Pilgrim
Inventory group: Ship > Force Recon Ship
Traits
Type Bonuses
Amarr Cruiser bonuses per level
- 7.5 % bonus to Weapon Disruption effectiveness
- 10 % bonus to Drones hitpoints and damage
Recon Ships bonuses per level
- 10 % bonus to Capacitor Emission Systems and Capacitor Emission Systems drain amount
- 20 % bonus to Capacitor Emission Systems and Capacitor Emission Systems optimal range
- 10 % bonus to Capacitor Emission Systems and Capacitor Emission Systems falloff range
- 20 % reduction in Cloaking CPU requirement
Role Bonuses
- 80 % reduction in Cynosural Field Generator I liquid ozone consumption
- 50 % reduction in Cynosural Field Generator I duration
- Can fit Covert Ops Cloaking Device II and Covert Cynosural Field Generator I
- Cloaking reactivation delay reduced to 5 seconds
Defenses
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arbitrator | Tech I | 1,100 HP | 1,500 HP | 1,600 HP | 695 MW | 370 tf | 1,375 GJ | 4 | 4 | 5 | 2 | 3 | |
Pilgrim | Tech II | 850 HP | 1,800 HP | 1,050 HP | 1,000 MW | 370 tf | 1,440 GJ | 4 | 5 | 5 | 3 | ||
Curse | Tech II | 1,210 HP | 1,650 HP | 1,075 HP | 900 MW | 380 tf | 1,470 GJ | 5 | 6 | 4 | 2 | 4 |
Market
Basic
- Mass:
- 11,370,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
Tech Level:
- 2
Meta Level:
- 5
Structure Hitpoints:
- 1,050 HP
Capacity:
- 315 m3
Volume:
- 120,000 m3
Mass:
- 11,370,000 kg
radius:
- 131 m
Resistances
Cargo
Capacity:
- 315 m3
Fitting
Powergrid Output:
- 1,000 MW
CPU Output:
- 370 tf
High Slots:
- 4
Medium Slots:
- 5
Low Slots:
- 5
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
heatGenerationMultiplier:
- 0.75
Heat Attenuation:
- 0.63
heatAttenuationMed:
- 0.71
heatAttenuationLow:
- 0.71
Rigging
Rig Slots:
- 2
Rig Slots:
- 2
Rig Size:
- medium
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 104,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 26 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 150 m
Scan Resolution:
- 237 mm
scanSpeed:
- 4.5s
Navigation
Maximum Velocity:
- 198 m/sec
Warp Speed Multiplier:
- 4.5 x
Inertia Modifier:
- 0.61 x
Drones
Drone Capacity:
- 150 m3
Drone Bandwidth:
- 50 Mbit/sec
Required Skills
(x5)
[5]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
(x6)
[1]
(x1)
[5]
(x1)
[5]
(x1)
[1]
(x2)
[5]
(x1)
[2]
(x1)
[2]
(x6)
[4]
(x1)
[4]
Insurance
Capacitor
Capacitor Capacity:
- 1,440 GJ
Capacitor Recharge time:
- 5m 28s
Shield
Shield Capacity:
- 850 HP
Shield recharge time:
- 20m 50s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 1,800 HP
armorUniformity:
- 0.75
Armor Kinetic Damage Resistance:
- 53.125%
Structure
Structure Hitpoints:
- 1,050 HP
Manufacturing
- Blueprint:
- Pilgrim Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
Duration Bonus:
- -50 %
mainColor:
- 16777215
maxPassengers:
- 580
uniformity:
- 1
warpCapacitorNeed:
- 8.13e-7
propulsionGraphicID:
- 397
gfxBoosterID:
- 397
shieldCharge:
- 0
shipBonusAC:
- 7.5
shipBonusAC2:
- 10
eliteBonusReconShip1:
- -20
Ship Warp Speed:
- 1 AU/s
Consumption Quantity Bonus:
- -80 %
fwLpKill:
- 200
typeColorScheme:
- 11350
Type Info
- Type ID:
- 11965
- Base price:
- 145.80m ISK
- Capacity:
- 315 m3
- Faction ID:
- 500003
- Graphic ID:
- 1914
- Group ID:
- Force Recon Ship
- Market group ID:
- Amarr
- Meta group ID:
- 2
- Published:
- true
- Race ID:
- 4
- Radius:
- 131 m
- Sof faction name:
- carthum
- Sound ID:
- 20063
- Volume:
- 120,000 m3
Description
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconnaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.