All Ammunition & Charges

Ammunition for turret, missile and bomb systems can be found in this category, together with cap booster charges, mining crystals, probes, nanite repair paste and module scripts

Active Shielding Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to improve local and remote shield booster modules. The bonus provided by this module does not apply to Capital sized local booster modules.
Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Arch Angel Carbonized Lead L
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead M
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead S
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Depleted Uranium L
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium M
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium S
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Arch Angel EMP L
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP M
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP S
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Arch Angel Fusion L
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion M
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion S
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Arch Angel Nuclear L
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear M
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear S
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Phased Plasma L
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma M
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma S
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Arch Angel Proton L
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton M
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton S
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Arch Angel Titanium Sabot L
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot M
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot S
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arch Angel Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Arkonor Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Arkonor Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Armor EM Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.
Armor Energizing Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to provide increased armor resistances.
Armor Explosive Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.
Armor Kinetic Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.
Armor Reinforcement Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to enhance armor durability.
Armor Thermal Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Armor Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.
Aurora L
A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by large tech level II Beam Lasers.
Aurora M
A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by medium tech level II Beam Lasers.
Aurora S
A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by small tech level II Beam Lasers.
Aurora XL
A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.
Barrage L
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 40% increased falloff. Note: This ammunition can only be used by large tech level II Autocannons.
Barrage M
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 40% increased falloff. Note: This ammunition can only be used by medium tech level II Autocannons.
Barrage S
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking speed. 40% increased falloff. Note: This ammunition can only be used by small tech level II Autocannons.
Barrage XL
An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. 25% reduced tracking. 40% increased falloff. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
Baryon Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Baryon Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Baryon Exotic Plasma charges yield a beam with a relatively good balance of thermal and explosive damage at medium range.
Bistot Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Bistot Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Blood Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Blood Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Blood Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Blood Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Blood Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Blood Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Blood Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Blood Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Blood Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Caldari Navy Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Caldari Navy Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Caldari Navy Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Caldari Navy Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Caldari Navy Inferno Rocket
A small rocket with a plasma warhead.
Caldari Navy Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Caldari Navy Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Caldari Navy Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Caldari Navy Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Caldari Navy Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Caldari Navy Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Caldari Navy Mjolnir Rocket
A small rocket with an EMP warhead.
Caldari Navy Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Caldari Navy Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Caldari Navy Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Caldari Navy Nova Rocket
A small rocket with a nuclear warhead.
Caldari Navy Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Caldari Navy Scourge Auto-Targeting Cruise Missile I
A Caldarian cruise missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Auto-Targeting Heavy Missile I
A Caldarian heavy missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Auto-Targeting Light Missile I
A Caldarian light missile with a graviton warhead and automatic guidance system.
Caldari Navy Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Caldari Navy Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Caldari Navy Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Caldari Navy Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Caldari Navy Scourge Rocket
A small rocket with a piercing warhead.
Caldari Navy Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Caldari Navy Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Caldari Navy Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Caldari Navy Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Caldari Navy Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Caldari Navy Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Cap Booster 100
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 150
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 200
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 25
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 3200
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 400
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 50
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 75
Provides a quick injection of power into your capacitor. Good for tight situations!
Cap Booster 800
Provides a quick injection of power into your capacitor. Good for tight situations!
Carbonized Lead L
Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead M
Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead S
Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Combat Scanner Probe I
A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones. Can be launched from Expanded Probe Launchers.
Common Moon Ore Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Common Moon Ore Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Concussion Bomb
Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area.
Conflagration L
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by large tech level II Pulse Lasers.
Conflagration M
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by medium tech level II Pulse Lasers.
Conflagration S
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by small tech level II Pulse Lasers.
Conflagration XL
The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor, has reduced effective range and negatively affects the weapon's tracking speed. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range. 30% reduced tracking speed. 25% increased capacitor usage. Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.
Core Scanner Probe I
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
Crokite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Crokite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Dark Blood Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Dark Blood Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Dark Blood Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Dark Blood Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Dark Blood Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Dark Blood Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Dark Blood Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Dark Blood Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Blood Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Dark Ochre Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Dark Ochre Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Defender Missile I
Defensive missile used to destroy incoming bombs. Note: This missile fits into defender launchers.
Depleted Uranium L
Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium M
Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium S
Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Discovery Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Discovery is the standard probe used by most moon mining operations. It is fairly fast - completing its survey in about 5 minutes - but that benefit is offset by its rather considerable bulk.
Domination Carbonized Lead L
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead M
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead S
This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Domination Depleted Uranium L
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium M
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium S
Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Domination EMP L
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP M
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP S
A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Domination Fusion L
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion M
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion S
The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Domination Nuclear L
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear M
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear S
Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Domination Phased Plasma L
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma M
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma S
This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Domination Proton L
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton M
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton S
Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Domination Titanium Sabot L
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot M
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot S
This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Domination Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Dread Guristas Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Dread Guristas Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Dread Guristas Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Dread Guristas Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Dread Guristas Inferno Rocket
A small rocket with a plasma warhead.
Dread Guristas Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Dread Guristas Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Dread Guristas Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Dread Guristas Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Dread Guristas Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Dread Guristas Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Dread Guristas Mjolnir Rocket
A small rocket with an EMP warhead.
Dread Guristas Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Dread Guristas Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Dread Guristas Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Dread Guristas Nova Rocket
A small rocket with a nuclear warhead.
Dread Guristas Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Dread Guristas Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Dread Guristas Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Dread Guristas Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Dread Guristas Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Dread Guristas Scourge Rocket
A small rocket with a piercing warhead.
Dread Guristas Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Dread Guristas Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Dread Guristas Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Dread Guristas Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Dread Guristas Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
ECCM Script
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's sensor strength bonus at the expense of the targeting range and locking speed bonuses.
Electron Bomb
Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area.
Electronic Hardening Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to harden their sensor and tracking systems against enemy disruption.
Electronic Superiority Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their electronic warfare modules.
EMP L
Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP M
Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP S
Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Evasive Maneuvers Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to reduce their effective signature radius and improve their agility, making them harder for enemy weapons to hit.
Exceptional Moon Ore Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Exceptional Moon Ore Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Federation Navy Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Federation Navy Inferno Auto-Targeting Cruise Missile I
A Gallente cruise missile with a plasma warhead and automatic guidance system.
Federation Navy Inferno Auto-Targeting Heavy Missile I
A Gallente heavy missile with a plasma warhead and automatic guidance system.
Federation Navy Inferno Auto-Targeting Light Missile I
A Gallente light missile with a plasma warhead and automatic guidance system.
Federation Navy Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Federation Navy Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Federation Navy Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Federation Navy Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Federation Navy Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Federation Navy Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Federation Navy Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Federation Navy Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Federation Navy Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Focused Void Bomb
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels. This variant of the standard Void Bomb neutralizes an incredible amount of capacitor within a tiny area, and is unsuitable for use against sub-capital vessels.
Focused Warp Disruption Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.
Focused Warp Scrambling Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.
Fusion L
Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion M
Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion S
Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 37.5% reduced optimal range. 15% reduced capacitor need.
Gaze Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Gaze system is a extremely fast survey system that can reliably scan a moon in under 2.5 minutes. However, it requires considerable skill to use.
Gleam L
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II Beam Lasers.
Gleam M
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II Beam Lasers.
Gleam S
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II Beam Lasers.
Gleam XL
The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Beam Lasers.
Gneiss Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Gneiss Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Guardian Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guardian Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guardian Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guardian Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guardian Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guardian Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guardian Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guardian Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guardian Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Guristas Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Guristas Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Guristas Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Guristas Inferno Rocket
A small rocket with a plasma warhead.
Guristas Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Inferno XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Guristas Inferno XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Guristas Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Guristas Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Guristas Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Guristas Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Guristas Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Guristas Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Guristas Mjolnir Rocket
A small rocket with an EMP warhead.
Guristas Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Mjolnir XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Guristas Mjolnir XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Guristas Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Guristas Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Guristas Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Guristas Nova Rocket
A small rocket with a nuclear warhead.
Guristas Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Nova XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.
Guristas Nova XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
Guristas Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Guristas Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Guristas Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Guristas Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Guristas Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Guristas Scourge Rocket
A small rocket with a piercing warhead.
Guristas Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Guristas Scourge XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Guristas Scourge XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Guristas Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Guristas Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Guristas Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Guristas Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Hail L
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by large tech level II Autocannons.
Hail M
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by medium tech level II Autocannons.
Hail S
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by small tech level II Autocannons.
Hail XL
Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range, falloff range, and tracking speed for a devastating amount of damage. 25% reduced falloff. 50% reduced optimal range. 30% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Autocannons.
Hedbergite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Hedbergite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Hemorphite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Hemorphite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Imperial Navy Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Imperial Navy Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Imperial Navy Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Imperial Navy Mjolnir Auto-Targeting Cruise Missile I
An Amarr cruise missile with an EMP warhead and automatic guidance system.
Imperial Navy Mjolnir Auto-Targeting Heavy Missile I
An Amarr heavy missile with an EMP warhead and automatic guidance system.
Imperial Navy Mjolnir Auto-Targeting Light Missile I
An Amarr light missile with an EMP warhead and automatic guidance system.
Imperial Navy Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Imperial Navy Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Imperial Navy Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Imperial Navy Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Imperial Navy Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Imperial Navy Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Imperial Navy Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Inferno Auto-Targeting Cruise Missile I
A Gallente cruise missile with a plasma warhead and automatic guidance system
Inferno Auto-Targeting Heavy Missile I
A Gallente heavy missile with a plasma warhead and automatic guidance system.
Inferno Auto-Targeting Light Missile I
A Gallente light missile with a plasma warhead and automatic guidance system.
Inferno Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe.
Inferno Fury Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Inferno Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Inferno Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems.
Inferno Javelin Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Inferno Heavy Assault Missile. It can reach higher velocity than the Inferno Heavy Assault Missile at the expense of warhead size.
Inferno Javelin Rocket
A small rocket with a plasma warhead. A modified version of the Inferno Rocket. It can reach higher velocity than the Inferno Rocket at the expense of warhead size.
Inferno Javelin Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo at the expense of warhead size.
Inferno Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Inferno Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly.
Inferno Precision Cruise Missile
An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision Heavy Missile
Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision Light Missile
The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. A modified version of the Inferno cruise. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Inferno Rage Heavy Assault Missile
A plasma warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Inferno Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage Rocket
A small rocket with a plasma warhead. This modified version of the Inferno Rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Inferno Rocket
A small rocket with a plasma warhead.
Inferno Torpedo
An ultra-heavy plasma missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Inferno XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this missile the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Inferno XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc.
Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. 20% increased optimal range. 35% reduced capacitor need.
Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 20% increased optimal range. 35% reduced capacitor need.
Interdiction Maneuvers Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to improve the maximum range of their stasis webifier, warp scrambler and warp disruptor modules.
Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Jaspet Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Jaspet Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Javelin L
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II Railguns.
Javelin M
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II Railguns.
Javelin S
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II Railguns.
Javelin XL
The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by capital tech level II and faction Railguns.
Kernite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Kernite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Lockbreaker Bomb
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.
Mercoxit Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Mercoxit Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Meson Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Meson Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Meson Exotic Plasma charges yield a beam with a very long range but reduced thermal and explosive damage potential.
Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. 40% increased optimal range. 25% reduced capacitor need.
Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 40% increased optimal range. 25% reduced capacitor need.
Mining Equipment Preservation Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to increase the lifespan of their advanced mining crystals.
Mining Laser Field Enhancement Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to improve the range of their mining laser, ice harvester and survey scanner modules.
Mining Laser Optimization Charge
This compact bundle of active nanites can be loaded into a Mining Foreman Burst module and dispersed across allied ships to greatly enhance the speed of their mining modules, allowing increased yield over time. This effect also reduces the capacitor requirements of the mining laser to compensate for the faster cycle times.
Missile Precision Disruption Script
This script can be loaded into a guidance disruptor module to increase the module's missile precision disruption effects at the expense of its missile range disruption effects.
Missile Precision Script
This script can be loaded into a missile guidance computer to increase the module's explosion velocity and explosion radius bonus at the expense of its range bonus.
Missile Range Disruption Script
This script can be loaded into a guidance disruptor module to increase the module's missile range disruption effects at the expense of its missile precision disruption effects.
Missile Range Script
This script can be loaded into a missile guidance computer to increase the module's missile velocity and missile flight time bonuses at the expense of its explosion velocity and explosion radius bonuses.
Mjolnir Auto-Targeting Cruise Missile I
An Amarr cruise missile with an EMP warhead and automatic guidance system.
Mjolnir Auto-Targeting Heavy Missile I
An Amarr heavy missile with an EMP warhead and automatic guidance system.
Mjolnir Auto-Targeting Light Missile I
An Amarr light missile with an EMP warhead and automatic guidance system.
Mjolnir Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner.
Mjolnir Fury Cruise Missile
The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Mjolnir Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Mjolnir Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance.
Mjolnir Javelin Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Mjolnir Heavy Assault Missile. It can reach higher velocity than the Mjolnir Heavy Assault Missile at the expense of warhead size.
Mjolnir Javelin Rocket
A small rocket with an EMP warhead. A modified version of the Mjolnir rocket. It can reach higher velocity than the Mjolnir rocket at the expense of warhead size.
Mjolnir Javelin Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Mjolnir Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Mjolnir Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems.
Mjolnir Precision Cruise Missile
The mother of all missiles, the Mjolnir delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Precision Heavy Missile
First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch.
Mjolnir Precision Light Missile
An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. A modified version of the Mjolnir cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Mjolnir Rage Heavy Assault Missile
An EMP warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Mjolnir Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage Rocket
A small rocket with an EMP warhead. This modified version of the Mjolnir rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Mjolnir Rocket
A small rocket with an EMP warhead.
Mjolnir Torpedo
An ultra-heavy EMP missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Mjolnir XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Mjolnir XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time.
Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 50% reduced optimal range.
Mystic L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Mystic M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Mystic S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Mystic charge achieves high thermal damage potential at longer ranges than would normally be possible. However, explosive damage remains low and there is a serious loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Mystic Exotic Plasma charges.
Nanite Repair Paste
A thick, heavy liquid, typically stored in tanks or container systems intended for liquids. It is composed of billions of nanites that can be programmed to repair damaged ship modules on the fly. The paste is simply applied to the damaged area, and the nanites meld into an exact copy of the damaged area, thus effecting repairs upon the module. This is a one-time process, as the nanites use themselves up along with the trace elements mixed into their carrier fluid. The Repair Paste is generally only used for emergency on-site repairs. It is then recommended to have the damaged components looked at by a certified technician at first opportunity.
Navy Cap Booster 100
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 150
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 200
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 25
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 3200
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 400
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 50
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 75
Provides a quick injection of power into your capacitor. Good for tight situations!
Navy Cap Booster 800
Provides a quick injection of power into your capacitor. Good for tight situations!
Nova Auto-Targeting Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Nova Auto-Targeting Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Nova Auto-Targeting Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system.
Nova Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems.
Nova Fury Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Nova Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Nova Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost.
Nova Javelin Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Nova Heavy Assault Missile. It can reach higher velocity than the Nova Heavy Assault Missile at the expense of warhead size.
Nova Javelin Rocket
A small rocket with a nuclear warhead. A modified version of the Nova rocket. It can reach higher velocity than the Nova rocket at the expense of warhead size.
Nova Javelin Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Nova Torpedo. It can reach higher velocity than the Nova Torpedo at the expense of warhead size.
Nova Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure. A modified version of the Nova Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Nova Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance.
Nova Precision Cruise Missile
A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision Heavy Missile
The be-all and end-all of medium-sized missiles, the Nova is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision Light Missile
The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Nova Rage Heavy Assault Missile
A nuclear warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Nova Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage Rocket
A small rocket with a nuclear warhead. This modified version of the Nova rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Nova Rocket
A small rocket with a nuclear warhead.
Nova Torpedo
An ultra-heavy nuclear missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Nova XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure.
Nova XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure.
Nuclear L
Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear M
Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear S
Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Null L
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by large tech level II Blasters.
Null M
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by medium tech level II Blasters.
Null S
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by small tech level II Blasters.
Null XL
The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. 40% increased optimal range. 25% reduced tracking speed. 40% increased falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.
Occult L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Occult M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Occult S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. An experimental exotic plasma charge developed using advanced technology in conjunction with Precursor weapons tech, the Occult charge achieves heavy thermal and explosive damage potential. This high damage comes at the expense of range and significant loss in the stability of the disintegrator beam. This instability reduces the tracking of weapons using Occult Exotic Plasma charges.
Omber Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Omber Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Optimal Range Disruption Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.
Optimal Range Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.
Phased Plasma L
Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma M
Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma S
Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Phobetor Warp Disrupt Probe
Plagioclase Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Plagioclase Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Proton L
Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton M
Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton S
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Pyroxeres Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Pyroxeres Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Quake L
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by large tech level II Artillery Cannons.
Quake M
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by medium tech level II Artillery Cannons.
Quake S
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by small tech level II Artillery Cannons.
Quake XL
A titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition. 75% reduced optimal range. 25% increased tracking speed. Note: This ammunition can only be used by captal tech level II and faction Artillery Cannons.
Quest Survey Probe I
The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 20 minutes to gather reliable survey data.
Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 60% increased optimal range. 15% reduced capacitor need.
Rapid Deployment Charge
This compact bundle of active nanites can be loaded into a Skirmish Command Burst module and dispersed across allied ships to enhance the thrust potential of their afterburner and microwarpdrive modules.
Rapid Repair Charge
This compact bundle of active nanites can be loaded into an Armor Command Burst module and dispersed across allied ships to improve local and remote armor repairer modules. The bonus provided by this module does not apply to Capital sized local repairer modules.
Rare Moon Ore Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Rare Moon Ore Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Republic Fleet Carbonized Lead L
Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead M
Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead S
Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Carbonized Lead XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Depleted Uranium L
Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium M
Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium S
Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet Depleted Uranium XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 20% tracking speed bonus.
Republic Fleet EMP L
Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP M
Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP S
Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet EMP XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 50% reduced optimal range.
Republic Fleet Fusion L
Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion M
Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion S
Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Fusion XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 50% reduced optimal range.
Republic Fleet Nova Auto-Targeting Cruise Missile I
A Minmatar cruise missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nova Auto-Targeting Heavy Missile I
A Minmatar heavy missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nova Auto-Targeting Light Missile I
A Minmatar light missile with a nuclear warhead and automatic guidance system.
Republic Fleet Nuclear L
Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear M
Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear S
Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Nuclear XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Phased Plasma L
Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma M
Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma S
Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Phased Plasma XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 50% reduced optimal range.
Republic Fleet Proton L
Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton M
Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton S
Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Proton XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 60% increased optimal range. 5% increased tracking speed.
Republic Fleet Titanium Sabot L
Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot M
Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot S
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Republic Fleet Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
RSS Core Scanner Probe
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
Sanshas Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
Sanshas Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
Sanshas Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
Sanshas Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
Sanshas Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
Sanshas Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
Sanshas Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
Sanshas Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Sanshas Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Scan Resolution Dampening Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a remote sensor dampener module to increase the module's targeting speed effect at the expense of its targeting range effect.
Scan Resolution Script
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's locking speed bonus at the expense of the targeting range and sensor strength bonuses.
Scorch Bomb
Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area.
Scorch L
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by large tech level II Pulse Lasers.
Scorch M
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers, it gives a good boost to range but has fairly low damage potential and low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by medium tech level II Pulse Lasers.
Scorch S
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by small tech level II Pulse Lasers.
Scorch XL
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Pulse Lasers.
Scordite Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Scordite Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Scourge Auto-Targeting Cruise Missile I
A Caldarian cruise missile with a graviton warhead and automatic guidance system.
Scourge Auto-Targeting Heavy Missile I
A Caldarian heavy missile with a graviton warhead and automatic guidance system.
Scourge Auto-Targeting Light Missile I
A Caldarian light missile with a graviton warhead and automatic guidance system.
Scourge Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload.
Scourge Fury Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Scourge heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Scourge light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Fury XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, reduce both flight time and precision.
Scourge Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range.
Scourge Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility.
Scourge Javelin Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Scourge Heavy Assault Missile. It can reach higher velocity than the Scourge Heavy Assault Missile at the expense of warhead size.
Scourge Javelin Rocket
A small rocket with a piercing warhead. A modified version of the Scourge rocket. It can reach higher velocity than the Scourge rocket at the expense of warhead size.
Scourge Javelin Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering. A modified version of the Scourge Torpedo. It can reach higher velocity than the Scourge Torpedo at the expense of warhead size.
Scourge Javelin XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge Torpedo. It can reach higher velocity than the Mjolnir Torpedo at the expense of warhead size.
Scourge Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers.
Scourge Precision Cruise Missile
The first Minmatar-made large missile. Constructed of reactionary alloys, the Scourge cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision Heavy Missile
The Scourge heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Scourge heavy missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision Light Missile
From its humble beginnings in tiny Minmatar design labs, the Scourge light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Scourge light missile. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Precision XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. A modified version of the Scourge cruise. Great for taking down smaller ships, but fuel use by stabilization thrusters reduces maximum flight time.
Scourge Rage Heavy Assault Missile
A kinetic warhead designed for use with heavy assault launchers. Heavy assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Scourge Heavy Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage Rocket
A small rocket with a piercing warhead. This modified version of the Scourge rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering. This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rage XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. This modified version of the Scourge Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets.
Scourge Rocket
A small rocket with a piercing warhead.
Scourge Torpedo
An ultra-heavy piercing missile. While it is a slow projectile, its sheer damage potential is simply staggering.
Scourge XL Cruise Missile
XL Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Scourge XL Torpedo
XL Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease.
Sensor Optimization Charge
This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to improve the scan resolution and maximum target lock range of their sensors.
Shadow Antimatter Charge L
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge M
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge S
Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Antimatter Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced optimal range.
Shadow Iridium Charge L
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge M
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge S
Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iridium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 20% increased optimal range. 24% reduced capacitor need.
Shadow Iron Charge L
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge M
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge S
Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Iron Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 60% increased optimal range. 30% reduced capacitor need.
Shadow Lead Charge L
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge M
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge S
Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Lead Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 50% reduced capacitor need.
Shadow Plutonium Charge L
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge M
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge S
Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Plutonium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 37.5% reduced optimal range. 5% reduced capacitor need.
Shadow Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Shadow Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Shadow Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shadow Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Shield EM Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's EM resistance bonus at the expense of its other damage resistances bonus.
Shield Explosive Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Explosive resistance bonus at the expense of its other damage resistances bonus.
Shield Extension Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to enhance defensive shield strength.
Shield Harmonizing Charge
This compact bundle of active nanites can be loaded into a Shield Command Burst module and dispersed across allied ships to provide increased shield resistances.
Shield Kinetic Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Kinetic resistance bonus at the expense of its other damage resistances bonus.
Shield Thermal Resistance Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Flex Shield Hardener module to increase the module's Thermal resistance bonus at the expense of its other damage resistances bonus.
Shrapnel Bomb
Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area.
Sisters Combat Scanner Probe
A scanner probe used for scanning down Cosmic Signatures, starships, structures and drones. Can be launched from Expanded Probe Launchers.
Sisters Core Scanner Probe
A scanner probe used for scanning down Cosmic Signatures in space. Can be launched from Core Probe Launchers and Expanded Probe Launchers.
Spike L
The Spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by large tech level II Railguns.
Spike M
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small graviton booster unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by medium tech level II Railguns.
Spike S
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by small tech level II Railguns.
Spike XL
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. 80% increased optimal range. 75% reduced tracking speed. Note: This ammunition can only be used by capital tech level II and faction Railguns.
Spodumain Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Spodumain Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Standard L
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard M
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard S
Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. 45% reduced capacitor need.
Standup AXL-SR Missile
The Standup AXL-SR Missile is a short-range anti-ship missile designed to target and destroy extra-large hull classes such as capital ships. This missile can be used with Standup AXL Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Cruise Missile
The Standup Cruise Missile is a long-range anti-ship missile designed to target and destroy large hull classes such as battleships. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Focused Warp Scrambling Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a Standup Focused Warp Disruptor to enable the disruption of microwarpdrive and micro jump drive modules on target ships at the expense of maximum range.
Standup Gravimetric ECM Script
The Standup Gravimetric ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam gravimetric sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Guided Bomb
The Standup Heavy Guided Bomb is an area-effect bomb configured to be effective against targets in the large and medium hull classes, such as battleships, battlecruisers, and cruisers. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Heavy Missile
The Standup Heavy Missile is a long-range anti-ship missile designed to target and destroy medium hull classes such as cruisers and battlecruisers. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Ladar ECM Script
The Standup Ladar ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam ladar sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Light Guided Bomb
The Standup Light Guided Bomb is an area-effect bomb configured to be effective against targets in the medium and small hull classes, such as cruisers, destroyers, and frigates. The guided bomb is equipped with guidance thrusters and the necessary astrogation package in order for it to home in on designated targets. This bomb can be used with Standup Guided Bomb Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Light Missile
The Standup Light Missile is a long-range anti-ship missile designed to target and destroy small hull classes such as frigates, and destroyers. This missile can be used with Standup Multirole Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Magnetometric ECM Script
The Standup Magnetometric ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam magnetometric sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Radar ECM Script
The Standup Radar ECM Script is designed for use with Standup Variable Spectrum ECM systems and will enable structure operators to switch their ECM system to jam radar sensors. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup Super-heavy Torpedo
The Standup Super-heavy Torpedo is a devastating long-range anti-ship missile designed to target and destroy the largest ship classes such as supercarriers and titans. This missile can be used with Standup Anticapital Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Standup XL Cruise Missile
The Standup XL Cruise Missile is a long-range anti-ship missile designed to target and destroy extra-large hull classes such as capital ships. This missile can be used with Standup Anticapital Missile Launcher systems. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Surgical Warp Disrupt Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.
Targeting Range Dampening Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a remote sensor dampener module to increase the module's targeting range effect at the expense of its targeting speed effect.
Targeting Range Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to alter high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a sensor booster or remote sensor booster module to increase the module's targeting range bonus at the expense of the locking speed and sensor strength bonuses.
Tetryon Exotic Plasma L
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma M
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Tetryon Exotic Plasma S
An Entropic Disintegrator uses charges of exotic plasma to provide the particle feedstock for the weapon's beam, with different forms of exotic matter modulating the beam's characteristics. Tetryon Exotic Plasma charges yield a beam with very high thermal damage potential but a significantly reduced range.
Thorium Charge L
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge M
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge S
Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Thorium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 12.5% reduced optimal range. 40% reduced capacitor need.
Titanium Sabot L
Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot M
Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot S
Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Titanium Sabot XL
Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. 20% increased tracking speed.
Tracking Speed Disruption Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.
Tracking Speed Script
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's tracking speed bonus at the expense of its optimal range bonus.
Tremor L
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by large tech level II Artillery Cannons.
Tremor M
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by medium tech level II Artillery Cannons.
Tremor S
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by small tech level II Artillery Cannons.
Tremor XL
An advanced long range shell designed for extended bombardment, the Tremor has great range but is nearly useless in close combat. 80% increased optimal range. 75% reduced tracking. Note: This ammunition can only be used by capital tech level II and faction Artillery Cannons.
True Sanshas Gamma L
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma M
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma S
Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Gamma XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 37.5% reduced optimal range. 15% reduced capacitor need.
True Sanshas Infrared L
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared M
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared S
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Infrared XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 20% increased optimal range. 35% reduced capacitor need.
True Sanshas Microwave L
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave M
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave S
Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Microwave XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 40% increased optimal range. 25% reduced capacitor need.
True Sanshas Multifrequency L
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency M
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency S
Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Multifrequency XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 50% reduced optimal range.
True Sanshas Radio L
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio M
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio S
Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Radio XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 60% increased optimal range. 15% reduced capacitor need.
True Sanshas Standard L
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard M
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard S
Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Standard XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 45% reduced capacitor need.
True Sanshas Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 12.5% reduced optimal range. 35% reduced capacitor need.
True Sanshas Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
True Sanshas Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 25% reduced optimal range. 25% reduced capacitor need.
Tungsten Charge L
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge M
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge S
Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Tungsten Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 40% increased optimal range. 27% reduced capacitor need.
Ubiquitous Moon Ore Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Ubiquitous Moon Ore Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Ultraviolet L
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet M
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet S
Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Ultraviolet XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 12.5% reduced optimal range. 35% reduced capacitor need.
Uncommon Moon Ore Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Uncommon Moon Ore Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Uranium Charge L
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge M
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge S
Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Uranium Charge XL
Extra Large Hybrid Charge. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 25% reduced optimal range. 8% reduced capacitor need.
Veldspar Mining Crystal I
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Veldspar Mining Crystal II
A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only.
Void Bomb
Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels.
Void L
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by large tech level II Blasters.
Void M
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by medium tech level II Blasters.
Void S
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by small tech level II Blasters.
Void XL
The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. 25% reduced optimal range. 25% reduced tracking speed. 50% reduced falloff range. Note: This ammunition can only be used by capital tech level II and faction Blasters.
Warp Disrupt Probe
Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect.
Xray L
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray M
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray S
Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. 25% reduced optimal range. 25% reduced capacitor need.
Xray XL
Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 25% reduced optimal range. 25% reduced capacitor need.