Paladin Tash-Murkon Edition

Amarr Battleship bonuses per level

5.0 % bonus to Large Energy Turret optimal range.
7.5 % bonus to Large Energy Turret optimal range.

Marauders bonuses per level

7.5 % bonus to Armor Repairer amount.
5.0 % bonus to Large Energy Turret damage.

Role bonuses

100.0 % bonus to Large Energy Turret damage.
100.0 % bonus to Tractor Beams range and velocity.
70.0 % reduction in Micro Jump Drive reactivation delay.
 Can fit Bastion modules.
Defenses
Shield
6,900 HP
uniformity: 25%
0%
20%
48%
62%
Armor
8,800 HP
uniformity: 25%
50%
35%
34%
40%
Structure
8,500 HP
uniformity: 0%
33%
33%
33%
33%
Basic
 Type ID34223
 PublishedFalse
Tech Level2
 Meta Level5 Level
Volume495,000 m3
Repackaged Volume50,000 m3
Mass92,245,000 kg
radius250
 Base Price288,874,934 ISK
NPC
Shield recharge time2,272.00 s
Cargo
Capacity1,125 m3
Fitting
Powergrid Output16,000 MW
CPU Output530 tf
Capacitor Capacity7,500 GJ
Capacitor Recharge time1,000.00 s
Turret Hardpoints4 hardpoints
Launcher Hardpoints0 hardpoints
High Slots
Medium Slots
Low Slots
Rig Slots
 Rig Sizelarge
Calibration400 points
Targeting
Maximum Locked Targets10
Maximum Targeting Range91,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength12 points
Gravimetric Sensor Strength0 points
Signature Radius420 m
Scan Resolution120 mm
scanSpeed7.50 s
Navigation
Maximum Velocity100 m/sec
 Warp Speed Multiplier3.5 x
Inertia Modifier0.119 x
Drones
Drone Capacity75 m3
Drone Bandwidth25 Mbit/sec
Insurance
Industry
Produced by
Paladin Tash-Murkon Edition Blueprint (Manufacturing)
Other
Cargo Scan Resistance0 %
Capacitor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Weapon Disruption Resistance0.00 %
Rig Slots
 gfxBoosterID394
 propulsionGraphicID394
 Heat Attenuation0.820335356
 heatAttenuationLow0.793700526
 heatAttenuationMed0.629960525
 heatCapacityHi100
 heatCapacityLow100
 heatCapacityMed100
 heatDissipationRateHi0.01
 heatDissipationRateLow0.01
 heatDissipationRateMed0.01
 heatGenerationMultiplier0.5
Item Damage0 HP
Power Load0 MW
 Reactivation Bonus-70 %
 typeColorScheme11,350
 uniformity1
Ship Warp Speed1 AU/s
 warpCapacitorNeed0.000000138
 warpFactor0
Capacity1,125 m3
Frigate Escape Bay1 units
eliteBonusViolatorsRole1100
eliteBonusViolatorsRole2100
eliteBonusViolators15
eliteBonusViolators27.5
eliteBonusViolatorsRole3100
 fwLpKill1,000
CPU Load0 tf
 powerToSpeed1
charge0 GJ
shipBonusAB7.5
shipBonusAB25
minTargetVelDmgMultiplier0.5
maxDirectionalVelocity1,000
maxPassengers999
 mainColor16,777,215
shieldCharge0
Type Info
Type ID34223
Graphic ID20936
Group IDMarauder [900]
Meta Group IDTech II [2]
Race ID4
Faction Nametash-murkon

Description

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.