![]() | Volume | 486,000.00 m3 |
![]() | Repackaged Volume | 50,000.00 m3 |
![]() | Mass | 94,335,000.00 |
![]() | Tech Level | 2.00 |
Base Price | 284,750,534.00 | |
Published | False |
![]() | Capacity | 1,225.00 m3 |
![]() | Powergrid Output | 8,500.00 |
![]() | CPU Output | 715.00 |
![]() | Capacitor Capacity | 6,325.00 |
![]() | Capacitor Recharge time | |
![]() | Turret Hardpoints | 0.00 |
![]() | Launcher Hardpoints | 4.00 |
![]() | High Slots | 8.00 |
![]() | Medium Slots | 7.00 |
![]() | Low Slots | 4.00 |
![]() | Rig Slots | 2.00 |
Rig Size | large | |
![]() | Calibration | 400.00 |
![]() | Maximum Locked Targets | 10.00 |
![]() | Maximum Targeting Range | 95,000.00 |
![]() | Ladar Sensor Strength | 0.00 |
![]() | Magnetometric Sensor Strength | 0.00 |
![]() | RADAR Sensor Strength | 0.00 |
![]() | Gravimetric Sensor Strength | 14.00 |
![]() | Signature Radius | 450.00 |
![]() | Scan Resolution | 105.00 |
![]() | scanSpeed |
![]() | Maximum Velocity | 100.00 |
![]() | Warp Speed Multiplier | 3.50 |
![]() | Inertia Modifier | 0.12 |
![]() | Drone Capacity | 75.00 m3 |
![]() | Drone Bandwidth | 25.00 |
![]() | Rig Slots | 2.00 |
gfxBoosterID | 395.00 | |
propulsionGraphicID | 395.00 | |
![]() | Ship Warp Speed | 1.00 |
![]() | Item Damage | 0.00 |
![]() | Heat Attenuation | 0.82 |
![]() | heatAttenuationLow | 0.63 |
![]() | heatAttenuationMed | 0.79 |
![]() | Meta Level | 5.00 |
![]() | Power Load | 0.00 |
Reactivation Bonus | -70.00 | |
typeColorScheme | 11,412.00 | |
warpFactor | 0.00 | |
![]() | Shield recharge time | |
uniformity | 1.00 | |
![]() | Capacity | 1,225.00 m3 |
![]() | Mass | 94,335,000.00 |
![]() | Volume | 486,000.00 m3 |
fwLpKill | 1,000.00 | |
![]() | heatCapacityLow | 100.00 |
![]() | heatGenerationMultiplier | 0.50 |
![]() | eliteBonusViolatorsRole1 | 100.00 |
![]() | eliteBonusViolatorsRole2 | 100.00 |
![]() | eliteBonusViolators1 | 10.00 |
![]() | eliteBonusViolators2 | 7.50 |
![]() | eliteBonusViolatorsRole3 | 100.00 |
![]() | heatDissipationRateMed | 0.01 |
![]() | heatDissipationRateLow | 0.01 |
![]() | heatCapacityMed | 100.00 |
![]() | heatCapacityHi | 100.00 |
![]() | heatDissipationRateHi | 0.01 |
![]() | Frigate Escape Bay | 1.00 |
![]() | CPU Load | 0.00 |
powerToSpeed | 1.00 | |
![]() | charge | 0.00 |
warpCapacitorNeed | 0.00 | |
![]() | maxPassengers | 1,000.00 |
mainColor | 16,777,215.00 | |
![]() | radius | 250.00 |
![]() | shieldCharge | 0.00 |
![]() | shipBonus2CB | 5.00 |
![]() | shipBonusCB | 10.00 |
![]() | shipBonusCB3 | 10.00 |
![]() | minTargetVelDmgMultiplier | 0.50 |
![]() | maxDirectionalVelocity | 1,000.00 |
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.