Inquisitor
Traits
Type Bonuses
Amarr Frigate bonuses per level
- 10 % bonus to Remote Armor Repair Systems amount
- 10 % reduction in Remote Armor Repair Systems activation cost
Role Bonuses
- 50 % bonus to Remote Armor Repair Systems optimal range
- 600 % bonus to Remote Armor Repair Systems falloff
Defenses
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inquisitor | Tech I | 225 HP | 500 HP | 330 HP | 51 MW | 135 tf | 675 GJ | 3 | 2 | 4 | 2 | ||
Purifier | Tech II | 350 HP | 600 HP | 450 HP | 45 MW | 305 tf | 355 GJ | 5 | 3 | 3 | 2 | 3 | |
Deacon | Tech II | 300 HP | 550 HP | 400 HP | 57 MW | 145 tf | 675 GJ | 3 | 2 | 5 | 2 |
Market
Basic
- Mass:
- 1,630,000 kg
- Packaged volume:
- 2,500 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 330 HP
Capacity:
- 250 m3
Volume:
- 28,700 m3
Mass:
- 1,630,000 kg
radius:
- 21 m
Resistances
Cargo
Capacity:
- 250 m3
Fitting
Powergrid Output:
- 51 MW
CPU Output:
- 135 tf
High Slots:
- 3
Medium Slots:
- 2
Low Slots:
- 4
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
Heat Attenuation:
- 0.5
heatAttenuationMed:
- 0.25
heatAttenuationLow:
- 0.63
Rigging
Rig Slots:
- 3
Rig Slots:
- 3
Rig Size:
- small
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 36,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 10 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 34 m
Scan Resolution:
- 900 mm
scanSpeed:
- 3s
Navigation
Maximum Velocity:
- 405 m/sec
Inertia Modifier:
- 3.55 x
Drones
Drone Capacity:
- 5 m3
Drone Bandwidth:
- 5 Mbit/sec
Required Skills
Insurance
Capacitor
Capacitor Capacity:
- 675 GJ
Capacitor Recharge time:
- 5m 37.5s
Shield
Shield Capacity:
- 225 HP
Shield recharge time:
- 10m 25s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 500 HP
armorUniformity:
- 0.75
Structure
Structure Hitpoints:
- 330 HP
Manufacturing
- Blueprint:
- Inquisitor Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 13,333 |
Pyerite | 3,333 |
Mexallon | 1,333 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 14
uniformity:
- 1
warpCapacitorNeed:
- 0.00000224
propulsionGraphicID:
- 394
gfxBoosterID:
- 394
shieldCharge:
- 0
Falloff Bonus:
- 600 %
Optimal Range Bonus:
- 50 %
shipBonusAF:
- -10
shipBonus2AF:
- 10
shipScanResistance:
- 0 %
maxDirectionalVelocity:
- 3000
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 25
typeColorScheme:
- 11313
Description
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.
The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.