Paladin Blood Raider Edition
Traits
Type Bonuses
Amarr Battleship bonuses per level
- 5 % bonus to ship capacitor capacity
- 7.5 % bonus to Large Energy Turret optimal range
Marauders bonuses per level
- 7.5 % bonus to Repair Systems amount
- 5 % bonus to Large Energy Turret damage
Role Bonuses
- 100 % bonus to Large Energy Turret damage
- 100 % bonus to Small Tractor Beam I range and velocity
- 70 % reduction in Micro Jump Drive Operation reactivation delay
- Can fit Bastion Module I
Defenses
Basic
- Mass:
- 92,245,000 kg
- Packaged volume:
- 50,000 m3
- Portion size:
- 1
- Tech Level:
- 2
- Meta Level:
- 5
- Structure Hitpoints:
- 8,500 HP
- Capacity:
- 1,125 m3
- Volume:
- 495,000 m3
- Mass:
- 92,245,000 kg
- radius:
- 250 m
Resistances
Cargo
- Capacity:
- 1,125 m3
- Frigate Escape Bay:
- 1 units
Fitting
- Powergrid Output:
- 16,000 MW
- CPU Output:
- 530 tf
- High Slots:
- 8
- Medium Slots:
- 4
- Low Slots:
- 7
Overloading
- heatCapacityHi:
- 100
- heatDissipationRateHi:
- 0.01
- heatDissipationRateMed:
- 0.01
- heatDissipationRateLow:
- 0.01
- heatCapacityMed:
- 100
- heatCapacityLow:
- 100
- Heat Attenuation:
- 0.820335356
- heatAttenuationMed:
- 0.629960525
- heatAttenuationLow:
- 0.793700526
Rigging
- Rig Slots:
- 2
- Rig Slots:
- 2
- Rig Size:
- large
- Calibration:
- 400 points
Targeting
- Maximum Targeting Range:
- 91,000 m
- Ladar Sensor Strength:
- 0 points
- Magnetometric Sensor Strength:
- 0 points
- RADAR Sensor Strength:
- 12 points
- Gravimetric Sensor Strength:
- 0 points
- Signature Radius:
- 420 m
- Scan Resolution:
- 120 mm
- scanSpeed:
- 7.5s
Navigation
- Maximum Velocity:
- 100 m/sec
- Warp Speed Multiplier:
- 3.5 x
- Inertia Modifier:
- 0.119 x
Drones
- Drone Capacity:
- 75 m3
- Drone Bandwidth:
- 25 Mbit/sec
Required Skills
(x8)
[5]
(x1)
[4]
(x6)
[3]
(x1)
[3]
(x5)
[3]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
(x10)
[1]
(x1)
[5]
(x2)
[5]
(x1)
[1]
(x1)
[2]
(x6)
[5]
(x2)
[4]
(x1)
[2]
Insurance
Capacitor
- Capacitor Capacity:
- 7,500 GJ
- Capacitor Recharge time:
- 16m 40s
Shield
- Shield Capacity:
- 6,900 HP
- Shield recharge time:
- 37m 52s
- shieldUniformity:
- 0.75
Armor
- Armor Hitpoints:
- 8,800 HP
- armorUniformity:
- 0.75
- Armor Kinetic Damage Resistance:
- 34.375%
Structure
- Structure Hitpoints:
- 8,500 HP
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Paladin | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Manufacturing
- Blueprint:
- Paladin Blood Raider Edition Blueprint
Industry
Adam4Eve Material InfluenceOther
- Item Damage:
- 0 HP
- Power Load:
- 0 MW
- charge:
- 0 GJ
- powerToSpeed:
- 1
- warpFactor:
- 0
- CPU Load:
- 0 tf
- mainColor:
- 16777215
- maxPassengers:
- 999
- uniformity:
- 1
- warpCapacitorNeed:
- 1.38e-7
- propulsionGraphicID:
- 394
- gfxBoosterID:
- 394
- shieldCharge:
- 0
- shipBonusAB:
- 7.5
- shipBonusAB2:
- 5
- maxDirectionalVelocity:
- 1000
- eliteBonusViolators2:
- 7.5
- Ship Warp Speed:
- 1 AU/s
- fwLpKill:
- 1000
- typeColorScheme:
- 11350
- Reactivation Bonus:
- -70 %
Type Info
- Type ID:
- 34219
- Base price:
- 288.87m ISK
- Capacity:
- 1,125 m3
- Graphic ID:
- 20934
- Group ID:
- Marauder
- Meta group ID:
- 2
- Race ID:
- 4
- Radius:
- 250 m
- Sof faction name:
- bloodraider
- Volume:
- 495,000 m3
Description
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.