Inquisitor
Traits
Type Bonuses
Amarr Frigate bonuses per level
- 10 % bonus to Remote Armor Repair Systems amount
- 10 % reduction in Remote Armor Repair Systems activation cost
Role Bonuses
- 50 % bonus to Remote Armor Repair Systems optimal range
- 600 % bonus to Remote Armor Repair Systems falloff
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inquisitor | Tech I | 225 HP | 500 HP | 330 HP | 51 MW | 135 tf | 675 GJ | 3 | 2 | 4 | 2 | ||
Purifier | Tech II | 350 HP | 600 HP | 450 HP | 45 MW | 305 tf | 355 GJ | 5 | 3 | 3 | 2 | 3 | |
Deacon | Tech II | 300 HP | 550 HP | 400 HP | 57 MW | 145 tf | 675 GJ | 3 | 2 | 5 | 2 |
Market
Basic
- Mass:
- 1,630,000 kg
- Packaged volume:
- 2,500 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 0
- Structure Hitpoints:
- 330 HP
- Capacity:
- 250 m3
- Volume:
- 28,700 m3
- Mass:
- 1,630,000 kg
- radius:
- 21 m
Resistances
Cargo
- Capacity:
- 250 m3
Fitting
- Powergrid Output:
- 51 MW
- CPU Output:
- 135 tf
- High Slots:
- 3
- Medium Slots:
- 2
- Low Slots:
- 4
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.5
- heatAttenuationMed:
- 0.25
- heatAttenuationLow:
- 0.63
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- small
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 36,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 10 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 34 m
- Scan Resolution:
- 900 mm
- scanSpeed:
- 3s
Navigation
- Maximum Velocity:
- 405 m/sec
- Inertia Modifier:
- 3.55 x
Drones
- Drone Capacity:
- 5 m3
- Drone Bandwidth:
- 5 Mbit/sec
Required Skills
Insurance
Capacitor
- Capacitor Capacity:
- 675 GJ
- Capacitor Recharge time:
- 5m 37.5s
Shield
- Shield Capacity:
- 225 HP
- Shield recharge time:
- 10m 25s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 500 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 330 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 13,333 |
Pyerite | 3,333 |
Mexallon | 1,333 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Inquisitor Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 14
- uniformity:
- 1
- warpCapacitorNeed:
- 0.00000224
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- Falloff Bonus:
- 600 %
- Optimal Range Bonus:
- 50 %
- shipBonusAF:
- -10
- shipBonus2AF:
- 10
- shipScanResistance:
- 0 %
- maxDirectionalVelocity:
- 3000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 25
- typeColorScheme:
- 11313
Description
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Amarr Empire, this led to the redesign and redeployment of the Inquisitor.
The Inquisitor was originally an example of how the Amarr Imperial Navy modeled their design to counter specific tactics employed by the other empires. After its redesign, it was exclusively devoted to the role of a support frigate, and its formerly renowned missile capabilities gave way to a focus on remote armor repair.