Valravn

Minmatar Dreadnought bonuses per level

5.0 % bonus to Shield Booster and Armor Repairer amount.
10.0 % bonus to Capital Projectile Turret falloff range.

Lancer Dreadnoughts bonuses per level

10.0 % bonus to Disruptive Lance damage.
20.0 % bonus to Disruptive Lance maximum range.

Role bonuses

 Can fit a Siege module.
 Can fit a Disruptive Lance.
5.0 x penalty to Entosis Link cycle time.
Defenses
Shield
100,000 HP
uniformity: 25%
25%
30%
40%
50%
Armor
100,000 HP
uniformity: 25%
70%
43%
25%
10%
Structure
100,000 HP
uniformity: 0%
33%
33%
33%
33%
Market
StationSellBuy
Jita
Amarr
Rens
Dodixie
Hek
Maila
Basic
 Type ID77288
 PublishedTrue
Tech Level1
 Meta Level0 Level
Volume15,500,000 m3
Mass1,260,000,000 kg
radius1,700
 Banned in High Sec SpaceTrue
 Capital Sized VesselTrue
 Base Price4,199,400,000 ISK
NPC
Shield recharge time15,000.00 s
Variations
Faction
Tech I
Tech II
  • Valravn
Cargo
Capacity3,650 m3
Fleet Hangar Capacity10,000 m3
Ship Maintenance Bay Capacity1,000,000 m3
Fuel Bay Capacity20,000 m3
hasFleetHangars1
hasShipMaintenanceBay1
Fitting
Powergrid Output600,000 MW
CPU Output900 tf
Capacitor Capacity60,000 GJ
Capacitor Recharge time4,390.00 s
Turret Hardpoints3 hardpoints
Launcher Hardpoints0 hardpoints
High Slots
Medium Slots
Low Slots
Rig Slots
 Rig Sizeextra large
Calibration400 points
Targeting
Maximum Locked Targets7
Maximum Targeting Range92,500 m
Ladar Sensor Strength39 points
Magnetometric Sensor Strength0 points
RADAR Sensor Strength0 points
Gravimetric Sensor Strength0 points
Signature Radius11,800 m
Scan Resolution95 mm
scanSpeed7.50 s
Navigation
Maximum Velocity80 m/sec
 Warp Speed Multiplier2 x
Inertia Modifier0.045 x
Onboard Jump DriveTrue
Jump Drive Capacitor Need0.95 %
Jump Drive Consumption Amount3,000 units
Jump Drive Fuel NeedHydrogen Isotopes
Maximum Jump Range4 ly
jumpDriveDuration300,000
advancedCapitalAgility1
Drones
Drone Capacity0 m3
Drone Bandwidth0 Mbit/sec
Insurance
Industry
Produced by
Valravn Blueprint (Manufacturing)
Other
 shipBonusAdvancedDreadnought110
 shipBonusAdvancedDreadnought220
 shipBonusDreadnoughtM15
 shipBonusDreadnoughtM210
Cargo Scan Resistance0 %
Capacitor Warfare Resistance0.00 %
 Entosis Assistance Impedance100.00 %
Remote Electronic Assistance Impedance0.00 %
Remote Logistics Impedance0.00 %
Sensor Warfare Resistance0.00 %
Stasis Webifier Resistance0.00 %
Target Painter Resistance0.00 %
Weapon Disruption Resistance0.00 %
 fighterAbilityAntiCapitalMissileResistance0.00 %
 fighterAbilityKamikazeResistance0.00 %
Rig Slots
 gfxBoosterID397
 propulsionGraphicID397
 Heat Attenuation0.76
 heatAttenuationLow0.76
 heatAttenuationMed0.76
 heatCapacityHi100
 heatCapacityLow100
 heatCapacityMed100
 heatDissipationRateHi0.01
 heatDissipationRateLow0.01
 heatDissipationRateMed0.01
 heatGenerationMultiplier0.35
advancedAgility1
Item Damage0 HP
 Gate Scramble Status0
Maximum Operational Distance5,000 m
Power Load0 MW
 typeColorScheme11,342
 uniformity1
Ship Warp Speed1 AU/s
 warpCapacitorNeed0.0000000138
 warpFactor0
Capacity3,650 m3
 entosisDurationMultiplier5
maxDirectionalVelocity1,000
minTargetVelDmgMultiplier0.5
maxPassengers999
 mainColor16,777,215
shieldCharge0
 fwLpKill4,000
 isTitanJumpPortalPassenger0
 jumpDriveTargetBeaconTypelistID341
charge0 GJ
 powerToSpeed1
CPU Load0 tf
Type Info
Type ID77288
Faction ID500002
Graphic ID26024
Sound ID20076
Group IDLancer Dreadnought [4594]
Meta Group IDTech II [2]
Race ID2
Faction Namethukkermix
Variation Parent Type ID19722

Description

?The meaning of Turnur's destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!?
? Valklear General Kril Efrit, Skarkon Tribal Resistance Army, Broadcast to Republic, March YC125


The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe's ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the ?Disruptive Lance? technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons.

Developer : Thukker Mix

Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs.