Crucifier Navy Issue
Traits
Type Bonuses
- 7.5 % bonus to Weapon Disruption effectiveness
- 20 % bonus to Small Energy Turret damage
Role Bonuses
- -85 % penalty to Weapon Disruption optimal range and falloff
- -85 % reduction in Weapon Disruption activation cost and CPU requirements
Defenses
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crucifier | Tech I | 250 HP | 400 HP | 350 HP | 27 MW | 235 tf | 330 GJ | 2 | 4 | 3 | 2 | ||
Sentinel | Tech II | 300 HP | 425 HP | 375 HP | 40 MW | 195 tf | 415 GJ | 3 | 4 | 3 | 2 | ||
Crucifier Navy Issue | Faction | 375 HP | 700 HP | 525 HP | 42 MW | 160 tf | 500 GJ | 3 | 4 | 3 | 2 |
Market
Basic
- Mass:
- 1,064,000 kg
- Packaged volume:
- 2,500 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 7
Structure Hitpoints:
- 525 HP
Capacity:
- 165 m3
Volume:
- 28,100 m3
Mass:
- 1,064,000 kg
radius:
- 39 m
Resistances
Cargo
Capacity:
- 165 m3
Fitting
Powergrid Output:
- 42 MW
CPU Output:
- 160 tf
High Slots:
- 3
Medium Slots:
- 4
Low Slots:
- 3
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
Heat Attenuation:
- 0.5
heatAttenuationMed:
- 0.63
heatAttenuationLow:
- 0.5
Rigging
Rig Slots:
- 3
Rig Slots:
- 3
Rig Size:
- small
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 64,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 14 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 38 m
Scan Resolution:
- 640 mm
scanSpeed:
- 2s
Navigation
Maximum Velocity:
- 340 m/sec
Inertia Modifier:
- 3.35 x
Drones
Drone Capacity:
- 20 m3
Drone Bandwidth:
- 10 Mbit/sec
Required Skills
Insurance
Capacitor
Capacitor Capacity:
- 500 GJ
Capacitor Recharge time:
- 4m 10s
Shield
Shield Capacity:
- 375 HP
Shield recharge time:
- 10m 25s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 700 HP
armorUniformity:
- 0.75
Structure
Structure Hitpoints:
- 525 HP
Manufacturing
- Blueprint:
- Crucifier Navy Issue Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 13,333 |
Pyerite | 4,500 |
Mexallon | 1,333 |
Isogen | 278 |
Nocxium | 23 |
Zydrine | 15 |
Megacyte | 8 |
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 15
uniformity:
- 1
warpCapacitorNeed:
- 0.00000167
propulsionGraphicID:
- 394
gfxBoosterID:
- 394
shieldCharge:
- 0
shipBonusAF:
- 20
shipBonus2AF:
- 7.5
shipScanResistance:
- 0 %
maxDirectionalVelocity:
- 3000
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 38
metaGroupID:
- 4
roleBonus:
- -85
Type Info
- Type ID:
- 37453
- Base price:
- 1.80m ISK
- Capacity:
- 165 m3
- Faction ID:
- 500003
- Graphic ID:
- 1733
- Group ID:
- Frigate
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 4
- Radius:
- 39 m
- Sof faction name:
- amarrnavy
- Sound ID:
- 20063
- Volume:
- 28,100 m3
Description
As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.
The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.