and Warp Disruptor optimal range.
10.0 % bonus to warp speed and acceleration.
20.0 % bonus to Stasis Webifier optimal range.
125.0 % bonus to ship max velocity when using Cloaking Devices.

Role bonuses

 No targeting delay after Cloaking Device deactivation.
 Cloak reactivation delay reduced to 5 seconds.
 Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%.
10.0 % bonus to security status gains from destruction of non-capsuleer pirates while flying this ship.
75.0 % reduction to effective distance traveled for jump fatigue.
Defenses
Shield
Shield Capacity5000.0Hitpoints5,000 HP
uniformity: 25%
Shield EM Damage Resistance0.67Inverse Absolute Percent
33%
Shield Thermal Damage Resistance0.67Inverse Absolute Percent
33%
Shield Kinetic Damage Resistance0.67Inverse Absolute Percent
33%
Shield Explosive Damage Resistance0.67Inverse Absolute Percent
33%
Armor
Armor Hitpoints5000.0Hitpoints5,000 HP
uniformity: 25%
Armor EM Damage Resistance0.67Inverse Absolute Percent
33%
Armor Thermal Damage Resistance0.67Inverse Absolute Percent
33%
Armor Kinetic Damage Resistance0.67Inverse Absolute Percent
33%
Armor Explosive Damage Resistance0.67Inverse Absolute Percent
33%
Structure
Structure Hitpoints4000.0Hitpoints4,000 HP
uniformity: 0%
Structure EM Damage Resistance0.67Inverse Absolute Percent
33%
Structure Thermal Damage Resistance0.67Inverse Absolute Percent
33%
Structure Kinetic Damage Resistance0.67Inverse Absolute Percent
33%
Structure Explosive Damage Resistance0.67Inverse Absolute Percent
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume450000.0MTQ450,000.00 m3
Repackaged Volume50000.0MTQ50,000.00 m3
Mass1.5E8KGM150,000,000.00 kg
Meta Level5.0Level5.00 Level
Tech Level2.0Level2.00 Level
 Base Price1.0E9Money1,000,000,000.00 ISK
 Published1.0BooleanTrue
Cargo
Capacity700.0MTQ700.00 m3
Fuel Bay Capacity1250.0MTQ1,250.00 m3
Fitting
Powergrid Output18000.0MAW18,000.00 MW
CPU Output800.0Teraflops800.00 tf
Capacitor Capacity5000.0GV5,000.00 GJ
Capacitor Recharge time1000000.0SEC1,000.00 s
Turret Hardpoints6.0Hardpoints6.00 hardpoints
Launcher Hardpoints6.0Hardpoints6.00 hardpoints
High Slots8.0Fitting slots8.00 
Medium Slots7.0Fitting slots7.00 
Low Slots7.0Fitting slots7.00 
Rig Slots2.0Fitting slots2.00 
 Rig Size3.0Sizeclasslarge
Calibration400.0attributePoints400.00 points
Targeting
Maximum Locked Targets7.07.00
Maximum Targeting Range70000.0MTR70,000.00 m
Ladar Sensor Strength0.0attributePoints0.00 points
Magnetometric Sensor Strength0.0attributePoints0.00 points
RADAR Sensor Strength0.0attributePoints0.00 points
Gravimetric Sensor Strength40.0attributePoints40.00 points
Signature Radius330.0MTR330.00 m
Scan Resolution180.0MMT180.00 mm
Targeting Speed7500.0SEC7.50 s
Navigation
Maximum Velocity110.0MTS110.00 m/sec
Warp Speed Multiplier2.2Multiplier2.20 x
Inertia Modifier0.07Multiplier0.07 x
Onboard Jump Drive1.0BooleanTrue
Jump Drive Capacitor Need0.95Absolute Percent0.95 %
Jump Drive Consumption Amount700.0Units700.00 units
Jump Drive Fuel Need16274.0typeIDHelium Isotopes
Maximum Jump Range4.0B574.00 ly
 Jump Fatigue Multiplier0.25Multiplier0.25 x
Jump Harmonics5.05.00
jumpDriveDuration300000.0300,000.00
Drones
Drone Capacity0.0MTQ0.00 m3
Drone Bandwidth0.0Drone bandwidth0.00 Mbit/sec
Insurance
Reprocessing
 Portion Size1.01.00
Output 
Tritanium5,500,000
Pyerite1,250,000
Mexallon340,000
Isogen90,000
Nocxium20,000
Zydrine9,500
Megacyte3,650
Construction Blocks225
Morphite750
Plasma Thruster112
Gravimetric Sensor Cluster450
Photon Microprocessor3,150
Tungsten Carbide Armor Plate9,375
Fusion Reactor Unit75
Tesseract Capacitor Unit1,125
Sustained Shield Emitter817
Capital Jump Drive1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Produced by
Marshal Blueprint (Manufacturing)
Other
CPU Need Bonus-99.0Percentage-99.00 %
Rig Slots2.0Fitting slots2.00 
 gfxBoosterID395.0395.00
 propulsionGraphicID395.0395.00
Ship Warp Speed1.01.00
 concordTankBonus-10.0-10.00
Cloak Reactivation Delay5000.0SEC5.00 s
Item Damage0.0Hitpoints0.00 HP
eliteBonusBlackOps110.010.00
eliteBonusBlackOps21.251.25
 eliteBonusBlackOps320.020.00
 eliteBonusBlackOps410.010.00
Heat Attenuation0.820.82
heatAttenuationMed0.790.79
heatAttenuationMed0.790.79
 inverseCappedSecStatus-1.0-1.00
 jumpThroughFatigueMultiplier0.25Multiplier0.25 x
 pilotSecurityStatus0.00.00
Power Load0.0MAW0.00 MW
 Color Scheme11319.011,319.00
 warpFactor0.00.00
Shield recharge time3125000.0SEC3,125.00 s
 uniformity1.01.00
Capacity700.0MTQ700.00 m3
Mass1.5E8KGM150,000,000.00 kg
Volume450000.0MTQ450,000.00 m3
covertOpsStealthBomberTargettingDelay0.0SEC0.00 s
jumpPortalConsumptionMassFactor1.35E-70.00
heatDissipationRateHi0.010.01
heatDissipationRateLow0.010.01
heatCapacityMed100.0100.00
heatCapacityHi100.0100.00
heatDissipationRate0.010.01
heatGenerationMultiplier0.50.50
heatCapacityLow100.0100.00
 fwLpKill1000.01,000.00
 concordRoleBonusSecGain10.010.00
CPU Load0.0Teraflops0.00 tf
charge0.0GV0.00 GJ
 powerToSpeed1.01.00
maxPassengers1000.01,000.00
 mainColor1.6777215E716,777,215.00
 warpCapacitorNeed1.38E-70.00
radius600.0600.00
shieldCharge0.00.00
shipBonusMB10.010.00
shipBonusCB10.010.00
shipBonusAB10.010.00
shipBonusMB2-5.0-5.00
shipBonusGB27.57.50
shipBonusAB25.05.00
shipBonus2CB-5.0-5.00
shipBonusGB5.05.00
maxDirectionalVelocity1000.01,000.00
minTargetVelDmgMultiplier0.50.50

Description

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.