Paladin Tash-Murkon Edition
Traits
Type Bonuses
Amarr Battleship bonuses per level
- 5 % bonus to Large Energy Turret optimal range
- 7.5 % bonus to Large Energy Turret optimal range
Marauders bonuses per level
- 7.5 % bonus to Repair Systems amount
- 5 % bonus to Large Energy Turret damage
Role Bonuses
- 100 % bonus to Large Energy Turret damage
- 100 % bonus to Small Tractor Beam I range and velocity
- 70 % reduction in Micro Jump Drive Operation reactivation delay
- Can fit Bastion Module I
Defenses
Basic
- Mass:
- 92,245,000 kg
- Packaged volume:
- 50,000 m3
- Portion size:
- 1
Tech Level:
- 2
Meta Level:
- 5
Structure Hitpoints:
- 8,500 HP
Capacity:
- 1,125 m3
Volume:
- 495,000 m3
Mass:
- 92,245,000 kg
radius:
- 250 m
Resistances
Cargo
Capacity:
- 1,125 m3
Frigate Escape Bay:
- 1 units
Fitting
Powergrid Output:
- 16,000 MW
CPU Output:
- 530 tf
High Slots:
- 8
Medium Slots:
- 4
Low Slots:
- 7
Overloading
heatCapacityHi:
- 100
heatDissipationRateHi:
- 0.01
heatDissipationRateMed:
- 0.01
heatDissipationRateLow:
- 0.01
heatCapacityMed:
- 100
heatCapacityLow:
- 100
Heat Attenuation:
- 0.820335356
heatAttenuationMed:
- 0.629960525
heatAttenuationLow:
- 0.793700526
Rigging
Rig Slots:
- 2
Rig Slots:
- 2
Rig Size:
- large
Calibration:
- 400 points
Targeting
Maximum Targeting Range:
- 91,000 m
Ladar Sensor Strength:
- 0 points
Magnetometric Sensor Strength:
- 0 points
RADAR Sensor Strength:
- 12 points
Gravimetric Sensor Strength:
- 0 points
Signature Radius:
- 420 m
Scan Resolution:
- 120 mm
scanSpeed:
- 7.5s
Navigation
Maximum Velocity:
- 100 m/sec
Warp Speed Multiplier:
- 3.5 x
Inertia Modifier:
- 0.119 x
Drones
Drone Capacity:
- 75 m3
Drone Bandwidth:
- 25 Mbit/sec
Required Skills
(x8)
[5]
(x1)
[4]
(x6)
[3]
(x1)
[3]
(x5)
[3]
(x1)
[2]
(x2)
[3]
(x2)
[3]
(x1)
[1]
(x10)
[1]
(x1)
[5]
(x2)
[5]
(x1)
[1]
(x1)
[2]
(x6)
[5]
(x2)
[4]
(x1)
[2]
Insurance
Capacitor
Capacitor Capacity:
- 7,500 GJ
Capacitor Recharge time:
- 16m 40s
Shield
Shield Capacity:
- 6,900 HP
Shield recharge time:
- 37m 52s
shieldUniformity:
- 0.75
Armor
Armor Hitpoints:
- 8,800 HP
armorUniformity:
- 0.75
Armor Kinetic Damage Resistance:
- 34.375%
Structure
Structure Hitpoints:
- 8,500 HP
Manufacturing
- Blueprint:
- Paladin Tash-Murkon Edition Blueprint
Engineering Rig
- Source rigs:
Reprocessing
- Portion size:
- 1
Output | Quantity |
---|---|
Paladin | 1 |
Basic reprocessing, not accounting for skills and other bonuses.
Industry
Adam4Eve Material InfluenceOther
Item Damage:
- 0 HP
Power Load:
- 0 MW
charge:
- 0 GJ
powerToSpeed:
- 1
warpFactor:
- 0
CPU Load:
- 0 tf
mainColor:
- 16777215
maxPassengers:
- 999
uniformity:
- 1
warpCapacitorNeed:
- 1.38e-7
propulsionGraphicID:
- 394
gfxBoosterID:
- 394
shieldCharge:
- 0
shipBonusAB:
- 7.5
shipBonusAB2:
- 5
maxDirectionalVelocity:
- 1000
eliteBonusViolators2:
- 7.5
Ship Warp Speed:
- 1 AU/s
fwLpKill:
- 1000
typeColorScheme:
- 11350
Reactivation Bonus:
- -70 %
Description
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.