Golem
Traits
Type Bonuses
Caldari Battleship bonuses per level
- 10 % bonus to Cruise Missiles and Torpedoes max velocity
- 5 % bonus to Cruise Missiles and Torpedoes explosion velocity
Marauders bonuses per level
- 7.5 % bonus to Shield Operation amount
- 10 % bonus to Target Painting effectiveness
Role Bonuses
- 100 % bonus to Heavy Missiles, Cruise Missiles and Torpedoes damage
- 100 % bonus to Small Tractor Beam I range and velocity
- 70 % reduction in Micro Jump Drive Operation reactivation delay
- Can fit Bastion Module I
- 100 % bonus to Shield Upgrades hitpoints
- 50 % bonus to Hull Upgrades hitpoints
- 5 % additional bonus to Hull Upgrades hitpoints
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raven | Tech I | 7,700 HP | 6,380 HP | 7,040 HP | 11,000 MW | 750 tf | 5,500 GJ | 7 | 7 | 5 | 4 | 6 | |
Golem | Tech II | 8,800 HP | 6,700 HP | 7,700 HP | 8,500 MW | 715 tf | 6,325 GJ | 8 | 7 | 4 | 4 | ||
Raven Navy Issue | Faction | 11,550 HP | 8,800 HP | 10,450 HP | 12,000 MW | 780 tf | 5,900 GJ | 8 | 7 | 5 | 8 | ||
Raven State Issue | Faction | 14,850 HP | 13,148 HP | 13,148 HP | 11,400 MW | 770 tf | 5,250 GJ | 8 | 6 | 6 | 2 | 8 |
Market
Basic
- Mass:
- 157,000,000 kg
- Packaged volume:
- 50,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 7,700 HP
- Capacity:
- 1,225 m3
- Volume:
- 470,000 m3
- Mass:
- 157,000,000 kg
- radius:
- 250 m
Resistances
Fitting
- Powergrid Output:
- 8,500 MW
- CPU Output:
- 715 tf
- High Slots:
- 8
- Medium Slots:
- 7
- Low Slots:
- 4
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.82
- heatAttenuationMed:
- 0.79
- heatAttenuationLow:
- 0.63
Rigging
- Rig Slots:
- 2
- Rig Slots:
- 2
- Rig Size:
- large
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 123,500 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 23 points
- Signature Radius:
- 450 m
- Scan Resolution:
- 140 mm
- scanSpeed:
- 9s
Navigation
- Maximum Velocity:
- 100 m/sec
- Inertia Modifier:
- 0.077 x
Drones
- Drone Capacity:
- 75 m3
- Drone Bandwidth:
- 25 Mbit/sec
Required Skills
(x8)
[5]
(x1)
[4]
(x6)
[3]
(x1)
[3]
(x5)
[3]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
(x10)
[1]
(x1)
[5]
(x2)
[5]
(x1)
[1]
(x1)
[2]
(x6)
[5]
(x2)
[4]
(x1)
[2]
Insurance
Capacitor
- Capacitor Capacity:
- 6,325 GJ
- Capacitor Recharge time:
- 19m 10s
Shield
- Shield Capacity:
- 8,800 HP
- Shield recharge time:
- 37m 52s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 6,700 HP
- armorUniformity:
- 0.75
- Armor Thermal Damage Resistance:
- 58.75%
- Armor Kinetic Damage Resistance:
- 34.375%
Structure
- Structure Hitpoints:
- 7,700 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Construction Blocks | 450 |
Morphite | 975 |
Magpulse Thruster | 375 |
Gravimetric Sensor Cluster | 863 |
Quantum Microprocessor | 6,000 |
Titanium Diborite Armor Plate | 37,500 |
Graviton Reactor Unit | 675 |
Scalar Capacitor Unit | 3,000 |
Sustained Shield Emitter | 3,795 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Golem Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 1000
- uniformity:
- 1
- warpCapacitorNeed:
- 1.38e-7
- propulsionGraphicID:
- 395
- gfxBoosterID:
- 395
- shieldCharge:
- 0
- shipBonusCB:
- 10
- shipBonus2CB:
- 5
- shipBonusCB3:
- 10
- maxDirectionalVelocity:
- 1000
- eliteBonusViolators2:
- 7.5
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 1000
- typeColorScheme:
- 11412
- Reactivation Bonus:
- -70 %
- Frigate Escape Bay:
- 1 units
Description
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.