Kronos
Traits
Type Bonuses
Gallente Battleship bonuses per level
- 5 % bonus to Large Hybrid Turret damage
- 10 % bonus to Large Hybrid Turret falloff
Marauders bonuses per level
- 7.5 % bonus to Repair Systems amount
- 7.5 % bonus to Large Hybrid Turret tracking speed
Role Bonuses
- 100 % bonus to Large Hybrid Turret damage
- 100 % bonus to Small Tractor Beam I range and velocity
- 70 % reduction in Micro Jump Drive Operation reactivation delay
- Can fit Bastion Module I
Defenses
Variations
Type | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Megathron | Tech I | 6,930 HP | 7,150 HP | 8,250 HP | 15,500 MW | 600 tf | 6,000 GJ | 7 | 4 | 8 | 7 | ||
Kronos | Tech II | 7,300 HP | 8,500 HP | 8,900 HP | 14,000 MW | 580 tf | 8,000 GJ | 7 | 5 | 7 | 4 | ||
Megathron Federate Issue | Faction | 12,297 HP | 13,148 HP | 14,850 HP | 18,600 MW | 600 tf | 6,187 GJ | 8 | 5 | 8 | 8 | 2 | |
Megathron Navy Issue | Faction | 9,900 HP | 10,450 HP | 11,550 HP | 16,275 MW | 630 tf | 6,000 GJ | 8 | 4 | 8 | 7 | 1 | |
Vindicator | Faction | 9,625 HP | 10,230 HP | 11,550 HP | 17,500 MW | 630 tf | 6,330 GJ | 8 | 5 | 7 | 8 |
Market
Basic
- Mass:
- 148,000,000 kg
- Packaged volume:
- 50,000 m3
- Portion size:
- 1
Tech Level:
- 2
Meta Level:
- 5
Structure Hitpoints:
- 8,900 HP
Capacity:
- 1,275 m3
Volume:
- 470,000 m3
Mass:
- 148,000,000 kg
radius:
- 250 m
Resistances
Cargo
Capacity:
- 1,275 m3
Frigate Escape Bay:
- 1 units
Fitting
Powergrid Output:
- 14,000 MW
CPU Output:
- 580 tf
High Slots:
- 7
Medium Slots:
- 5
Low Slots:
- 7
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
Heat Attenuation:
- 0.79
heatAttenuationMed:
- 0.71
heatAttenuationLow:
- 0.79
Rigging
Rig Slots:
- 2
Rig Slots:
- 2
Rig Size:
- large
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 117,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 22 points
RADAR Sensor Strength:
- 0 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 420 m
Scan Resolution:
- 160 mm
scanSpeed:
- 8.25s
Navigation
Maximum Velocity:
- 105 m/sec
Inertia Modifier:
- 0.074 x
Drones
Drone Capacity:
- 125 m3
Drone Bandwidth:
- 50 Mbit/sec
Required Skills
(x8)
[5]
(x1)
[4]
(x6)
[3]
(x1)
[3]
(x5)
[3]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
(x10)
[1]
(x1)
[5]
(x2)
[5]
(x1)
[1]
(x1)
[2]
(x6)
[5]
(x2)
[4]
(x1)
[2]
Insurance
Capacitor
Capacitor Capacity:
- 8,000 GJ
Capacitor Recharge time:
- 17m 30s
Shield
Shield Capacity:
- 7,300 HP
Shield recharge time:
- 37m 52s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 8,500 HP
armorUniformity:
- 0.75
Armor Thermal Damage Resistance:
- 43.125%
Armor Kinetic Damage Resistance:
- 51.25%
Structure
Structure Hitpoints:
- 8,900 HP
Manufacturing
- Blueprint:
- Kronos Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Construction Blocks | 450 |
Morphite | 975 |
Ion Thruster | 375 |
Magnetometric Sensor Cluster | 863 |
Photon Microprocessor | 6,000 |
Crystalline Carbonide Armor Plate | 37,500 |
Fusion Reactor Unit | 675 |
Oscillator Capacitor Unit | 3,000 |
Pulse Shield Emitter | 3,795 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 1000
uniformity:
- 1
warpCapacitorNeed:
- 1.38e-7
propulsionGraphicID:
- 395
gfxBoosterID:
- 395
shieldCharge:
- 0
shipBonusGB:
- 5
shipBonusGB2:
- 10
maxDirectionalVelocity:
- 1000
eliteBonusViolators1:
- 7.5
eliteBonusViolators2:
- 7.5
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 1000
typeColorScheme:
- 11407
Reactivation Bonus:
- -70 %
Type Info
Description
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.