Pilgrim

Amarr Cruiser bonuses per level

7.5  bonus to Weapon Disruptor effectiveness.
10.0  bonus to Drone hitpoints and damage.

Recon Ships bonuses per level

10.0  bonus to Energy Nosferatu and Energy Neutralizer drain amount.
20.0  bonus to Energy Nosferatu and Energy Neutralizer optimal range.
10.0  bonus to Energy Nosferatu and Energy Neutralizer falloff range.
20.0  reduction in Cloaking Devices CPU requirement.

Role bonuses

80.0  reduction in Cynosural Field Generator liquid ozone consumption.
50.0  reduction in Cynosural Field Generator duration.
 Cloak reactivation delay reduced to 5 seconds.
Defenses
Shield
850 HP
uniformity: 25%
0%
20%
62%
81%
Armor
1,800 HP
uniformity: 25%
50%
35%
53%
70%
Structure
1,050 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
Volume120,000.00 m3
Repackaged Volume10,000.00 m3
Mass11,370,000.00 
Tech Level2.00 
 Base Price15,013,042.00 
 PublishedTrue
Variations
Tech I
Tech II
Cargo
Capacity315.00 m3
Fitting
Powergrid Output1,000.00 
CPU Output370.00 
Capacitor Capacity1,440.00 
Capacitor Recharge time328.00 
Turret Hardpoints3.00 
Launcher Hardpoints0.00 
High Slots4.00 
Medium Slots5.00 
Low Slots5.00 
Rig Slots2.00 
 Rig Sizemedium
Calibration400.00 
Targeting
Maximum Locked Targets8.00
Maximum Targeting Range104,000.00 
Ladar Sensor Strength0.00 
Magnetometric Sensor Strength0.00 
RADAR Sensor Strength26.00 
Gravimetric Sensor Strength0.00 
Signature Radius150.00 
Scan Resolution237.00 
scanSpeed4.50 
Navigation
Maximum Velocity198.00 
Warp Speed Multiplier4.50 
Inertia Modifier0.61 
jumpHarmonics5.00
Drones
Drone Capacity150.00 m3
Drone Bandwidth50.00 
Insurance
Reprocessing
Industry
Produced by
Pilgrim Blueprint (Manufacturing)
Other
Rig Slots2.00 
 gfxBoosterID397.00
 propulsionGraphicID397.00
Ship Warp Speed1.00
Consumption Quantity Bonus-80.00 
Cloak Reactivation Delay5.00 
Item Damage0.00 
Duration Bonus-50.00 
Heat Attenuation0.63
heatAttenuationLow0.71
heatAttenuationMed0.71
Meta Level5.00 
Power Load0.00 
 typeColorScheme11,350.00
 warpFactor0.00
Shield recharge time1,250.00 
 uniformity1.00
Capacity315.00 m3
Mass11,370,000.00 
Volume120,000.00 m3
CPU Load0.00 
charge0.00 
 powerToSpeed1.00
shipBonusAC210.00
shipBonusAC7.50
eliteBonusReconShip210.00
eliteBonusReconShip1-20.00
shieldCharge0.00
radius131.00
 mainColor16,777,215.00
maxPassengers580.00
 warpCapacitorNeed0.00
heatCapacityMed100.00
heatDissipationRateLow0.01
heatDissipationRateMed0.01
heatDissipationRateHi0.01
heatCapacityHi100.00
heatGenerationMultiplier0.75
heatCapacityLow100.00
 fwLpKill200.00
 eliteBonusReconShip320.00

Description

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.