Kronos
Traits
Type Bonuses
Gallente Battleship bonuses per level
- 5 % bonus to Large Hybrid Turret damage
- 10 % bonus to Large Hybrid Turret falloff
Marauders bonuses per level
- 7.5 % bonus to Repair Systems amount
- 7.5 % bonus to Large Hybrid Turret tracking speed
Role Bonuses
- 100 % bonus to Large Hybrid Turret damage
- 100 % bonus to Small Tractor Beam I range and velocity
- 70 % reduction in Micro Jump Drive Operation reactivation delay
- Can fit Bastion Module I
Defenses
Variations
Type | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Megathron | Tech I | 6,930 HP | 7,150 HP | 8,250 HP | 15,500 MW | 600 tf | 6,000 GJ | 7 | 4 | 8 | 7 | ||
Kronos | Tech II | 7,300 HP | 8,500 HP | 8,900 HP | 14,000 MW | 580 tf | 8,000 GJ | 7 | 5 | 7 | 4 | ||
Megathron Federate Issue | Faction | 12,297 HP | 13,148 HP | 14,850 HP | 18,600 MW | 600 tf | 6,187 GJ | 8 | 5 | 8 | 8 | 2 | |
Megathron Navy Issue | Faction | 9,900 HP | 10,450 HP | 11,550 HP | 16,275 MW | 630 tf | 6,000 GJ | 8 | 4 | 8 | 7 | 1 | |
Vindicator | Faction | 9,625 HP | 10,230 HP | 11,550 HP | 17,500 MW | 630 tf | 6,330 GJ | 8 | 5 | 7 | 8 |
Market
Basic
- Mass:
- 148,000,000 kg
- Packaged volume:
- 50,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 8,900 HP
- Capacity:
- 1,275 m3
- Volume:
- 470,000 m3
- Mass:
- 148,000,000 kg
- radius:
- 250 m
Resistances
Cargo
- Capacity:
- 1,275 m3
- Frigate Escape Bay:
- 1 units
Fitting
- Powergrid Output:
- 14,000 MW
- CPU Output:
- 580 tf
- High Slots:
- 7
- Medium Slots:
- 5
- Low Slots:
- 7
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.79
- heatAttenuationMed:
- 0.71
- heatAttenuationLow:
- 0.79
Rigging
- Rig Slots:
- 2
- Rig Slots:
- 2
- Rig Size:
- large
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 117,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 22 points
- RADAR Sensor Strength:
- 0 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 420 m
- Scan Resolution:
- 160 mm
- scanSpeed:
- 8.25s
Navigation
- Maximum Velocity:
- 105 m/sec
- Inertia Modifier:
- 0.074 x
Drones
- Drone Capacity:
- 125 m3
- Drone Bandwidth:
- 50 Mbit/sec
Required Skills
(x8)
[5]
(x1)
[4]
(x6)
[3]
(x1)
[3]
(x5)
[3]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
(x10)
[1]
(x1)
[5]
(x2)
[5]
(x1)
[1]
(x1)
[2]
(x6)
[5]
(x2)
[4]
(x1)
[2]
Insurance
Capacitor
- Capacitor Capacity:
- 8,000 GJ
- Capacitor Recharge time:
- 17m 30s
Shield
- Shield Capacity:
- 7,300 HP
- Shield recharge time:
- 37m 52s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 8,500 HP
- armorUniformity:
- 0.75
- Armor Thermal Damage Resistance:
- 43.125%
- Armor Kinetic Damage Resistance:
- 51.25%
Structure
- Structure Hitpoints:
- 8,900 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Construction Blocks | 450 |
Morphite | 975 |
Ion Thruster | 375 |
Magnetometric Sensor Cluster | 863 |
Photon Microprocessor | 6,000 |
Crystalline Carbonide Armor Plate | 37,500 |
Fusion Reactor Unit | 675 |
Oscillator Capacitor Unit | 3,000 |
Pulse Shield Emitter | 3,795 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Kronos Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 1000
- uniformity:
- 1
- warpCapacitorNeed:
- 1.38e-7
- propulsionGraphicID:
- 395
- gfxBoosterID:
- 395
- shieldCharge:
- 0
- shipBonusGB:
- 5
- shipBonusGB2:
- 10
- maxDirectionalVelocity:
- 1000
- eliteBonusViolators1:
- 7.5
- eliteBonusViolators2:
- 7.5
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 1000
- typeColorScheme:
- 11407
- Reactivation Bonus:
- -70 %
Description
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.