Type ID | 34223 | |
Published | False | |
Tech Level | 2 | |
Meta Level | 5 Level | |
Volume | 495,000 m3 | |
Repackaged Volume | 50,000 m3 | |
Mass | 92,245,000 kg | |
radius | 250 | |
Base Price | 288,874,934 ISK |
Shield recharge time |
Capacity | 1,125 m3 |
Powergrid Output | 16,000 MW | |
CPU Output | 530 tf | |
Capacitor Capacity | 7,500 GJ | |
Capacitor Recharge time | ||
Turret Hardpoints | 4 hardpoints | |
Launcher Hardpoints | 0 hardpoints | |
High Slots | 8 | |
Medium Slots | 4 | |
Low Slots | 7 | |
Rig Slots | 2 | |
Rig Size | large | |
Calibration | 400 points |
Maximum Locked Targets | 10 | |
Maximum Targeting Range | 91,000 m | |
Ladar Sensor Strength | 0 points | |
Magnetometric Sensor Strength | 0 points | |
RADAR Sensor Strength | 12 points | |
Gravimetric Sensor Strength | 0 points | |
Signature Radius | 420 m | |
Scan Resolution | 120 mm | |
scanSpeed |
Maximum Velocity | 100 m/sec | |
Warp Speed Multiplier | 3.5 x | |
Inertia Modifier | 0.119 x |
Drone Capacity | 75 m3 | |
Drone Bandwidth | 25 Mbit/sec |
Amarr Battleship | [5] |
Spaceship Command | [4] |
Amarr Battlecruiser | [3] |
Spaceship Command | [3] |
Amarr Cruiser | [3] |
Spaceship Command | [2] |
Amarr Destroyer | [3] |
Amarr Frigate | [3] |
Spaceship Command | [1] |
Marauders | [1] |
Energy Grid Upgrades | [5] |
Power Grid Management | [2] |
Science | [1] |
Advanced Weapon Upgrades | [5] |
Weapon Upgrades | [4] |
Gunnery | [2] |
Spaceship Command | [5] |
Cargo Scan Resistance | 0 % | |
Capacitor Warfare Resistance | 0.00 % | |
Stasis Webifier Resistance | 0.00 % | |
Weapon Disruption Resistance | 0.00 % | |
Rig Slots | 2 | |
gfxBoosterID | 394 | |
propulsionGraphicID | 394 | |
Heat Attenuation | 0.820335356 | |
heatAttenuationLow | 0.793700526 | |
heatAttenuationMed | 0.629960525 | |
heatCapacityHi | 100 | |
heatCapacityLow | 100 | |
heatCapacityMed | 100 | |
heatDissipationRateHi | 0.01 | |
heatDissipationRateLow | 0.01 | |
heatDissipationRateMed | 0.01 | |
heatGenerationMultiplier | 0.5 | |
Item Damage | 0 HP | |
Power Load | 0 MW | |
Reactivation Bonus | -70 % | |
typeColorScheme | 11,350 | |
uniformity | 1 | |
Ship Warp Speed | 1 AU/s | |
warpCapacitorNeed | 0.000000138 | |
warpFactor | 0 | |
Capacity | 1,125 m3 | |
Frigate Escape Bay | 1 units | |
eliteBonusViolatorsRole1 | 100 | |
eliteBonusViolatorsRole2 | 100 | |
eliteBonusViolators1 | 5 | |
eliteBonusViolators2 | 7.5 | |
eliteBonusViolatorsRole3 | 100 | |
fwLpKill | 1,000 | |
CPU Load | 0 tf | |
powerToSpeed | 1 | |
charge | 0 GJ | |
shipBonusAB | 7.5 | |
shipBonusAB2 | 5 | |
minTargetVelDmgMultiplier | 0.5 | |
maxDirectionalVelocity | 1,000 | |
maxPassengers | 999 | |
mainColor | 16,777,215 | |
shieldCharge | 0 |
Type ID | 34223 |
Graphic ID | 20936 |
Group ID | Marauder [900] |
Meta Group ID | Tech II [2] |
Race ID | 4 |
Faction Name | tash-murkon |
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.