Squall
Traits
Type Bonuses
- 20 % bonus to missile damage
- 10 % bonus to ship infrastructure hold capacity
Role Bonuses
- 90 % reduction to Heavy Missiles, Heavy Assault Missiles and Light Missiles cpu and powergrid fitting requirements
- 90 % reduction to effective distance traveled for jump fatigue
- can link to Skyhook Reagent Silo bypassing the normal ship class restrictions
Defenses
Variations
Market
Basic
- Mass:
- 12,800,000 kg
- Packaged volume:
- 20,000 m3
- Portion size:
- 1
Tech Level:
- 1
Meta Level:
- 0
Structure Hitpoints:
- 1,000 HP
Capacity:
- 3,000 m3
Volume:
- 250,000 m3
Mass:
- 12,800,000 kg
radius:
- 196 m
Resistances
Cargo
Capacity:
- 3,000 m3
Infrastructure Hold Capacity:
- 45,000 m3
Fitting
Powergrid Output:
- 250 MW
CPU Output:
- 395 tf
High Slots:
- 4
Medium Slots:
- 5
Low Slots:
- 3
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
heatGenerationMultiplier:
- 0.75
Heat Attenuation:
- 0.63
heatAttenuationMed:
- 0.71
heatAttenuationLow:
- 0.5
Rigging
Rig Slots:
- 3
Rig Slots:
- 3
Rig Size:
- medium
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 45,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 0 points
Gravimetric Sensor Strength:
- 11 points
Signature Radius:
- 195 m
Scan Resolution:
- 240 mm
scanSpeed:
- 9s
Navigation
Maximum Velocity:
- 175 m/sec
Warp Speed Multiplier:
- 4.5 x
Inertia Modifier:
- 0.8 x
Jump Fatigue Multiplier:
- 0.1 x
Drones
Drone Capacity:
- 0 m3
Drone Bandwidth:
- 0 Mbit/sec
Required Skills
Insurance
Capacitor
Capacitor Capacity:
- 1,250 GJ
Capacitor Recharge time:
- 8m 20s
Shield
Shield Capacity:
- 2,000 HP
Shield recharge time:
- 20m 50s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 500 HP
armorUniformity:
- 0.75
Structure
Structure Hitpoints:
- 1,000 HP
Manufacturing
- Blueprint:
- Squall Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 540,000 |
Pyerite | 180,000 |
Mexallon | 36,000 |
Isogen | 10,000 |
Nocxium | 1,500 |
Zydrine | 350 |
Megacyte | 140 |
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 100
uniformity:
- 1
warpCapacitorNeed:
- 1.08911e-7
propulsionGraphicID:
- 395
gfxBoosterID:
- 395
shieldCharge:
- 0
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 50
typeColorScheme:
- 11324
shipBonusUH1:
- 10
shipBonusUH2:
- 20
Type Info
Description
The Squall-class hauler was first commissioned from ORE by Upwell to aid in their nullsec colonization efforts. Building on ORE's recent advances in compression technology and their experience with large specialized cargoholds, the Squall has been outfitted with a Infrastructure Hold capable of storing many items produced by Upwell, such as structures, service modules, sovereignty infrastructure, planetary infrastructure, and deployables. Additionally, the hold also contains several sealed subchambers, allowing it to safely transport and maintain suitable environments for almost any kind of Reagent, Organism or Entity.
With Upwell shipping lanes facing new increasing threats from the emergence of The Deathless Circle and rising pirate activity in YC125, Mordu's Legion was brought onboard as a co-designer, outfitting the Squall with an array of missile defenses. Despite being a Hauler, the Squall is capable of deterring most small pirate raiding and scouting fleets without an escort.