Paladin
Traits
Type Bonuses
Amarr Battleship bonuses per level
- 10 % reduction in Large Energy Turret activation cost
- 5 % bonus to Large Energy Turret optimal range
Marauders bonuses per level
- 7.5 % bonus to Repair Systems amount
- 5 % bonus to Large Energy Turret damage
Role Bonuses
- 100 % bonus to Large Energy Turret damage
- 100 % bonus to Small Tractor Beam I range and velocity
- 70 % reduction in Micro Jump Drive Operation reactivation delay
- Can fit Bastion Module I
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Apocalypse | Tech I | 6,600 HP | 7,700 HP | 7,700 HP | 21,000 MW | 540 tf | 7,000 GJ | 8 | 4 | 7 | 8 | ||
Paladin | Tech II | 6,900 HP | 8,800 HP | 8,500 HP | 16,000 MW | 530 tf | 7,500 GJ | 8 | 4 | 7 | 4 | ||
Apocalypse Imperial Issue | Faction | 12,297 HP | 14,850 HP | 13,148 HP | 23,400 MW | 550 tf | 6,600 GJ | 8 | 5 | 8 | 8 | ||
Apocalypse Navy Issue | Faction | 8,800 HP | 11,550 HP | 11,000 HP | 22,000 MW | 580 tf | 7,000 GJ | 8 | 4 | 8 | 8 |
Market
Basic
- Mass:
- 160,000,000 kg
- Packaged volume:
- 50,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 8,500 HP
- Capacity:
- 1,125 m3
- Volume:
- 470,000 m3
- Mass:
- 160,000,000 kg
- radius:
- 250 m
Resistances
Cargo
- Capacity:
- 1,125 m3
- Frigate Escape Bay:
- 1 units
Fitting
- Powergrid Output:
- 16,000 MW
- CPU Output:
- 530 tf
- High Slots:
- 8
- Medium Slots:
- 4
- Low Slots:
- 7
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.82
- heatAttenuationMed:
- 0.63
- heatAttenuationLow:
- 0.79
Rigging
- Rig Slots:
- 2
- Rig Slots:
- 2
- Rig Size:
- large
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 118,300 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 21 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 420 m
- Scan Resolution:
- 160 mm
- scanSpeed:
- 7.5s
Navigation
- Maximum Velocity:
- 100 m/sec
- Inertia Modifier:
- 0.0686 x
Drones
- Drone Capacity:
- 75 m3
- Drone Bandwidth:
- 25 Mbit/sec
Required Skills
(x8)
[5]
(x1)
[4]
(x6)
[3]
(x1)
[3]
(x5)
[3]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
(x10)
[1]
(x1)
[5]
(x2)
[5]
(x1)
[1]
(x1)
[2]
(x6)
[5]
(x2)
[4]
(x1)
[2]
Insurance
Capacitor
- Capacitor Capacity:
- 7,500 GJ
- Capacitor Recharge time:
- 16m 40s
Shield
- Shield Capacity:
- 6,900 HP
- Shield recharge time:
- 37m 52s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 8,800 HP
- armorUniformity:
- 0.75
- Armor Kinetic Damage Resistance:
- 34.375%
Structure
- Structure Hitpoints:
- 8,500 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Construction Blocks | 450 |
Morphite | 975 |
Fusion Thruster | 375 |
Radar Sensor Cluster | 863 |
Nanoelectrical Microprocessor | 6,000 |
Tungsten Carbide Armor Plate | 37,500 |
Antimatter Reactor Unit | 675 |
Tesseract Capacitor Unit | 3,000 |
Linear Shield Emitter | 3,795 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Paladin Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 999
- uniformity:
- 1
- warpCapacitorNeed:
- 1.38e-7
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- shipBonusAB:
- 5
- shipBonusAB2:
- -10
- maxDirectionalVelocity:
- 1000
- eliteBonusViolators2:
- 7.5
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 1000
- typeColorScheme:
- 11350
- Reactivation Bonus:
- -70 %
Description
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.