Scythe
Traits
Type Bonuses
- 12.5 % bonus to Shield Emission Systems amount
- 5 % reduction in Shield Emission Systems activation cost
Role Bonuses
- 430 % bonus to Shield Emission Systems optimal range and falloff
- 100 % bonus to Repair Drone Operation transfer amount
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Scythe | Tech I | 1,400 HP | 1,100 HP | 1,300 HP | 345 MW | 285 tf | 1,750 GJ | 3 | 5 | 5 | 2 | 1 | |
Scimitar | Tech II | 1,618 HP | 1,681 HP | 1,434 HP | 735 MW | 445 tf | 1,750 GJ | 4 | 5 | 4 | 2 | 1 | |
Scythe Fleet Issue | Faction | 2,400 HP | 1,950 HP | 1,950 HP | 745 MW | 400 tf | 1,275 GJ | 5 | 5 | 5 | 4 | 4 |
Market
Basic
- Mass:
- 11,110,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 1,300 HP
- Capacity:
- 475 m3
- Volume:
- 89,000 m3
- Mass:
- 11,110,000 kg
- radius:
- 134 m
Resistances
Cargo
- Capacity:
- 475 m3
Fitting
- Powergrid Output:
- 345 MW
- CPU Output:
- 285 tf
- High Slots:
- 3
- Medium Slots:
- 5
- Low Slots:
- 5
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.5
- heatAttenuationMed:
- 0.71
- heatAttenuationLow:
- 0.71
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 52,500 m
- Ladar Sensor Strength:
- 12 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 75 m
- Scan Resolution:
- 315 mm
- scanSpeed:
- 4.5s
Navigation
- Maximum Velocity:
- 250 m/sec
- Inertia Modifier:
- 0.6 x
Drones
- Drone Capacity:
- 45 m3
- Drone Bandwidth:
- 45 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 1,750 GJ
- Capacitor Recharge time:
- 5m 50s
Shield
- Shield Capacity:
- 1,400 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 1,100 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 1,300 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 400,000 |
Pyerite | 95,000 |
Mexallon | 28,800 |
Isogen | 8,000 |
Nocxium | 1,000 |
Zydrine | 280 |
Megacyte | 112 |
Manufacturing
- Blueprint:
- Scythe Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 630
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 397
- gfxBoosterID:
- 397
- shieldCharge:
- 0
- Falloff Bonus:
- 430 %
- Optimal Range Bonus:
- 430 %
- shipBonusMC:
- -5
- shipBonusMC2:
- 12.5
- maxDirectionalVelocity:
- 2000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 100
- typeColorScheme:
- 11342
Description
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe.
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively.