Paladin Blood Raider Edition

Amarr Battleship bonuses per level

5.0 % bonus to ship capacitor capacity.
7.5 % bonus to Large Energy Turret optimal range.

Marauders bonuses per level

7.5 % bonus to Armor Repairer amount.
5.0 % bonus to Large Energy Turret damage.

Role bonuses

100.0 % bonus to Large Energy Turret damage.
100.0 % bonus to Tractor Beams range and velocity.
70.0 % reduction in Micro Jump Drive reactivation delay.
 Can fit Bastion modules.
Defenses
Shield
6,900 HP
uniformity: 25%
0%
20%
48%
62%
Armor
8,800 HP
uniformity: 25%
50%
35%
34%
40%
Structure
8,500 HP
uniformity: 0%
33%
33%
33%
33%
Basic
Volume495,000.00 m3
Repackaged Volume50,000.00 m3
Mass92,245,000.00 kg
Tech Level2.00 Level
 Base Price288,874,934.00 ISK
 PublishedFalse
Cargo
Capacity1,125.00 m3
Fitting
Powergrid Output16,000.00 MW
CPU Output530.00 tf
Capacitor Capacity7,500.00 GJ
Capacitor Recharge time1,000.00 s
Turret Hardpoints4.00 hardpoints
Launcher Hardpoints0.00 hardpoints
High Slots8.00 
Medium Slots4.00 
Low Slots7.00 
Rig Slots2.00 
 Rig Sizelarge
Calibration400.00 points
Targeting
Maximum Locked Targets10.00
Maximum Targeting Range91,000.00 m
Ladar Sensor Strength0.00 points
Magnetometric Sensor Strength0.00 points
RADAR Sensor Strength12.00 points
Gravimetric Sensor Strength0.00 points
Signature Radius420.00 m
Scan Resolution120.00 mm
scanSpeed7.50 s
Navigation
Maximum Velocity100.00 m/sec
Warp Speed Multiplier3.50 x
Inertia Modifier0.12 x
Drones
Drone Capacity75.00 m3
Drone Bandwidth25.00 Mbit/sec
Insurance
Industry
Produced by
Paladin Blood Raider Edition Blueprint (Manufacturing)
Other
Rig Slots2.00 
 gfxBoosterID394.00
 propulsionGraphicID394.00
Ship Warp Speed1.00 AU/s
Item Damage0.00 HP
Heat Attenuation0.82
heatAttenuationLow0.79
heatAttenuationMed0.63
 Meta Level5.00 Level
Power Load0.00 MW
 Reactivation Bonus-70.00 %
 typeColorScheme11,350.00
 warpFactor0.00
Shield recharge time2,272.00 s
 uniformity1.00
Capacity1,125.00 m3
Frigate Escape Bay1.00 units
Mass92,245,000.00 kg
Volume495,000.00 m3
 fwLpKill1,000.00
heatGenerationMultiplier0.50
eliteBonusViolators15.00
eliteBonusViolatorsRole2100.00
eliteBonusViolatorsRole1100.00
eliteBonusViolators27.50
eliteBonusViolatorsRole3100.00
heatCapacityLow100.00
heatDissipationRateHi0.01
heatCapacityHi100.00
heatCapacityMed100.00
heatDissipationRateLow0.01
heatDissipationRateMed0.01
shipBonusAB25.00
shipBonusAB7.50
shieldCharge0.00
maxDirectionalVelocity1,000.00
minTargetVelDmgMultiplier0.50
 warpCapacitorNeed0.00
radius250.00
maxPassengers999.00
 mainColor16,777,215.00
 powerToSpeed1.00
charge0.00 GJ
CPU Load0.00 tf

Description

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.