Caracal Navy Issue
Traits
Type Bonuses
Caldari Cruiser bonuses per level
- 6 % bonus to Rapid Light Missiles, Heavy Missiles and Heavy Assault Missiles Launcher rate of fire
- 5 % bonus to Heavy Missiles and Heavy Assault Missiles explosion radius
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Caracal | Tech I | 1,700 HP | 1,200 HP | 1,400 HP | 630 MW | 430 tf | 1,250 GJ | 5 | 5 | 4 | 5 | ||
Cerberus | Tech II | 2,000 HP | 1,200 HP | 1,400 HP | 820 MW | 535 tf | 1,200 GJ | 6 | 5 | 4 | 6 | ||
Caracal Navy Issue | Faction | 3,000 HP | 1,950 HP | 2,250 HP | 900 MW | 465 tf | 1,450 GJ | 6 | 6 | 3 | 6 |
Market
Basic
- Mass:
- 9,600,000 kg
- Packaged volume:
- 10,000 m3
- Portion size:
- 1
- Tech Level:
- 1
- Meta Level:
- 7
- Structure Hitpoints:
- 2,250 HP
- Capacity:
- 450 m3
- Volume:
- 101,000 m3
- Mass:
- 9,600,000 kg
- radius:
- 202 m
Resistances
Cargo
- Capacity:
- 450 m3
Fitting
- Powergrid Output:
- 900 MW
- CPU Output:
- 465 tf
- High Slots:
- 6
- Medium Slots:
- 6
- Low Slots:
- 3
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- heatGenerationMultiplier:
- 0.75
- Heat Attenuation:
- 0.76
- heatAttenuationMed:
- 0.76
- heatAttenuationLow:
- 0.5
Rigging
- Rig Slots:
- 3
- Rig Slots:
- 3
- Rig Size:
- medium
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 57,500 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 21 points
- Signature Radius:
- 125 m
- Scan Resolution:
- 270 mm
- scanSpeed:
- 6s
Navigation
- Maximum Velocity:
- 210 m/sec
- Inertia Modifier:
- 0.51 x
Drones
- Drone Capacity:
- 25 m3
- Drone Bandwidth:
- 25 Mbit/sec
Required Skills
(x5)
[2]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
Insurance
Capacitor
- Capacitor Capacity:
- 1,450 GJ
- Capacitor Recharge time:
- 8m 2.5s
Shield
- Shield Capacity:
- 3,000 HP
- Shield recharge time:
- 20m 50s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 1,950 HP
- armorUniformity:
- 0.75
Structure
- Structure Hitpoints:
- 2,250 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Tritanium | 540,000 |
Pyerite | 122,222 |
Mexallon | 36,000 |
Isogen | 7,222 |
Nocxium | 1,500 |
Zydrine | 1,000 |
Megacyte | 212 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Caracal Navy Issue Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 500
- uniformity:
- 1
- warpCapacitorNeed:
- 8.13e-7
- propulsionGraphicID:
- 395
- gfxBoosterID:
- 395
- shieldCharge:
- 0
- shipBonusCC:
- -6
- shipBonusCC2:
- -5
- maxDirectionalVelocity:
- 2000
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 150
- metaGroupID:
- 4
- typeColorScheme:
- 11321
Type Info
- Type ID:
- 17634
- Base price:
- 25.60m ISK
- Capacity:
- 450 m3
- Faction ID:
- 500001
- Graphic ID:
- 1786
- Group ID:
- Cruiser
- Market group ID:
- Navy Faction
- Meta group ID:
- 4
- Published:
- true
- Race ID:
- 1
- Radius:
- 202 m
- Sof faction name:
- caldarinavy
- Sound ID:
- 20070
- Volume:
- 101,000 m3
Description
Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.