Marshal
Traits
Type Bonuses
- 10 % bonus to Large Hybrid Turret damage
- 7.5 % bonus to Large Hybrid Turret tracking speed
- 10 % bonus to Large Projectile Turret rate of fire
- 10 % bonus to Large Projectile Turret falloff
- 7.5 % bonus to Rapid Heavy Missiles, Cruise Missiles and Torpedoes Launcher rate of fire
- 10 % bonus to Cruise Missiles and Torpedoes flight time
- 10 % bonus to Large Energy Turret damage
- 10 % bonus to Large Energy Turret optimal range
- 10 % bonus to Warp Scrambler I and Warp Disruptor I optimal range
- 20 % bonus to Stasis Webifier I optimal range
- 10 % bonus to warp speed and acceleration
Role Bonuses
- Can fit Covert Cynosural Field Generator I and Covert Jump Portal Generator I
- No targeting delay after Cloaking deactivation
- Cloaking reactivation delay reduced to 5 seconds
- 75 % reduction to effective distance traveled for jump fatigue
- 10 % bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
- Repair Systems and Shield Operation effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
- 650 % bonus to ship max velocity when using Cloaking
- 100 % bonus to Shield Upgrades hitpoints
- 50 % bonus to Hull Upgrades hitpoints
- 5 % additional bonus to Hull Upgrades hitpoints
- 50 % reduction in Cynosural Field Generator I duration
Defenses
Market
Basic
- Mass:
- 150,000,000 kg
- Packaged volume:
- 50,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 4,000 HP
- Capacity:
- 800 m3
- Volume:
- 450,000 m3
- Mass:
- 150,000,000 kg
- radius:
- 600 m
Resistances
Cargo
- Capacity:
- 800 m3
- Frigate Escape Bay:
- 1 units
- Fuel Bay Capacity:
- 2,150 m3
Fitting
- Powergrid Output:
- 18,000 MW
- CPU Output:
- 800 tf
- High Slots:
- 8
- Medium Slots:
- 7
- Low Slots:
- 7
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.82
- heatAttenuationMed:
- 0.79
- heatAttenuationLow:
- 0.79
Rigging
- Rig Slots:
- 2
- Rig Slots:
- 2
- Rig Size:
- large
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 91,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 40 points
- Signature Radius:
- 330 m
- Scan Resolution:
- 235 mm
- scanSpeed:
- 7.5s
Navigation
- Maximum Velocity:
- 110 m/sec
- Warp Speed Multiplier:
- 3.5 x
- Inertia Modifier:
- 0.07 x
- Onboard Jump Drive:
- true
- Jump Drive Consumption Amount:
- 700 units
- Maximum Jump Range:
- 4 ly
- Jump Fatigue Multiplier:
- 0.25 x
- jumpDriveDuration:
- 300000
Drones
- Drone Capacity:
- 0 m3
- Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 5,000 GJ
- Capacitor Recharge time:
- 16m 40s
Shield
- Shield Capacity:
- 5,000 HP
- Shield recharge time:
- 52m 5s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 5,000 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 4,000 HP
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 11,000,000 |
Pyerite | 2,500,000 |
Mexallon | 680,000 |
Isogen | 180,000 |
Nocxium | 40,000 |
Zydrine | 19,000 |
Megacyte | 7,300 |
Construction Blocks | 450 |
Morphite | 1,500 |
Plasma Thruster | 225 |
Gravimetric Sensor Cluster | 900 |
Photon Microprocessor | 6,300 |
Tungsten Carbide Armor Plate | 18,750 |
Fusion Reactor Unit | 450 |
Tesseract Capacitor Unit | 2,250 |
Sustained Shield Emitter | 1,634 |
Capital Jump Drive | 3 |
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- Duration Bonus:
- -50 %
- mainColor:
- 16777215
- maxPassengers:
- 1000
- uniformity:
- 1
- warpCapacitorNeed:
- 1.38e-7
- propulsionGraphicID:
- 395
- gfxBoosterID:
- 395
- shieldCharge:
- 0
- CPU Need Bonus:
- -99 %
- shipBonusMB:
- 10
- shipBonusCB:
- 10
- shipBonusAB:
- 10
- shipBonusGB:
- 10
- shipBonus2CB:
- -7.5
- shipBonusMB2:
- -10
- shipBonusGB2:
- 7.5
- shipBonusAB2:
- 10
- maxDirectionalVelocity:
- 1000
- jumpPortalConsumptionMassFactor:
- 1.35e-7
- eliteBonusBlackOps2:
- 1.25
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 1000
- typeColorScheme:
- 11319
- jumpThroughFatigueMultiplier:
- 0.25 x
- shipBonusRole1:
- 7.5
- concordTankBonus:
- -10
- Conduit Jump Consumption Amount:
- 1,000 units
Type Info
- Type ID:
- 44996
- Base price:
- 795.90m ISK
- Capacity:
- 800 m3
- Faction ID:
- 500006
- Graphic ID:
- 21864
- Group ID:
- Black Ops
- Market group ID:
- Special Edition Battleships
- Meta group ID:
- 2
- Published:
- true
- Radius:
- 600 m
- Sof faction name:
- concordcivilian
- Sound ID:
- 20068
- Volume:
- 450,000 m3
Description
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.
Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.
While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.