Pilgrim

Amarr Cruiser bonuses per level

7.5 % bonus to Weapon Disruptor effectiveness.
10.0 % bonus to Drone hitpoints and damage.

Recon Ships bonuses per level

10.0 % bonus to Energy Nosferatu and Energy Neutralizer drain amount.
20.0 % bonus to Energy Nosferatu and Energy Neutralizer optimal range.
10.0 % bonus to Energy Nosferatu and Energy Neutralizer falloff range.
20.0 % reduction in Cloaking Devices CPU requirement.

Role bonuses

80.0 % reduction in Cynosural Field Generator liquid ozone consumption.
50.0 % reduction in Cynosural Field Generator duration.
 Cloak reactivation delay reduced to 5 seconds.
Defenses
Shield
850 HP
uniformity: 25%
0%
20%
62%
81%
Armor
1,800 HP
uniformity: 25%
50%
35%
53%
70%
Structure
1,050 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID11965
 PublishedTrue
Tech Level2
 Meta Level5 Level
Volume120,000 m3
Repackaged Volume10,000 m3
Mass11,370,000 kg
radius131
 Base Price145,800,000 ISK
NPC
Shield recharge time1,250.00 s
Variations
Tech I
Tech II
Cargo
Capacity315 m3
Fitting
Powergrid Output1,000 MW
CPU Output370 tf
Capacitor Capacity1,440 GJ
Capacitor Recharge time328.00 s
Turret Hardpoints3 hardpoints
Launcher Hardpoints0 hardpoints
High Slots
Medium Slots
Low Slots
Rig Slots
 Rig Sizemedium
Calibration400 points
Targeting
Maximum Locked Targets8
Maximum Targeting Range104,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength26 points
Gravimetric Sensor Strength0 points
Signature Radius150 m
Scan Resolution237 mm
scanSpeed4.50 s
Navigation
Maximum Velocity198 m/sec
 Warp Speed Multiplier4.5 x
Inertia Modifier0.61 x
Drones
Drone Capacity150 m3
Drone Bandwidth50 Mbit/sec
Insurance
Industry
Produced by
Pilgrim Blueprint (Manufacturing)
Other
 Cloak Reactivation Delay5.00 s
Cargo Scan Resistance0 %
Capacitor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Weapon Disruption Resistance0.00 %
Rig Slots
 gfxBoosterID397
 propulsionGraphicID397
 Heat Attenuation0.63
 heatAttenuationLow0.71
 heatAttenuationMed0.71
 heatCapacityHi100
 heatCapacityLow100
 heatCapacityMed100
 heatDissipationRateHi0.01
 heatDissipationRateLow0.01
 heatDissipationRateMed0.01
 heatGenerationMultiplier0.75
Consumption Quantity Bonus-80 %
Item Damage0 HP
Duration Bonus-50 %
Power Load0 MW
 typeColorScheme11,350
 uniformity1
Ship Warp Speed1 AU/s
 warpCapacitorNeed0.000000813
 warpFactor0
Capacity315 m3
CPU Load0 tf
charge0 GJ
 powerToSpeed1
 isBlackOpsJumpPortalPassenger1
 isBlackOpsJumpConduitPassenger1
shipBonusAC210
shipBonusAC7.5
eliteBonusReconShip210
eliteBonusReconShip1-20
shieldCharge0
 mainColor16,777,215
maxPassengers580
 fwLpKill200
 eliteBonusReconShip320
Type Info
Type ID11965
Faction ID500003
Graphic ID1914
Sound ID20063
Group IDForce Recon Ship [833]
Meta Group IDTech II [2]
Race ID4
Faction Namecarthum
Variation Parent Type ID628

Description

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.