Scythe Fleet Issue
Traits
Type Bonuses
Minmatar Cruiser bonuses per level
- 10 % bonus to Medium Projectile Turret rate of fire
- 10 % bonus to Light Missiles, Heavy Missiles and Heavy Assault Missiles damage
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Scythe | Tech I | 1,400 HP | 1,100 HP | 1,300 HP | 345 MW | 285 tf | 1,750 GJ | 3 | 5 | 5 | 2 | 1 | |
Scimitar | Tech II | 1,618 HP | 1,681 HP | 1,434 HP | 735 MW | 445 tf | 1,750 GJ | 4 | 5 | 4 | 2 | 1 | |
Scythe Fleet Issue | Faction | 2,400 HP | 1,950 HP | 1,950 HP | 745 MW | 400 tf | 1,275 GJ | 5 | 5 | 5 | 4 | 4 |
Market
Basic
- Mass:
- 10,910,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 7
- Structure Hitpoints:
- 1,950 HP
- Capacity:
- 440 m3
- Volume:
- 89,000 m3
- Mass:
- 10,910,000 kg
- radius:
- 134 m
Resistances
Cargo
- Capacity:
- 440 m3
Fitting
- Powergrid Output:
- 745 MW
- CPU Output:
- 400 tf
- High Slots:
- 5
- Medium Slots:
- 5
- Low Slots:
- 5
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.71
- heatAttenuationMed:
- 0.71
- heatAttenuationLow:
- 0.71
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 50,000 m
- Ladar Sensor Strength:
- 16 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 90 m
- Scan Resolution:
- 345 mm
- scanSpeed:
- 4.5s
Navigation
- Maximum Velocity:
- 280 m/sec
- Inertia Modifier:
- 0.44 x
Drones
- Drone Capacity:
- 25 m3
- Drone Bandwidth:
- 25 Mbit/sec
Required Skills
(x5)
[2]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
Insurance
Capacitor
- Capacitor Capacity:
- 1,275 GJ
- Capacitor Recharge time:
- 7m 5s
Shield
- Shield Capacity:
- 2,400 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 1,950 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 1,950 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 540,000 |
Pyerite | 122,222 |
Mexallon | 36,000 |
Isogen | 7,222 |
Nocxium | 1,500 |
Zydrine | 1,000 |
Megacyte | 212 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Scythe Fleet Issue Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 630
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 397
- gfxBoosterID:
- 397
- shieldCharge:
- 0
- Optimal Range Bonus:
- 500 %
- shipBonusMC:
- -10
- shipBonusMC2:
- 10
- maxDirectionalVelocity:
- 2000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 150
- metaGroupID:
- 4
- typeColorScheme:
- 11339
Type Info
- Type ID:
- 29336
- Base price:
- 25.60m ISK
- Capacity:
- 440 m3
- Faction ID:
- 500002
- Graphic ID:
- 1887
- Group ID:
- Cruiser
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 2
- Radius:
- 134 m
- Sof faction name:
- minmatarnavy
- Sound ID:
- 20078
- Volume:
- 89,000 m3
Description
The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.