Marshal

Gallente Battleship bonuses per level

7.5 % bonus to Large Hybrid Turret tracking speed.
10.0 % bonus to Large Hybrid Turret damage.

Minmatar Battleship bonuses per level

10.0 % bonus to Large Projectile Turret rate of fire.
10.0 % bonus to Large Projectile Turret falloff.

Caldari Battleship bonuses per level

7.5 % bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire.
10.0 % bonus to Cruise Missile and Torpedo flight time.

Amarr Battleship bonuses per level

10.0 % bonus to Large Energy Turret damage.
10.0 % bonus to Large Energy Turret optimal range.

Black Ops bonuses per level

10.0 % bonus to Warp Scrambler and Warp Disruptor optimal range.
10.0 % bonus to warp speed and acceleration.
20.0 % bonus to Stasis Webifier optimal range.

Role bonuses

 No targeting delay after Cloaking Device deactivation.
 Cloak reactivation delay reduced to 5 seconds.
 Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%.
5.0 % additional bonus to Reinforced Bulkhead hitpoints.
10.0 % bonus to security status gains from destruction of non-capsuleer pirates while flying this ship.
50.0 % bonus to Armor Plate hitpoints.
50.0 % reduction in Cynosural Field Generator duration.
75.0 % reduction to effective distance traveled for jump fatigue.
100.0 % bonus to Shield Extender hitpoints.
650.0 % bonus to ship max velocity when using Cloaking Devices.
Defenses
Shield
5,000 HP
uniformity: 25%
40%
40%
40%
40%
Armor
5,000 HP
uniformity: 25%
40%
40%
40%
40%
Structure
4,000 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID44996
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume450,000 m3
Repackaged Volume50,000 m3
Mass150,000,000 kg
radius600
 Base Price795,900,000 ISK
NPC
Shield recharge time3,125.00 s
Cargo
Capacity800 m3
Fuel Bay Capacity2,150 m3
Fitting
Powergrid Output18,000 MW
CPU Output800 tf
Capacitor Capacity5,000 GJ
Capacitor Recharge time1,000.00 s
Turret Hardpoints6 hardpoints
Launcher Hardpoints6 hardpoints
High Slots
Medium Slots
Low Slots
Rig Slots
 Rig Sizelarge
Calibration400 points
Targeting
Maximum Locked Targets7
Maximum Targeting Range91,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength40 points
Signature Radius330 m
Scan Resolution235 mm
scanSpeed7.50 s
Navigation
Maximum Velocity110 m/sec
 Warp Speed Multiplier3.5 x
Inertia Modifier0.07 x
Onboard Jump DriveTrue
Jump Drive Capacitor Need0.95 %
Jump Drive Consumption Amount700 units
Jump Drive Fuel NeedHelium Isotopes
Maximum Jump Range4 ly
 Jump Fatigue Multiplier0.25 x
jumpDriveDuration300,000
Drones
Drone Capacity0 m3
Drone Bandwidth0 Mbit/sec
Insurance
Reprocessing
Industry
Produced by
Marshal Blueprint (Manufacturing)
Other
 battleshipBulkheadHPModifierBonus0.05
 battleshipExtenderHPBonus100
 battleshipPlateHPBonus50
 Cloak Reactivation Delay5.00 s
 shipBonusRole17.5
Cargo Scan Resistance0 %
Capacitor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Weapon Disruption Resistance0.00 %
CPU Need Bonus-99 %
Rig Slots
 gfxBoosterID395
 propulsionGraphicID395
 Heat Attenuation0.82
 heatAttenuationLow0.79
 heatAttenuationMed0.79
 heatCapacityHi100
 heatCapacityLow100
 heatCapacityMed100
 heatDissipationRateHi0.01
 heatDissipationRateLow0.01
 heatDissipationRateMed0.01
 heatGenerationMultiplier0.5
 concordTankBonus-10
 Conduit Jump Consumption Amount1,000 units
 Conduit Jump Passenger Count30
Item Damage0 HP
Duration Bonus-50 %
eliteBonusBlackOps110
eliteBonusBlackOps21.25
 eliteBonusBlackOps320
 eliteBonusBlackOps410
 inverseCappedSecStatus-1
 jumpThroughFatigueMultiplier0.25 x
 pilotSecurityStatus0
Power Load0 MW
 typeColorScheme11,319
 uniformity1
Ship Warp Speed1 AU/s
 warpCapacitorNeed0.000000138
 warpFactor0
Capacity800 m3
Frigate Escape Bay1 units
covertOpsStealthBomberTargettingDelay0.00 s
jumpPortalConsumptionMassFactor0.000000135
 fwLpKill1,000
 concordRoleBonusSecGain10
 isBlackOpsJumpPortalPassenger1
 isBlackOpsJumpConduitPassenger1
 jumpDriveTargetBeaconTypelistID342
CPU Load0 tf
charge0 GJ
 powerToSpeed1
maxPassengers1,000
 mainColor16,777,215
shieldCharge0
shipBonusMB10
shipBonusCB10
shipBonusAB10
shipBonusMB2-10
 shipBonusGB27.5
shipBonusAB210
shipBonus2CB-7.5
shipBonusGB10
maxDirectionalVelocity1,000
minTargetVelDmgMultiplier0.5
Type Info
Type ID44996
Graphic ID21864
Sound ID20068
Group IDBlack Ops [898]
Meta Group IDTech II [2]
Faction Nameconcordcivilian

Description

The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.