Paladin Tash-Murkon Edition

Amarr Battleship bonuses per level

5.0 % bonus to Large Energy Turret optimal range.
7.5 % bonus to Large Energy Turret optimal range.

Marauders bonuses per level

7.5 % bonus to Armor Repairer amount.
5.0 % bonus to Large Energy Turret damage.

Role bonuses

100.0 % bonus to Large Energy Turret damage.
100.0 % bonus to Tractor Beams range and velocity.
70.0 % reduction in Micro Jump Drive reactivation delay.
 Can fit Bastion modules.
Defenses
Shield
6,900 HP
uniformity: 25%
0%
20%
48%
62%
Armor
8,800 HP
uniformity: 25%
50%
35%
34%
40%
Structure
8,500 HP
uniformity: 0%
33%
33%
33%
33%
Basic
 Type ID34223
 PublishedFalse
Tech Level2
 Meta Level5.00 Level
Volume495,000.00 m3
Repackaged Volume50,000.00 m3
Mass92,245,000.00 kg
radius250.00
 Base Price288,874,934.00 ISK
NPC
Shield recharge time2,272.00 s
Cargo
Capacity1,125.00 m3
Fitting
Powergrid Output16,000 MW
CPU Output530 tf
Capacitor Capacity7,500.00 GJ
Capacitor Recharge time1,000.00 s
Turret Hardpoints4.00 hardpoints
Launcher Hardpoints0 hardpoints
High Slots
Medium Slots
Low Slots
Rig Slots
 Rig Sizelarge
Calibration400 points
Targeting
Maximum Locked Targets10
Maximum Targeting Range91,000 m
Ladar Sensor Strength0 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength12 points
Gravimetric Sensor Strength0 points
Signature Radius420 m
Scan Resolution120.00 mm
scanSpeed7.50 s
Navigation
Maximum Velocity100.00 m/sec
 Warp Speed Multiplier3.50 x
Inertia Modifier0.12 x
Drones
Drone Capacity75.00 m3
Drone Bandwidth25.00 Mbit/sec
Insurance
Industry
Produced by
Paladin Tash-Murkon Edition Blueprint (Manufacturing)
Other
Cargo Scan Resistance0.00 %
Capacitor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Weapon Disruption Resistance0.00 %
Rig Slots2.00 
 gfxBoosterID394.00
 propulsionGraphicID394.00
 Heat Attenuation0.82
 heatAttenuationLow0.79
 heatAttenuationMed0.63
 heatCapacityHi100.00
 heatCapacityLow100.00
 heatCapacityMed100.00
 heatDissipationRateHi0.01
 heatDissipationRateLow0.01
 heatDissipationRateMed0.01
 heatGenerationMultiplier0.50
Item Damage0.00 HP
Power Load0.00 MW
 Reactivation Bonus-70.00 %
 typeColorScheme11,350.00
 uniformity1.00
Ship Warp Speed1.00 AU/s
 warpCapacitorNeed0.00
 warpFactor0.00
Capacity1,125.00 m3
Frigate Escape Bay1.00 units
eliteBonusViolatorsRole1100.00
eliteBonusViolatorsRole2100.00
eliteBonusViolators15.00
eliteBonusViolators27.50
eliteBonusViolatorsRole3100.00
 fwLpKill1,000.00
CPU Load0.00 tf
 powerToSpeed1.00
charge0.00 GJ
shipBonusAB7.50
shipBonusAB25.00
minTargetVelDmgMultiplier0.50
maxDirectionalVelocity1,000.00
maxPassengers999.00
 mainColor16,777,215.00
shieldCharge0.00
Type Info
Type ID34223
Graphic ID20936
Group IDMarauder [900]
Meta Group IDTech II [2]
Race ID4
Faction Nametash-murkon

Description

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.