Pilgrim
Inventory group: Ship > Force Recon Ship
Traits
Type Bonuses
Amarr Cruiser bonuses per level
- 7.5 % bonus to Weapon Disruption effectiveness
- 10 % bonus to Drones hitpoints and damage
Recon Ships bonuses per level
- 10 % bonus to Capacitor Emission Systems and Capacitor Emission Systems drain amount
- 20 % bonus to Capacitor Emission Systems and Capacitor Emission Systems optimal range
- 10 % bonus to Capacitor Emission Systems and Capacitor Emission Systems falloff range
- 20 % reduction in Cloaking CPU requirement
Role Bonuses
- 80 % reduction in Cynosural Field Generator I liquid ozone consumption
- 50 % reduction in Cynosural Field Generator I duration
- Can fit Covert Ops Cloaking Device II and Covert Cynosural Field Generator I
- Cloaking reactivation delay reduced to 5 seconds
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arbitrator | Tech I | 1,100 HP | 1,500 HP | 1,600 HP | 695 MW | 370 tf | 1,375 GJ | 4 | 4 | 5 | 2 | 3 | |
Pilgrim | Tech II | 850 HP | 1,800 HP | 1,050 HP | 1,000 MW | 370 tf | 1,440 GJ | 4 | 5 | 5 | 3 | ||
Curse | Tech II | 1,210 HP | 1,650 HP | 1,075 HP | 900 MW | 380 tf | 1,470 GJ | 5 | 6 | 4 | 2 | 4 |
Market
Basic
- Mass:
- 11,370,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 1,050 HP
- Capacity:
- 315 m3
- Volume:
- 120,000 m3
- Mass:
- 11,370,000 kg
- radius:
- 131 m
Resistances
Cargo
- Capacity:
- 315 m3
Fitting
- Powergrid Output:
- 1,000 MW
- CPU Output:
- 370 tf
- High Slots:
- 4
- Medium Slots:
- 5
- Low Slots:
- 5
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.63
- heatAttenuationMed:
- 0.71
- heatAttenuationLow:
- 0.71
Rigging
- Rig Slots:
- 2
- Rig Slots:
- 2
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 104,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 26 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 150 m
- Scan Resolution:
- 237 mm
- scanSpeed:
- 4.5s
Navigation
- Maximum Velocity:
- 198 m/sec
- Warp Speed Multiplier:
- 4.5 x
- Inertia Modifier:
- 0.61 x
Drones
- Drone Capacity:
- 150 m3
- Drone Bandwidth:
- 50 Mbit/sec
Required Skills
(x5)
[5]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
(x6)
[1]
(x1)
[5]
(x1)
[5]
(x1)
[1]
(x2)
[5]
(x1)
[2]
(x1)
[2]
(x6)
[4]
(x1)
[4]
Insurance
Capacitor
- Capacitor Capacity:
- 1,440 GJ
- Capacitor Recharge time:
- 5m 28s
Shield
- Shield Capacity:
- 850 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 1,800 HP
- armorUniformity:
- 0.75
- Armor Kinetic Damage Resistance:
- 53.125%
Structure
- Structure Hitpoints:
- 1,050 HP
Reprocessing
- Portion size:
- 1
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Pilgrim Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- Duration Bonus:
- -50 %
- mainColor:
- 16777215
- maxPassengers:
- 580
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 397
- gfxBoosterID:
- 397
- shieldCharge:
- 0
- shipBonusAC:
- 7.5
- shipBonusAC2:
- 10
- eliteBonusReconShip1:
- -20
- Ship Warp Speed:
- 1 AU/s
- Consumption Quantity Bonus:
- -80 %
- fwLpKill:
- 200
- typeColorScheme:
- 11350
Type Info
- Type ID:
- 11965
- Base price:
- 145.80m ISK
- Capacity:
- 315 m3
- Faction ID:
- 500003
- Graphic ID:
- 1914
- Group ID:
- Force Recon Ship
- Market group ID:
- Amarr
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 4
- Radius:
- 131 m
- Sof faction name:
- carthum
- Sound ID:
- 20063
- Volume:
- 120,000 m3
Description
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.