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Medium Tech I Large Ship Research II
#System
'Abatis' 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Abatis' 100mm Steel Plates I Blueprint
'Abatis' Basic Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Abyss' Carthum Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Accord' Core Compensation
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Acolyth' A-86 Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
'Acolyth' Signal Booster
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Aegis' Explosive Plating I
An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'AG-01' Grimsnes
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Agema' Basic-M gk.0
A prototype GA Basic loadout with prototype weapons and gear that requires prototype skills to use
'AI-102' Madrugar
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Alcyon' Basic-H G/I+
An advanced GA Basic loadout with advanced weapons and gear that requires standard skills to use
'Alpha' Data Analyzer I
A Hacking system used to override electronic security systems.
'Alpha' Data Analyzer I Blueprint
'Analytical Mind'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Anasoma' Sentinel A-I
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.
'Anasoma' Sentinel A/1-Series
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.
'Anasoma' Sentinel ak.0
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.
'Angel Cartel' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Angel Cartel' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Angel Cartel' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Angerstar' Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Anguis' Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
'Aoede' Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
'Aoide' Basic-L G/I
An advanced GA Basic loadout with advanced weapons and gear that requires advanced skills to use
'APEX' Cloak Field
APEX Specialized Cloak Field. No skill required.(NO SKILLS REQUIRED)
'Apparition' Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
'Arbalest' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Arbalest' Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Arbalest' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Arbalest' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Arcflare' DAU-2/A Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Ardishapur' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Arquebus' Heavy Beam Laser I
A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Arquebus' Heavy Beam Laser I Blueprint
'Arson' AT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Ashborne' Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Auga' Complex Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Augmented' Acolyte
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Acolyte Blueprint
'Augmented' Berserker
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Berserker Blueprint
'Augmented' Hammerhead
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hammerhead Blueprint
'Augmented' Hobgoblin
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hobgoblin Blueprint
'Augmented' Hornet
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Hornet Blueprint
'Augmented' Ice Harvesting Drone
This advanced ice mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.
'Augmented' Ice Harvesting Drone Blueprint
'Augmented' Infiltrator
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Infiltrator Blueprint
'Augmented' Mining Drone
This advanced mining drone is based on Rogue Drone technology, optimized for impressive efficiency by the wild and hostile artificial intelligences. Drone AI experts were initially surprised by how easily this technology was adapted for capsuleer interfacing, almost as if the Rogue Drones had designed this mining equipment for human use.
'Augmented' Mining Drone Blueprint
'Augmented' Ogre
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Ogre Blueprint
'Augmented' Praetor
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Praetor Blueprint
'Augmented' Valkyrie
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Valkyrie Blueprint
'Augmented' Vespa
Medium Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Vespa Blueprint
'Augmented' Warrior
Light Scout Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Warrior Blueprint
'Augmented' Wasp
Heavy Attack Drone This drone has been augmented with so many rogue drone parts that it is unrecognizable from its original design. This new hybrid has a fearsome firepower.
'Augmented' Wasp Blueprint
'Aura' Warp Core Stabilizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Aura' Warp Core Stabilizer I Blueprint
'Aurora Ominae' Thermal Doomsday
By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating an entire capital ship. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Aurora Ominae' Thermal Doomsday Blueprint
'Avalanche' Freedom Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Aventail' Basic-H A-I
A standard AM Basic loadout with standard weapons and gear that requires standard skills to use
'Azimuth' Basic PG Upgrade
Increases dropsuit's maximum powergrid output.
'Backscatter' Freedom Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Bailey' 1600mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Bailey' 1600mm Steel Plates Blueprint
'Balefire' Rocket Launcher
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Balefire' Rocket Launcher Blueprint
'Ballista' Tachyon Beam Laser I
An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Ballista' Tachyon Beam Laser I Blueprint
'Banshee' C-7 Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
'Barbican' 800mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Barbican' 800mm Steel Plates Blueprint
'Barrage' Torpedo Launcher
A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Barrage' Torpedo Launcher Blueprint
'Basic' Capacitor Flux Coil
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
'Basic' Capacitor Power Relay
Increases capacitor recharge rate at the expense of shield boosting.
'Basic' Capacitor Recharger
Increases the capacitor recharge rate.
'Basic' Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
'Basic' Expanded Cargohold
Increases cargo hold capacity at the expense of maximum velocity and hull strength.
'Basic' Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Heat Sink
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Inertial Stabilizers
Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Nanofiber Internal Structure
Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Overdrive Injector System
This unit increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Power Diagnostic System
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
'Basic' Reinforced Bulkheads
Increases structural hit points while reducing agility and cargo capacity.
'Basic' Shield Flux Coil
Increases shield recharge rate while lowering the maximum shield capacity.
'Basic' Shield Power Relay
Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate.
'Basic' Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basic' Tracking Enhancer
Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Basilo' Basic-H M-I
A standard MN Basic loadout with standard weapons and gear that requires standard skills to use
'Bastion' 400mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Bastion' 400mm Steel Plates Blueprint
'Bastion' Enhanced Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Beatnik' Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Beatnik' Small Remote Armor Repairer Blueprint
'Bedlam' M512-A Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Behemoth' Sentinel A-I+
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Benefactor' Ward Reconstructor
Improves the recharge rate of the shield.
'Black Eagle' Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Black Eagle' Scout G/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. This variant of the A-Series Scout dropsuit was specifically requested by the Federal Intelligence Office’s Special Department of Internal Investigations and was tailored to their needs for front line military operations and peacekeeping duty within the Gallente Federation. The entire suit is wrapped in un-polished matte black crystalline carbonide armor plates, in homage to the “Black Eagles” nickname that the Special Department of Internal Investigation has become known by. Every armor plate attached to the suit is wrapped in an energized adaptive nano membrane designed to deflect small arms fire and absorb the force of incoming plasma based projectiles, neutralizing their ionization and reducing their ability to cause thermal damage. Building on the original design, the standard fusion core is replaced with a wafer thin seventh generation Duvolle Laboratories T-3405 fusion reactor situated between the user’s shoulder blades to power the entire suit. Given requests from the Federal Intelligence Office for a suit that could outperform anything else in its class when worn by a well-trained user, Poteque Pharmaceuticals were drafted in to create custom kinetic monitoring equipment and a servo assisted movement system specifically tailored to this suit. Finally, to meet the operational demands of the Special Department of Internal Investigation the suit has undergone heavy modifications to allow mounting of two light weapon systems at the expense of support module capacity.
'Black Eagle' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Blackprey' ZN-28 Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Blastwave' 9K330 Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Bleakanchor' SL-4 Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Blindfire' Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Blisterrain' Six Kin Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Blood Raiders' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Blood Raiders' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Blood Raiders' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Bloodgrail' Viziam Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Bond' Enhanced Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
'Bootleg' Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions, boost their targeting range and improve their sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Bootleg' Remote Sensor Booster Blueprint
'Boreas' Coolant System
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Boss' Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Boss' Remote Sensor Booster I Blueprint
'Bravo Company' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Brille' Enhanced Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Brimstone' ST-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Broadside' MH-82 Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Broker' Remote Sensor Dampener I
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Broker' Remote Sensor Dampener I Blueprint
'Brotherhood' Small Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Brotherhood' Small Remote Armor Repairer Blueprint
'Brutor' Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Brutor' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Brutor' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Brutor' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Brutor' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Buck' Turgidson's Insignia
Identification tags such as these may prove valuable if handed to the proper organization.
'Burnscar' Khanid Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Burnstalk' Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Cactus' Modified Kinetic Deflection Amplifier
Boosts the kinetic resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Cactus' Modified Kinetic Deflection Amplifier Blueprint
'Calisto' 20GJ Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Calliope' Basic-L gk.0
A prototype GA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Cannibal' Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
'Capitalist' Magnetic Field Stabilizer I
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Capitalist' Magnetic Field Stabilizer I Blueprint
'Carbon' Assault C-I
Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.
'Carbon' Assault C/1-Series
Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.
'Carbon' Assault ck.0
Aside from its designation as “Project Zero”, little is known about the Carbon suit. Rumor has it that the suit is a first-generation failure, progenitor tech designed to adapt to and merge with the user’s neural network over time. Usage of the suit is not recommended and prolonged exposure to be avoided pending verification of the claims.
'Carnifax' Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'Carpo' Mining Laser Upgrade
Increases the yield on mining lasers, but causes them to use up more CPU.
'Cartel' Power Diagnostic System I
Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate.
'Cartel' Power Diagnostic System I Blueprint
'Cascade' Complex Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Castra' Complex Ferroscale Plates
Ultra-light alloy that increases the maximum strength of dropsuit armor without affecting movement speed.
'Catapult' Mega Beam Laser I
A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Catapult' Mega Beam Laser I Blueprint
'Cataract' Basic Profile Dampener
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Cavity' M2 Contact Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'CD-41' Myron
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Celeus' Assault gk.0
A prototype GA Assault loadout with prototype weapons and gear that requires prototype skills to use
'Censer' Medium Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Censer' Medium Cap Battery Blueprint
'Centrifuge' Ishukone Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Cerberus' CRG-3 Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Chainmail' 200mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Chainmail' 200mm Steel Plates Blueprint
'Charstone' Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Chimera' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Chivalry' Large Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Chivalry' Large Remote Capacitor Transmitter Blueprint
'Chokegrin' Kaalakiota Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
'Chord' Basic Cardiac Stimulant
Increases maximum stamina of the user. The Chord utilizes a simplified instruction set to reduce the skill level required to operate while still providing Enhanced-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Cinder' XT-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Cirrus' Calibration Subsystem
Increases turret's maximum effective range. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Cirrus' CreoDron Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
'Cistern' K-17D Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Citadella' 100mm Steel Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
'Citadella' 100mm Steel Plates Blueprint
'Clarity'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Codewish' Duvolle Tactical Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Codex' Data Analyzer I
A Hacking system used to override electronic security systems.
'Codex' Data Analyzer I Blueprint
'Collateral' Adaptive Nano Plating I
This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Colossus' Sentinel A-I
The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...
'Colossus' Sentinel A/1-Series
The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...
'Colossus' Sentinel ak.0
The Colossus was part of a hijacked shipment that has since found its way onto the open market. The Angel Cartel has made it known that it will hunt down those responsible and recover every last unit that was part of that shipment. Those brave enough to wear this suit do so knowing that it's only a matter of time...
'Construct' Allotek Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Construct' Boundless Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Construct' Core Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Construct' CreoDron Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Construct' Duvolle Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Construct' Freedom Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Construct' Imperial Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Construct' Ishukone Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Construct' Ishukone Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Construct' Kaalakiota Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Construct' Six Kin Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Construct' Viziam Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Construct' Viziam Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Construct' Wiyrkomi Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Contagion' Enhanced Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Contour' EM Plating I
Attempts to distribute electro-magnetic energy over the entire plating. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Copasetic' Particle Field Acceleration
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Corona' Ishukone Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Corporate' Light Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Corporate' Light Electron Blaster I Blueprint
'Covenant' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Covenant' Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'CQC' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Crawtide' Ishukone Assault Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Crop' Gas Cloud Harvester
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Harvesters once stood as the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield.
'Crop' Gas Cloud Harvester Blueprint
'Crossbow' Focused Medium Beam Laser I
A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Crossbow' Focused Medium Beam Laser I Blueprint
'Crucible' Small Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Crucible' Small Cap Battery Blueprint
'Cuirass' Basic-H ak.0
A prototype AM Basic loadout with prototype weapons and gear that requires prototype skills to use
'Cuticle' Complex Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Cyber Knight' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Cyclone' EXO-5 Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Dactyl' Type-E Asteroid Analyzer
Scans the composition of asteroids, ice and gas clouds.
'Daemon' Data Analyzer I
A Hacking system used to override electronic security systems.
'Daemon' Data Analyzer I Blueprint
'Daemon' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Darkside' CBR7 Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Darkvein' Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Dart' Servitor
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
'Dawnpyre' R-9 Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Deadflood' Allotek Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Dealer' Light Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Dealer' Light Ion Blaster I Blueprint
'Deathchorus' ELM-7 Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Deathshroud' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Debris' Basic Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Delineative' Warp Scrambler
Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives.
'Delineative' Warp Scrambler Blueprint
'Delphi' Tracking CPU
Tracking computers actively increase the rotation speed of all turrets equipped on a vehicle. Tracking increased by 46%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Desert Heat' Thermal Dissipation Field
Boosts shield resistance against thermal damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
'Desert Heat' Thermal Dissipation Field Blueprint
'Deuce' Co-Processor I
Increases CPU output.
'Deuce' Co-Processor I Blueprint
'Diaemus' Enhanced Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Dimension' Enhanced CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Distributor' Guidance Disruptor
Disrupts the effective range and precision of missiles fired by the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Distributor' Guidance Disruptor Blueprint
'Domino Turqoise' Augmentation Crate
This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation.
'Doomcradle' BK-42 Assault Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Dorudon' Basic-H M/I
An advanced MN Basic loadout with advanced weapons and gear that requires advanced skills to use
'Downwind' C15-A Tactical Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Draccous' Fortizar
The 'Draccous'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Amarr Manufacturing Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Draccous' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced armor plating and enhanced manufacturing facilities. It is named for the "Draccous Station" of 0OYZ-G, the first ever Amarr Manufacturing Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Draccous' Fortizar Wreck
'Dragonfly' Assault [nSv]
Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.
'Dragonfly' Scout [nSv]
Engineered using technology plundered from archeological sites during the UBX-CC conflict in YC113, the Dragonfly is a GATE suit designed to adapt and conform to an individual’s usage patterns, learning and eventually predicting actions before they occur, substantially increasing response times and maneuverability.
'Dren' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Dren' Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Dren' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Dren' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Dren' Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Dren' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Dren' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Dren' Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Duvolle' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Duvolle' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Duvolle' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Dyad' Co-Processor I
Increases CPU output.
'Dyad' Co-Processor I Blueprint
'Echo' Basic Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Eclipse' Active Scanner
Sending out a triggered pulse of high-frequency magnetometric waves and interpreting the results with an uplinked onboard computer, the Active Scanner gives ground units a snapshot of enemy positions. Projection nodes set at specific angles on the hand-held device, generate a vectored impulse capable of extracting objects from high-noise environments. Feedback from the pulse is filtered to reduce ambient clutter and pinpoint targets lacking IFF signals. Though the amount of energy required to produce the blast is much greater than its on-board power source can readily generate, the Active Scanner makes use of redundant J-24 micro-capacitors to circulate and build the charge up to the required output. The resulting delay between activations is a small price to pay for the enormous tactical advantage the device provides its user.
'Economist' Tracking Computer I
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Economist' Tracking Computer I Blueprint
'Egil' Basic-M mk.0
A prototype MN Basic loadout with prototype weapons and gear that requires prototype skills to use
'Eico Flamjaw' Augmentation Crate
This container contains a special gift set of female and male versions of the 'Eico Flamjaw' Facial Augmentation.
'Eidetic Memory'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Element' Kinetic Plating I
This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Empathy'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Enkidu' Sentinel G-I+
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Enterprise' Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Enterprise' Remote Tracking Computer Blueprint
'Entrepreneur' Remote Sensor Booster
Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Entrepreneur' Remote Sensor Booster I Blueprint
'Eon' Militia Amarr Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Eon' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Excavator' Ice Harvesting Drone
“Reverse-engineering of the active specimens collected last quarter in U-FQ21 has proven even more fruitful than initially projected. We estimate completion of a shippable product within the next [REDACTED]. Disruption to this project during the ownership transfer has been minimal, largely due to the location of primary development at our facility in [REDACTED]. These machines have evolved incredible harvesting capabilities during their period of isolation. Our teams encountered signs of [REDACTED] during the latest expedition, which led them to suspect the potential of [REDACTED] within infested regions. Although this hypothesis may explain the scale of unrestricted drone mineral harvesting, it does raise serious questions concerning [REDACTED] and [REDACTED]. The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sent to the [REDACTED] list.” Yarnen Haura, ORE Special Research Liaison Project Reaper Quarterly Report Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.
'Excavator' Ice Harvesting Drone Blueprint
'Excavator' Mining Drone
“Reverse-engineering of the active specimens collected last quarter in U-FQ21 has proven even more fruitful than initially projected. We estimate completion of a shippable product within the next [REDACTED]. Disruption to this project during the ownership transfer has been minimal, largely due to the location of primary development at our facility in [REDACTED]. These machines have evolved incredible harvesting capabilities during their period of isolation. Our teams encountered signs of [REDACTED] during the latest expedition, which led them to suspect the potential of [REDACTED] within infested regions. Although this hypothesis may explain the scale of unrestricted drone mineral harvesting, it does raise serious questions concerning [REDACTED] and [REDACTED]. The Directive Omega-One-Five Compliance Report awaits [REDACTED] and will be sent to the [REDACTED] list.” Yarnen Haura, ORE Special Research Liaison Project Reaper Quarterly Report Insufficient clearance for unredacted access. Please contact the Department of Friendship and Mutual Assistance if you are receiving this message in error.
'Excavator' Mining Drone Blueprint
'Executive' Remote Sensor Dampener
Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Executive' Remote Sensor Dampener Blueprint
'Exile' Assault Rifle
While functionally identical to the majority of mass-produced rifles available today, the choice of construction materials and unique cyclotron design has led many to speculate that the weapon is the work of Karisim Vynneve, the once prolific weapons designer thought killed in a test-fire exercise more than a decade ago. Whether a warning, a statement of intent or simply an elaborate ruse, it does not change the fact that it’s a beautifully crafted weapon.
'Farsight' Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Fearcrop' Boundless Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Federal Marine' Assault G/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Federal Marine' Assault gk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Felon' Ion Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Felon' Ion Blaster Cannon I Blueprint
'Firebrand' Assault C-I
Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?
'Firebrand' Assault C/1-Series
Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?
'Firebrand' Assault ck.0
Gold-plated and as bright as a newborn star, the Firebrand is designed for the mercenary who's as confident in his skills as he is unconcerned about sacrificing the element of surprise. Traditionalists may scoff at the sheer excess of such a suit, but, well, who really cares what anybody else thinks?
'Firewall' Signal Amplifier
Augments the sensor and electronics suite of the fitted ship. Benefits include additional locked targets, increased maximum target acquisition range, faster locking speed, and increased sensor strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Firewall' Signal Amplifier Blueprint
'Flashbow' CAR-9 Burst Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Fleshriver' Ishukone Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Flying Scotsman' Assault ck.0
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Focus'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Forger' ECCM - Magnetometric I
A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Forger' ECCM - Magnetometric I Blueprint
'Forseti' Assault mk.0
A prototype MN Assault loadout with prototype weapons and gear that requires prototype skills to use
'Fossil' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Fossil' Militia Minmatar Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Foxfour' Assault G-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Fractal' A/7 Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
'Fragment' Enhanced Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Full Duplex' Ballistic Control System
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Full Duplex' Ballistic Control System Blueprint
'Gallows' Light Missile Launcher
Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles.
'Gallows' Light Missile Launcher Blueprint
'Gambler' Ladar ECM
Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems such as those found on Minmatar and Angel Cartel ships.
'Gambler' Ladar ECM Blueprint
'Gargoyle' Freedom Burst Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Gauntlet' Small Focused Beam Laser I
A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Gauntlet' Small Focused Beam Laser I Blueprint
'Genesis' NT-511 Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Ghost' Burst Jammer
Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, this module requires large amounts of capacitor energy to operate. Note: Only one module of this type can be activated at the same time.
'Ghost' Burst Jammer Blueprint
'Gjallarhorn' Explosive Doomsday
Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Gjallarhorn' Explosive Doomsday Blueprint
'Glycerine' Shield Boost Amplifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Glycerine' Shield Boost Amplifier Blueprint
'Golem' Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Goliath' Basic Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Gomorrah' 80GJ Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Gonzo' Damage Control I
Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time.
'Gonzo' Damage Control I Blueprint
'Gorewreck' GK-13 Burst Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Gorget' Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Gorget' Small Armor Repairer I Blueprint
'Graft' Complex Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
'Grail' Layered Plating I
This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Gravepin' N7-A Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
'Greaves' Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Greaves' Medium Armor Repairer I Blueprint
'Grettir' Basic-M M-I
A standard MN Basic loadout with standard weapons and gear that requires standard skills to use
'Greyscale' Saga
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used. The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Grid' Complex Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Grimcell' SB-39 Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Grimlock' Guristas Assault Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Grimoire' 20GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Grindfell' Imperial Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Guardwire' Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
'Guristas' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Guristas' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Guristas' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Guruwa' Basic-H C-I
A standard CA Basic loadout with standard weapons and gear that requires standard skills to use
'Habitat' Miner I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
'Habitat' Miner I Blueprint
'Halberd' Basic-L A-I
A standard AM Basic loadout with standard weapons and gear that requires standard skills to use
'Halberd' Mega Pulse Laser I
A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Halberd' Mega Pulse Laser I Blueprint
'Halcyon' Core Equalizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Harbinger' Amarr Medium Frame A-I
The Harbinger does not judge. It is not his place to condemn or absolve. He is but a torch-bearer, a vessel for the holy light, chosen to shine the glory of Amarr upon all who stand mired in the darkness of doubt and faithlessness. And in its fire, be reborn.
'Harbinger' ST-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Harmony' Small Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Harmony' Small Armor Repairer I Blueprint
'Harness' Medium Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Harness' Medium Capacitor Booster I Blueprint
'Hastati' Basic-M A-I
A standard AM Basic loadout with standard weapons and gear that requires standard skills to use
'Hateshard' Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
'Hauberk' Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Hauberk' Large Armor Repairer I Blueprint
'Haywire' Wiyrkomi Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Hazard' Logistics M-I
Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.
'Hazard' Logistics M/1-Series
Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.
'Hazard' Logistics mk.0
Patterned after the uniform worn by Group-5, a regiment of first responders who lost their lives when the plasma wave struck Seyllin I and destroyed the planet, those who wear this suit pay tribute not just to them, but to all who lost their lives in one of the darkest moments in New Eden's history.
'Haze' Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'Hazemoon' IA5 Tactical Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'HC-130' Gunnlogi
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Hecaton' Basic-H G-I
A standard GA Basic loadout with standard weapons and gear that requires standard skills to use
'Heist' Radar ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against the Radar systems incorporated into ships built by the Amarr, Blood Raiders, and Sansha's Nation.
'Heist' Radar ECM Blueprint
'Helios' Heat Sink
Reduces turret heat build-up of blaster and railgun turrets, thereby increasing effective firing time before overheating. Reduces heat cost per shot by 18%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Helix' Enhanced PG Upgrade
Increases dropsuit's maximum powergrid output.
'Hellmar' Sentinel ak.0
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Hercules' Complex Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Hermod' Assault mk.0+
A prototype MN Assault loadout with prototype weapons and gear that requires advanced skills to use
'High Noon' Thermal Dissipation Amplifier
Boosts the thermal resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'High Noon' Thermal Dissipation Amplifier Blueprint
'Hollow' EX-0 AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
'Hollowsight' Carthum Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Home Guard' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Hooligan' Heavy Ion Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Hooligan' Heavy Ion Blaster I Blueprint
'Horizon' Fortizar
The 'Horizon'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Caldari Research Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Horizon' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside improved shielding and enhanced research facilities. It is named for the "Celestial Horizon" corporation, who were the leading pioneers in outpost construction and deployment. Celestial Horizon deployed the first Minmatar and Caldari outposts in New Eden and co-founded the Ascendant Frontier alliance which built much of the early capsuleer infrastructure in the southern regions of nullsec space. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Horizon' Fortizar Wreck
'Howlcage' Core Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Hunter' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Husk' AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
'Husk' Phase-synched Railgun (L)
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Hustler' Heavy Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Hustler' Heavy Neutron Blaster I Blueprint
'Hydra' CreoDron Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Hypnos' Multispectral ECM I
An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems.
'Hypnos' Signal Distortion Amplifier I
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Icarus' Basic Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Impact' Enhanced Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Imperial Guard' VZN-20 Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Imperial Guard' Assault A/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Imperial Guard' Assault ak.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Imperial Guard' Viziam Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Impulse' Enhanced Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Inception' Target Painter
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Inception' Target Painter Blueprint
'Ingenii' Ice Harvester Upgrade
Decreases the cycle time on Ice Harvester but causes them to use up more CPU.
'Instant Recall'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Intaki' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Integrated' Acolyte
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Acolyte Blueprint
'Integrated' Berserker
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Berserker Blueprint
'Integrated' Hammerhead
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hammerhead Blueprint
'Integrated' Hobgoblin
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hobgoblin Blueprint
'Integrated' Hornet
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Hornet Blueprint
'Integrated' Infiltrator
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Infiltrator Blueprint
'Integrated' Ogre
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Ogre Blueprint
'Integrated' Praetor
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Praetor Blueprint
'Integrated' Valkyrie
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Valkyrie Blueprint
'Integrated' Vespa
Medium Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Vespa Blueprint
'Integrated' Warrior
Light Scout Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Warrior Blueprint
'Integrated' Wasp
Heavy Attack Drone This particular model has had multiple components from rogue drones incorporated into its design, enhancing its performance.
'Integrated' Wasp Blueprint
'Interruptive' Warp Disruptor
Disrupts the target ship's navigation computer which prevents it from warping.
'Interruptive' Warp Disruptor Blueprint
'Investor' Tracking Disruptor I
Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Investor' Tracking Disruptor I Blueprint
'Iris' Complex Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Iron Will'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Ishukone' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Ishukone' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Ishukone' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Isotope' Kaalakiota Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Izanami' Sentinel C-I+
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Jokul' Basic-M M-I
A standard MN Basic loadout with standard weapons and gear that requires no skills to use
'Jord' Basic-L M/I
An advanced MN Basic loadout with advanced weapons and gear that requires advanced skills to use
'Jotunn' Sentinel M-I+
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Joust' Heavy Pulse Laser I
A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Joust' Heavy Pulse Laser I Blueprint
'Judgment' Electromagnetic Doomsday
The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Judgment' Electromagnetic Doomsday Blueprint
'Jungle Hunter' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Kaalakiota' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Kaalakiota' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Kaalakiota' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Kaalakiota' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Kaalakiota' Scout C-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Kador' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Kador' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Kador' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Kakali' Basic-M mk.0+
A prototype MN Basic loadout with prototype weapons and gear that requires advanced skills to use
'Kari' Basic-M M/I
An advanced MN Basic loadout with advanced weapons and gear that requires advanced skills to use
'Killswitch' GEK-38 Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Kindred' Gyrostabilizer
Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Kindred' Gyrostabilizer Blueprint
'Kindred' Scout G-I
Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?
'Kindred' Scout G/1-Series
Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?
'Kindred' Scout gk.0
Last seen more than a hundred years ago, the Kindred were believed dead, but the emergence of their colors amongst the ranks of cloned soldiers has caused many to question those assumptions. Is it really them? Why have they returned? And most importantly, to what end?
'Kinesis' Basic Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Klaxon' Allotek Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
'Knight' Medium Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Knight' Medium Remote Capacitor Transmitter Blueprint
'Kote' Basic-H C/I
An advanced CA Basic loadout with advanced weapons and gear that requires advanced skills to use
'Krin's' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Kullervo' Basic-M C-I
A standard CA Basic loadout with standard weapons and gear that requires standard skills to use
'Lance' Medium EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Lance' Medium EMP Smartbomb I Blueprint
'Langour' Drive Disruptor I
Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down.
'LC-217' Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'LC-225' Saga-II
Augmented with ultra-efficient active shielding, the ‘LC-225’ Saga-II can temporarily withstand a barrage of enemy fire as it streaks through the frontline to deliver mercenaries into the heart of the battle.
'Leadgrave' RS-90 Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Learning'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Legacy' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Legacy' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Legacy' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Legacy' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Legacy' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Legacy' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Legacy' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Legacy' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Legacy' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Legacy' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Legacy' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Legacy' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Legio' Basic-M ak.0
An advanced AM Basic loadout with advanced weapons and gear that requires standard skills to use
'Lempo' Basic-L C/I
An advanced CA Basic loadout with advanced weapons and gear that requires advanced skills to use
'Leopard' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Lethe' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'LG-88' Methana
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Libram' Data Analyzer I
A Hacking system used to override electronic security systems.
'Libram' Data Analyzer I Blueprint
'Limos' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Limos' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Limos' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Loceros' Basic-H mk.0
A prototype MN Basic loadout with prototype weapons and gear that requires prototype skills to use
'Logic'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Logicloop' Scout M-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Longbow' Servitor
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
'Longbow' Small Focused Pulse Laser I
A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Longbow' Small Focused Pulse Laser I Blueprint
'Love' Medium Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Love' Medium Remote Armor Repairer Blueprint
'Lycan' 20GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Mace' Dual Light Beam Laser I
This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.
'Mace' Dual Light Beam Laser I Blueprint
'Macro' Enhanced Cardiac Stimulant
Increases maximum stamina of the user. The Macro utilizes a simplified instruction set to reduce the skill level required to operate while still providing Complex-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Maelstrom' R11-4 Flux Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Mafia' Energized Kinetic Membrane I
An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Mafia' Energized Kinetic Membrane I Blueprint
'Magni' Assault M-I+
A standard MN Assault loadout with standard weapons and gear that requires no skills to use
'Magpie' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 175km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
'Magpie' Mobile Tractor Unit Blueprint
'Maimharvest' VN-30 Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Malik' Assault ak.0+
A prototype AM Assault loadout with prototype weapons and gear that requires advanced skills to use
'Malkuth' Cruise Launcher I
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Malkuth' Heavy Missile Launcher I
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Malkuth' Rapid Heavy Missile Launcher I
Launcher for battleships intended to counter smaller combat ships such as frigates and cruisers, can only be loaded with heavy missiles.
'Malkuth' Rocket Launcher I
A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system.
'Mangonel' Heat Sink I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Mangonel' Heat Sink I Blueprint
'Marginis' Fortizar
The 'Marginis'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Gallente Administrative Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Marginis' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside reinforced hull bulkheads and significantly optimized fuel consumption for all Upwell service modules. It is named for the "ISS Marginis" outpost of KDF-GY, the first ever Gallente Administrative Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Marginis' Fortizar Wreck
'Marginis' Fortizar Wreck
'Marketeer' Tracking Computer
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Marketeer' Tracking Computer Blueprint
'Marras' Basic-M ck.0
A prototype CA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Marshall' Magnetometric ECM
Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against the Magnetometric-based sensors used by Gallente, Serpentis, ORE and SoE ships.
'Marshall' Magnetometric ECM Blueprint
'Martyr' 20GJ Particle Cannon
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Mashgrill' CreoDron Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Mauler' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Meditation' Medium Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Meditation' Medium Armor Repairer I Blueprint
'Melete' Basic-L G-I
A standard GA Basic loadout with standard weapons and gear that requires standard skills to use
'Membrane' Complex Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Memnon' Assault G-I+
A standard GA Assault loadout with standard weapons and gear that requires no skills to use
'Mendicant' Signal Booster I
Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Menhir' Enhanced Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Menpo' Basic-H ck.0
A prototype CA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Mercury' Defensive Countermeasure
Countermeasures are employed to explicitly throw off munitions that are already locked-on and in pursuit of a target.
'Mercury' Enhanced Kinetic Catalyzer
Increases sprinting speed of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Micro' Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Micro' Remote Shield Booster
Transfers shield power over to the target ship, aiding in its defense.
'Mimas' Basic-H G/I
A prototype GA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Mimicry' CreoDron Tactical Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Minddrive' SK9M Breach Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Miosis' Complex Profile Damper
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Modi' Assault M/I+
An advanced MN Assault loadout with advanced weapons and gear that requires standard skills to use
'Monolith' Basic Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Monopoly' Magnetic Field Stabilizer
Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Monopoly' Magnetic Field Stabilizer Blueprint
'Moonshine' Energized Thermal Membrane I
An enhanced version of the standard Thermal armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Moonshine' Energized Thermal Membrane I Blueprint
'Moreau' Fortizar
The 'Moreau'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Conquerable Stations were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Moreau' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside a large variety of other enhancements. It enjoys increases to most key stats, as well as extra bonuses to industry, fuel consumption, and refining. It is named for Sébastien Moreau, the visionary leader who formed the "Immensea" organization that built the conquerable stations throughout most nullsec regions. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Moreau' Fortizar Wreck
'Mortis' 80GJ Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Motte' Capacitor Power Relay I
Increases capacitor recharge rate at the expense of shield boosting.
'Motte' Capacitor Power Relay I Blueprint
'Nacre' Basic Reactive Plates
Self-repairing armor plates that provide a marginal increase to dropsuit armor strength.
'Nakir' Assault ak.0
A prototype AM Assault loadout with prototype weapons and gear that requires prototype skills to use
'Natura' Warp Core Stabilizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Natura' Warp Core Stabilizer I Blueprint
'Necromancer' KIN-012 Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
'Neo' Assault A-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault A/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault ak.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault C/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault ck.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault G-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault G/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault gk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault M-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault M/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Assault mk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Neo' Commando A-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando A/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando ak.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando C-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando C/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando ck.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando G/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando gk.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando M/1-Series
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Commando mk.0
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Neo' Logistics A-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics A/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics ak.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics C-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics C/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics ck.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics G-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics G/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics gk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics M/1-Series
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Logistics mk.0
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Neo' Pilot G-I
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot G/1-Series
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot gk.0
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Gallente suit instead incorporates a host of structural monitoring nodes, smart I/O channels and energy management controllers into a wearable interface that enhances the performance of the vehicle’s shield and armor subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot M-I
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot M/1-Series
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Pilot mk.0
The Pilot dropsuit enhances vehicle operability. Using an adaptive synth-nerve network, the suit seamlessly integrates with on-board systems, establishing a cognitive link between the user and the host vehicle. This provides unprecedented control over every aspect of a vehicle’s weapon, navigation, propulsion, and electronic subsystems. Ill-suited to frontline combat, the Minmatar suit instead incorporates a host of predictive tracking solutions, smart I/O channels and fire management controllers into a wearable interface that enhances the performance of the vehicle’s weapon subsystems. In much the same way the capsule revolutionized space flight, the Pilot suit has vastly improved the man-machine interface for planetside vehicles.
'Neo' Scout A-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout A/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout ak.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout C-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout C/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout ck.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Developed to support counterinsurgency operations, this Caldari suit is highly effective at asymmetric combat. An enhanced sensor package allows it to seek out and destroy dampened targets wherever they might be on the battlefield. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout G/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout gk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout M-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout M/1-Series
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Scout mk.0
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Biotic augments make this suit ideal for a melee-focused role. Woven into the suit, a tremor membrane saturates muscles with nutrients amplifying the cross-sectional force of physical strikes. Combined with rigorous training, this temporarily enhanced strength and dexterity make the Minmatar Scout almost unmatched in hand-to-hand combat. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Neo' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel A/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel ak.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel C-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel C/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel ck.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Designed for maximum energy absorption, the Caldari Sentinel’s shielding system features an elevated saturation threshold, allowing it to dissipate a greater amount of energy in order to maintain overall shield integrity. Additionally, highly efficient refraction systems make subtle adjustments to the overlapping fields that comprise the shielding surface area, diverting minute amounts of incoming energy and dampening the effective damage of certain small arms fire. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel G-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel G/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel gk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Enhanced to withstand kinetic and fragmentary impacts with minimal deformation, Gallente Sentinel technology offers the best armor protection currently available in the cluster. Ablative surfacing helps deflect incoming fire and ultra-efficient armor composites and electrically charged active protection plates increase survivability in even the most dangerous combat situations. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel M-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel M/1-Series
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neo' Sentinel mk.0
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Based upon a deep-core construction exoskeleton, the Minmatar Sentinel is capable of withstanding some of the harshest conditions in the galaxy. Hardened shield systems and armor modifications improve its combat durability, while the various op-assist mechanisms used to augment movement make it second only to the Minmatar’s own Commando variant in terms of overall speed and mobility. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Neuron' Basic Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Node' Enhanced Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Nodeasylum' Kaalakiota Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
'Noose' Cruise Missile Launcher
A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships.
'Noose' Cruise Missile Launcher Blueprint
'Nucleus' Enhanced Cardiac Regulator
Increases max stamina and stamina recovery rate of the user. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Nugget' Kinetic Deflection Field
Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Nugget' Kinetic Deflection Field Blueprint
'Nullarbor' Myron
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used. The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Numeri' Basic-M A-I
A standard AM Basic loadout with standard weapons and gear that requires no skills to use
'Nyctalus' Enhanced Profile Damper
Decreases dropsuit's scan profile making it harder to detect by scanning systems.
'Obelisk' Complex Armor Repairer
Passively repairs damage done to dropsuit's armor.
'Oblivion' Kinetic Doomsday
Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
'Oblivion' Kinetic Doomsday Blueprint
'Oblivion' Logistics M-I
No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.
'Oblivion' Logistics M/1-Series
No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.
'Oblivion' Logistics mk.0
No-one understands the complexities of the battlefield better than those who choose to walk the line between healer and murderer. Mercy and death are often one and the same, and those who wear this suit understand that both can be granted with a bullet.
'Oculus' Basic Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Omen' AT-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Oracle' 80GJ Neutron Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Orchid' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient equipment hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier's strength, balance, and resistance to impact forces. The suit's helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. Furthermore, every armor plate on the suit is energized to absorb the force of incoming plasma-based projectiles, neutralizing their ionization and reducing thermal damage. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment's notice. Its ability to carry anything from small arms and explosives to heavy anti-vehicle munitions and deployable support gear makes it the most adaptable suit on the battlefield.
'Origin' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Origin' Enhanced Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Origin' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Orion' Tracking CPU I
By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Pacifier' Large Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Pacifier' Large Remote Armor Repairer Blueprint
'Packrat' Mobile Tractor Unit
The mobile tractoring unit takes some of the work out of looting the scorched ruins left by capsuleers, be it pulverized asteroids, wrecked ships, or obliterated inhabitation modules of various kinds. Once it has been deployed and completed its automatic activation process, it will lock on to any containers or wrecks within range, reel them in one by one, and empty their contents into its own cargo bay. All the capsuleer needs to do is keep up the pace of destruction. 125km effective range. 10 second activation time. May not be deployed within 5km of another Mobile Tractor Unit, within 50km of Stargates, Stations or Upwell Structures, or within 40km of a Starbase. Automatically decays if abandoned for two days.
'Packrat' Mobile Tractor Unit Blueprint
'Page' Capacitor Flux Coil I
Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage.
'Page' Capacitor Flux Coil I Blueprint
'Palisade' Cap Recharger I
Increases the capacitor recharge rate.
'Palisade' Cap Recharger I Blueprint
'Pandemic' Complex Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Pandemonium' Ballistic Enhancement
A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Paradox' Graded Particle Cannon (S)
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Pariah' 80GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Partisan' Basic-L A/I
An advanced AM Basic loadout with advanced weapons and gear that requires advanced skills to use
'Pathogen' Basic Codebreaker
Increases hacking speed, making it easier to seize control of enemy vehicles and installations.
'Peace' Large Remote Armor Repairer
This module uses nano-assemblers to repair damage done to the armor of the Target ship.
'Peace' Large Remote Armor Repairer Blueprint
'Penumbra' White Noise ECM
Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems.
'Perkele' Basic-L ck.0
A prototype CA Basic loadout with prototype weapons and gear that requires prototype skills to use
'Phalanx' Basic-M G/I
An advanced GA Basic loadout with advanced weapons and gear that requires advanced skills to use
'Phantasm' 20GJ Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Phantasm' ARN-18 Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
'Phase' Servitor
Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems.
'Pickaxe' Rapid Light Missile Launcher
Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles.
'Pickaxe' Rapid Light Missile Launcher Blueprint
'Pike' Small EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Pike' Small EMP Smartbomb I Blueprint
'Pilfer' Energized Adaptive Nano Membrane I
An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Pilfer' Energized Adaptive Nano Membrane I Blueprint
'Piru' Basic-L C-I
A standard CA Basic loadout with standard weapons and gear that requires standard skills to use
'Plough' Heavy Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Plough' Heavy Capacitor Booster I Blueprint
'Plow' Gas Cloud Harvester
Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow' Gas Cloud Harvesters once stood as the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas cloud pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop' and ‘Plow' variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield.
'Plow' Gas Cloud Harvester Blueprint
'Plunderer' Gravimetric ECM
Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems such as those found on Caldari, Guristas and Mordu's Legion ships.
'Plunderer' Gravimetric ECM Blueprint
'Poacher' EM Ward Field
Boosts shield resistance against EM damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Poacher' EM Ward Field Blueprint
'Polaris' Complex PG Upgrade
Increases dropsuit's maximum powergrid output.
'Poltergeist' Ishukone Cloak Field
The cloak field absorbs electromagnetic emissions and manipulates light to render the dropsuit practically invisible. When active, the field alters the magnetic permeability of the suit’s surface area to generate a negative refractive index. While cloaked, the suit’s susceptibility to magnetometric waves is moderately reduced, allowing it to evade all but the most sensitive scanning systems. However, cascading distortion introduced by weapon or equipment activation will desychronize the suit’s sensors and short-circuit the cloak.
'Portcullis' Reactor Control Unit I
Boosts power core output.
'Portcullis' Reactor Control Unit I Blueprint
'Posse' Adaptive Invulnerability Field
Boosts shield resistance against all damage types.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Posse' Adaptive Invulnerability Field Blueprint
'Praetorian VII' Madrugar
NOTE: In addition to pre-requisite skills, this pre-fitted vehicle requires PG/CPU optimization skills to be trained in order to be used. The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Prayer' Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Presence'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Primordial' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Primordial' Militia Caldari Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Principe' Basic-M A/I
An advanced AM Basic loadout with advanced weapons and gear that requires advanced skills to use
'Prodigy' XT-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Prometheus' Fortizar
The 'Prometheus'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Minmatar Service Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers. The 'Prometheus' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside enhanced durability and improved reprocessing facilities. It is named for "Prometheus Station" of 5P-AIP, the first ever Minmatar Service Outpost to be deployed by capsuleers. The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
'Prometheus' Fortizar Wreck
'Prospector' EM Ward Amplifier
Boosts the EM resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Prospector' EM Ward Amplifier Blueprint
'Protest' Large Armor Repairer I
This module uses nano-assemblers to repair damage done to the armor of the ship.
'Protest' Large Armor Repairer I Blueprint
'Proxy' Viziam Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Pyrus' Allotek Assault Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Flaylock Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Forge Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Heavy Machine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Laser Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Mass Driver
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Nova Knives
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Plasma Cannon
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Scrambler Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Scrambler Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Shotgun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Sniper Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Submachine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Allotek Swarm Launcher
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault A-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault A/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault ak.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault C-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault C/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault ck.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault G-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault G/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault gk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault M-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault M/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault mk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Assault Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-05 Submachine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-108 Heavy Machine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-11 Nova Knives
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-17 Scrambler Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-21 Assault Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-30 Scrambler Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-32 Swarm Launcher
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-43 Mass Driver
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-44 Shotgun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-50 Laser Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-58 Sniper Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-73 Plasma Cannon
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-9 Flaylock Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' ATK-90 Forge Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Commando A-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Commando A/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Commando ak.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Flaylock Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Forge Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Heavy Machine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Laser Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics A-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics A/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics ak.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics C-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics C/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics ck.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics G-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics G/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics gk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics M-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics M/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Logistics mk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Mass Driver
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Nova Knives
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Plasma Cannon
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout G-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout G/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout gk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout M-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout M/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scout mk.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scrambler Pistol
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Scrambler Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Sentinel A-I
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Sentinel A/1-Series
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Sentinel ak.0
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Shotgun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Sniper Rifle
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Submachine Gun
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Pyrus' Swarm Launcher
Utilizing sub-licensed technology sourced from all across the cluster, Allotek Industries’ Pyrus product line offers a wide range of dropsuit and weapon variants developed and manufactured in accordance with the corporation’s stringent guidelines to ensure that all products are worthy of carrying the Allotek quality guarantee.
'Quafe' 20GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Quafe' 20GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Quafe' 80GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Quafe' 80GJ Railgun
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Quafe' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Quafe' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Quafe' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Quafe' Assault A-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault C-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault C/1-Series
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault ck.0
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault G-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault M-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Quafe' CA-H SKIN
This SKIN only applies to Heavy Caldari dropsuit frames!
'Quafe' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Quafe' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Quafe' Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Quafe' Commando A-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Interlaced with subframe wiring, the Amarr variant utilizes asymmetric power distribution to intelligently reroute power to the suit’s various subsystems as needed. This improved throughput allows light-class laser weaponry to draw from the suit’s power reserves to enhance the damage dealt. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Quafe' Commando C-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Utilizing technologies sourced from across the State, the Commando’s subframe is hardwired with custom-built damage modifiers that enhance the output of all light-class railgun weaponry synched with the suit’s core operating system. This is achieved, in part, by managing the weapon’s charge efficiency in order to ensure maximum impact of every discharge. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Quafe' Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Quafe' Commando M-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy frame on the battlefield. Jury-rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light-class projectile and explosive weaponry wielded by the user. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Quafe' Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Quafe' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Quafe' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Quafe' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Quafe' Grimsnes
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Quafe' Gunnlogi
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Quafe' Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Quafe' Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Quafe' Logistics A-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. The Amarr variant is a durable, combat-focused suit that provides above-average protection, allowing logistic units to operate in the middle of a firefight, actively dispersing aid and support as needed while simultaneously engaging the enemy and inflicting trauma of its own. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Quafe' Logistics C-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Offering only the ruthless, bare-minimum functionality needed to ensure operator survivability, this is a triage suit unfettered by conventional rationale. Like most Caldari designs, utility is paramount and so all integrated tech is optimized for secondary support; resupplying and repairing units from distance, only engaging the enemy when absolutely necessary. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Quafe' Logistics G-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict. Unsurprisingly, the Gallente Logistics suit is designed to minimize loss of life on the battlefield. A resilient suit, it features an array of biomechanical sensors to monitor ongoing health, while the copious equipment slots allow it to carry everything needed to effectively render aid to victims. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Quafe' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Quafe' Madrugar
The Heavy Attack Vehicle (HAV) serves as an anchoring unit for many planetary engagements, fulfilling its role as a long-range and heavily armored unit. Equipped with thick and resilient armor plating and high-capacity shielding systems, it is a tenacious defensive vehicle, able to withstand persistent onslaughts from entrenched enemies.
'Quafe' Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Quafe' Methana
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Quafe' Methana Blueprint
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Quafe' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Quafe' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Quafe' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Quafe' Myron
The dropship is a two-engine VTOL craft that combines advances in shielded hardware, redundant software protocols, and networked aeronautics into a heavily armored tactical platform capable of insertion and extraction in even the most hostile situations. Its standard five-man carrying capacity, dual hardpoints, and reinforced plating allow it to operate independently in any situation, alternately tracking and engaging enemy targets and ferrying troops into and out of harm's way.
'Quafe' Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermal igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Quafe' Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Quafe' Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
'Quafe' Saga
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Quafe' Saga Blueprint
The Light Attack Vehicle (LAV) represents a new generation of mobile support vehicle, an agile and effective unit, adept at assisting both infantry and other vehicles on the battlefield with its cadre of electronic warfare subsystems and all-terrain maneuverability modules. Whether employed as a scout vehicle or as an anti-infantry unit, the LAV is a ubiquitous part of New Eden's modern battlefield.
'Quafe' Scout A-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scout C-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scout G-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scout gk.0
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scout M-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Quafe' Sentinel A-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Sentinel C-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Sentinel G-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Sentinel M-I
Regarded as one of the most outrageous promotional stunts in the company’s history, the Quafesuit has been called both ‘genius’ and ‘loathsome’. Love it or hate it, none can deny its effectiveness as a marketing ploy, though many have questioned how the softdrink giant was able to procure a shipment of dropsuits in the first place.
'Quafe' Shotgun
Designed for close-range combat, the shotgun is a spread weapon with tremendous stopping power. Unlike traditional cyclotron designs, a walled centrifugal well is used to simultaneously shunt dozens of plasma charges, generating a wide-pattern ‘kill spread' that is lethal over short distances. The excessive recoil produced by each discharge is absorbed by the pneumatic armature, allowing the weapon to be fired repeatedly without significant injury to the user. The operator controlled crank-action flushes coolant through the interior well before cycling additional rounds into the chamber.
'Quafe' Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Quafe' ST-1 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Quafe' ST-201 Missile Launcher
Missile launcher tech is comparatively unsophisticated. It's the missiles themselves and the supplementary tracking, targeting, and guidance systems comprising the delivery system that make missiles such deadly ordnance.
'Quafe' Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Racket' Light Neutron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Racket' Light Neutron Blaster I Blueprint
'Radical' Damage Control
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time.
'Radical' Damage Control Blueprint
'Raider' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Ranseur' Basic-L ak.0
A prototype AM Basic loadout with prototype weapons and gear that requires prototype skills to use
'Rattati' Assault G/1-Series
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Gallente forces have access to some of the most advanced armor systems in the cluster. An ablative-variant solution is used to dissipate energy across available surface area with only minimal degradation of the material at the impact point resulting in armor that is efficient and durable enough to maintain operational integrity for multiple short-term engagements. Augmented ferro-fibre musculature enhances the soldier’s strength, balance, and reaction time, while quad-opsis sensors allow wide arc identification and prioritization of battlefield targets. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Raven' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Raven' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Raven' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Raven' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Raven' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Rawspark' Viziam Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Recusant' Hostile Targeting Array I
Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online.
'Refuge' Adaptive Nano Plating I
This cutting edge system is the most versatile nano plating around. It protects against all types of damage, however it is less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Relic' Assault C-I
The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.
'Relic' Assault C/1-Series
The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.
'Relic' Assault ck.0
The Siege of Tikraul is a stain on our history. An avoidable tragedy made worse by the apathy of every generation born hence. Rather than honor the fallen, most would rather pretend it never happened. They would have you forget. I will not. I wear their colors in remembrance, in deference and in defiance. Coated in the blood of my enemy, they will enjoy, in death, the victory denied them in life.
'Remnant IX' Logistics mk.0
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Repose' Core Compensation
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Republic Command' Assault M/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Republic Command' Assault mk.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. Native Minmatar tech favors straightforward solutions, a consequence of the fledgling Nation’s indigent past. Stripped of the haptic bindings and sensor technology of the Logistics suit, the Assault variant is a lightweight, low-power solution that utilizes a combination of shielding and resistive plating to thwart enemy fire. Its slimline hydraulic assisted exoskeleton enhances movement speed and user strength, while hard shell reactive armor protects the wearer from a wide-range of small arms ballistics. A mimetic recycler stores and reroutes excess power as needed. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Ricochet' Enhanced Light Damage Modifier
Increases damage output of all light handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Ripshade' KLA-90 Plasma Cannon
The plasma cannon is a single-shot, direct-fire weapon developed by Allotek Industries primarily for use in urban operations and confined space combat. The dense plasma discharge it generates is highly unstable, decaying rapidly and venting sufficient heat and energy to severely damage targets caught within its critical emission radius. During the short pre-fire charge, ultracold plasma is prepared and then heated inside a magneto-core trap. Just prior to discharge, a small precursor projectile is fired that produces (and is ultimately consumed by) a short-lived trail that helps guide and contain the volatile discharge as it travels towards its target.
'Roden' Commando G-I
The Commando dropsuit is a variable combat unit capable of reacting to battlefield threats as they emerge. Built using a repurposed heavy frame, the suit is designed for maximum offensive flexibility. The streamlined frame does away with extraneous armor layers, using the augmented power of the exoskeleton to instead shoulder the weight and bulk of two light-class weapons. Modified to better interface with light-class blaster weaponry, the Gallente Commando’s subframe regulates the weapon’s cyclotron output, improving plasma compression and enhancing the magnetic acceleration of the produced discharge with devastating results. The Commando is the ultimate suppression fighter. What the suit sacrifices in tactical versatility, it more than makes up for with flexible weapon loadouts that can counter any of the myriad threats an ever-evolving battlefield may present.
'Roden' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Roden' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Roden' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Roden' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Rustmorgue' GN-13 Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Saddle' Small Capacitor Booster I
Provides a quick injection of power into the capacitor.
'Saddle' Small Capacitor Booster I Blueprint
'Samson' Enhanced Armor Plates
Increases maximum strength of dropsuit's armor, but the increased mass reduces movement speed.
'Sanction' Enhanced Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Sarak' Assault A-I+
A standard AM Assault loadout with standard weapons and gear that requires no skills to use
'Scalar' Basic CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Scarab' Layered Plating I
This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Scattermind' Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Scattershin' T-12 Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
'Schizm' Core Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
'Scorchtalon' Nova Knives
A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade – formed by a thermic igniter and linear gravity condenser – that, in skilled hands, can be used to carve through even the thickest dropsuit armor.
'Scramkit' CBR-112 Breach Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Scrapflake' F/45 Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
'Screaming' Dewak Humfry
Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acuired a taste for Sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities manily to eliminate competition and also to extract knowledge from difficult "business" associates.
'Sebiestor' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Seismic' Complex Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Serpentis' GA-H SKIN
This SKIN only applies to Heavy Gallente dropsuit frames!
'Serpentis' GA-L SKIN
This SKIN only applies to Light Gallente dropsuit frames!
'Serpentis' GA-M SKIN
This SKIN only applies to Medium Gallente dropsuit frames!
'Sever' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Sever' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Sever' CA-L SKIN
This SKIN only applies to Light Caldari dropsuit frames!
'Sever' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Sever' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Sever' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Shady' Sensor Booster
Gives an increase to targeting range, scan resolution and sensor strength. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Shady' Sensor Booster Blueprint
'Shaft' Basic Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Sheath' Basic Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Shiftrisk' SR-25 Bolt Pistol
The result of years of R&D, the bolt pistol is a high-impact handgun capable of firing kinetic projectiles with pinpoint accuracy. Building upon its copious experience with microscale rail weaponry, Kaalakiota has further refined the technology to produce what is commonly regarded as the most powerful handgun on the market. Central to its success is a smart sensor that bleeds off a minute amount of dropsuit energy at the moment of discharge, dissipating the sharp recoil impulse through the suit’s internal membrane and greatly reducing the peak force of each shot. This seemingly minor innovation is what makes accurate fire of the weapon possible without the need for an external mounting.
'Shrinesong' CRW-04 Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Shroud' M1 Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'Sigil' Wiyrkomi AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
'Silvershore' Greatcoat
Designer: Vallou (Limited Collection) The distinctive design of Vallou's officer coats is inspired by historical images of high-ranking military members from the heyday of the Garoun Empire, ancestors of the Gallente Federation. The most prestigious of these was the silver-lined leather coat worn by the Admiral of the Fleet, arguably the most important official in a kingdom so heavily reliant on maritime dominance. One of the rarest and most sought-after items in Vallou's renowned Limited Collection, the Silvershore greatcoat is also one of the most expensive articles of clothing ever created. From the top-quality Caillian leather to the burnished platinum clasps, every aspect of this stately raiment has been carefully shaped to evoke the mystery, grandeur and peril of the unexplored.
'Singetear' Viziam Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Sinwarden' CRD-9 Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Siren' Flux Grenade
The Flux grenade is a hand-thrown wave shaper designed to destroy low-level electronic equipment and disrupt shielding.
'Sjon' Complex Range Amplifer
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Skadi' Basic-L M-I
A standard MN Basic loadout with standard weapons and gear that requires standard skills to use
'Skadi' Coolant System I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Skinbore' Core Seeker Flaylock
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Skinjuice' Boundless Remote Explosive
The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units. These explosives are deployed by hand and detonated using a coded frequency generated by the Cortex Holographic Interface, which maintains a database of unique activation ciphers for every charge placed. The F/41 product line also boasts several other advanced features, such as EM hardened circuits, an encrypted multi-frequency receiver, and a lightweight hybrid ceramic frame.
'Skinweave' Militia Amarr Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Skinweave' Militia Caldari Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Skinweave' Militia Gallente Light Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Skinweave' Militia Minmatar Medium Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Skyglitch' Magsec SMG
The magsec is a semi-automatic firearm capable of sustained, accurate fire at ranges beyond what conventional sidearms can offer. A high-speed slider feeds current to a magazine of hyper velocity projectiles that are discharged with minimal separation, maximizing energy efficiency and reducing flux shear to produce a weapon with lethal kinetic potential. Having overcome early reliability issues, manufacturers have since taken advantage of the weapon’s modular design; the magsec has been made available in multiple combat configurations – including optical sights and silenced operation – and is in widespread service throughout the cluster.
'Slashvent' Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Slither' Heavy Electron Blaster I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Slither' Heavy Electron Blaster I Blueprint
'Sliver' Complex Sidearm Damage Modifier
Increases damage output of all sidearm handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Smokescreen' Covert Ops Cloaking Device II
A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: This particular module is advanced enough that it allows a ship to warp while cloaked. However, fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
'Smokescreen' Covert Ops Cloaking Device II Blueprint
'Snake Eyes' Explosive Deflection Field
Boosts shield resistance against explosive damage.Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
'Snake Eyes' Explosive Deflection Field Blueprint
'Sodom' 80GJ Ion Cannon
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Sol' Basic-L mk.0
A prototype MN Basic loadout with prototype weapons and gear that requires prototype skills to use
'Solstice' Scout G-I
I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name. This is my promise.
'Solstice' Scout G/1-Series
I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name. This is my promise.
'Solstice' Scout gk.0
I do not question. I do not hesitate. I am an agent of change, as immutable as time itself. Fate is my shadow and will, my weapon. And on this day as you stare into my eyes and plead for mercy, you will know my name. This is my promise.
'Spark' Enhanced Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Spartan' 20GJ Particle Accelerator
The railgun weaponizes velocity by using magnetic fields to accelerate projectiles to hypersonic speeds.
'Spatial Awareness'
This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish.
'Spiegel' EM Plating I
Attempts to distribute Electro-Magnetic energy over the entire plating. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Spiral' Complex Cardiac Stimulant
Increases maximum stamina of the user. The Spiral utilizes high-grade materials to reduce CPU and PG load while providing comparative Complex-level performance. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module after the first will be reduced.
'Spitfire' Six Kin Submachine Gun
Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets. This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you.
'Splashbone' Flaylock Pistol
The flaylock is a snub-nosed pistol designed to fire one-inch direct attack missiles. Typically, the weapon is armed with pack-loaded dumbfire or seeker missiles effective against infantry and armored targets, but is fully compatible with a broad range of missile types, making it one of the most versatile sidearm weapons on the battlefield. Seeker missiles utilize pre-launch lock-on and rudimentary self-guidance to track designated targets, though finite propellant limits the practical engagement zone to short ranges. Although less effective against shielded targets, the tandem warhead allows penetration of armor layers before detonation, amplifying the effectiveness of the narrow fragment stream and maximizing each projectile’s lethality.
'Splinter' Axis Boundless Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
'Squire' Small Remote Capacitor Transmitter
Transfers capacitor energy to another ship.
'Squire' Small Remote Capacitor Transmitter Blueprint
'Stahl' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Stallo' Assault ck.0+
A prototype CA Assault loadout with prototype weapons and gear that requires advanced skills to use
'Stalwart' Particle Field Magnifier
Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Starkad' Basic-M M/I+
An advanced MN Basic loadout with advanced weapons and gear that requires standard skills to use
'State Peacekeeper' Assault C/1-Series
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'State Peacekeeper' Assault ck.0
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Static' Complex Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Steelmine' Boundless Heavy Machine Gun
A multi-barrel, rotary drive machine gun, the HMG is a singularly devastating anti-infantry weapon. Eschewing the advantages of a lighter frame in favor of stopping power, the exponentially increased heat and vibration produced by this Boundless Creation developed weapon makes it almost unbearable to fire. Yet despite this fact, its above average hit ratio and extreme rate of fire has earned it the nickname “Death's Engine.” Unlike earlier models, the weapon requires no spool up time; rounds are expelled the instant the trigger is pressed. This comes at the cost of initially reduced accuracy as the counter-rotating drives slowly align. Once fully aligned, however, the HMG produces a pinpoint stream of gunfire with unmatched killing potential.
'Stimulus' Complex Shield Extender
Increases the maximum strength of dropsuit shields, but lengthens the recharge delay once shields are fully depleted.
'Stoic' Core Equalizer I
When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.
'Stormside' Roden Assault Rifle
Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. The result is a weapon that offers improved accuracy and greater containment field stability (which equates to faster, longer bursts of fire) than anything in its class. It is a magazine-fed, short-to-mid range weapon offering fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point.
'Stormvein' Carthum Assault Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Strumborne' Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Subverted' JVN-UC49
An unusual combat drone design that achieves an enhanced firepower-to-control-bandwidth ratio from rogue drone technology. The base technology has been subverted and reduced to a standard combat expert system level of intelligence, as used in other ship-deployed drones. Despite being cleared for use under CONCORD's Directive Omega-One-Five and the Code Aria protocols, the technology is used strictly under terms of "operator's own risk" and is not being marketed by any of the major drone manufacturers. Independent capsuleers are the only known adopters of such technology.
'Subverted' JVN-UC49 Blueprint
'Subverted' JVN-UC49 Blueprint Crate
'Surgepoint' Six Kin Sniper Rifle
Using microscale railgun technology, the sniper rifle effectively weaponizes velocity, putting an inert round downrange in excess of 2,500m/s. The standard round is a 2-inch ‘beehive' flechette, loaded automatically from a center-mount pack. The pack design eliminates user intervention and minimizes reload time while simultaneously allowing for future upgradeability; different ammunition configurations require nothing more than switching out the rifle's pack.
'Surgewick' Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Swindler' Electron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Swindler' Electron Blaster Cannon I Blueprint
'Synapse' Basic Shield Recharger
Improves the recharge rate of dropsuit's shields. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Syndicate' Submachine Gun
Due to its simple construction and readily available parts, the SMG has undergone a host of re-designs since it was introduced to the market. This particular modification was first popularized years ago by criminal organizations in the Curse region but ultimately fell out of favor, replaced by newer, more sophisticated weaponry. Cheap, reliable and as lethal as ever, it has regained popularity, this time in the hands of cloned soldiers on battlefields throughout New Eden.
'Talisman' Wiyrkomi Nanite Injector
The nanite injector delivers an active helix directly into the bloodstream of the downed victim, whereupon individual subunits work to suppress the pain response, repair tissue and organ damage and reestablish regular cardiac rhythm. If administered in time, first-phase resuscitation (defined as ‘minimum-essential combat functionality') is typically achievable, though some psychological trauma is to be expected.
'Tarapitha' Basic-M C/I
An advanced CA Basic loadout with advanced weapons and gear that requires advanced skills to use
'Tash Murkon' Logistics A-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. Building on recent advancements in biotic technology, this suit incorporates an array of cardiovascular augmentations that are automatically administered to the user in battle, improving overall stamina and reducing fatigue. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Tash Murkon' Sentinel A-I
For anyone who grew up hearing the tales of the warrior Anasoma, this suit is the embodiment of their childhood nightmares. The story tells of how the fearless Anasoma was betrayed and captured. Before killing him, his torturers melted his famous battle armor to his flesh. It is said that he now roams the battlefields of New Eden searching for his betrayers.
'Tash-Murkon' AM-H SKIN
This SKIN only applies to Heavy Amarr dropsuit frames!
'Tash-Murkon' AM-L SKIN
This SKIN only applies to Light Amarr dropsuit frames!
'Tash-Murkon' AM-M SKIN
This SKIN only applies to Medium Amarr dropsuit frames!
'Templar' Assault A-I
Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.
'Templar' Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Templar' Laser Rifle
The laser rifle is a continuous wave, medium range weapon. Targets are ‘painted’ with a high intensity beam that deals sustained, focused damage in a concentrated area to maximize damage potential. At the core of the weapon is the thermal cavity, within which an optic spacer converges and blends three individually pumped beams into a single coherent output. The additional distortion introduced by each beam results in weakened output at close range, but as the weapon warms up to mean operating temperature the wavelength stabilizes and the damage output increases significantly, producing a weapon of unmatched precision and lethality in mid-range combat. Heat build-up is typically managed by a self-regulating failsafe, a device used to forcibly shut the weapon off at regular intervals, flushing heat from its internal workings and preventing lethal feedback to the user, but most laser rifles in the field have been altered to bypass the built-in safety protocols.
'Templar' Logistics A-I
Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.
'Templar' Scrambler Pistol
The Scrambler is a semi-automatic pistol originally designed and manufactured by Carthum Conglomerate. A small-scale directed energy weapon, it produces a laser-induced plasma channel capable of dealing short-range pin-point damage to a target. Power consumption is excessive, but is addressed via a rear-loaded fuel cell, allowing cells to be exchanged quickly and easily once exhausted. Moreover, advances in the polymers used in the weapon's construction have greatly reduced heat build-up and improved heat dissipation, resulting in improved reliability over earlier modules.
'Templar' Scrambler Rifle
The scrambler rifle is a selective-fire weapon capable of semi-automatic and charged fire. Each shot produces a pulse of sinuous energy capable of penetrating shield and metal. By keeping pressure on the trigger, the operator can control the power of each discharge, scaling it to produce an intense pulse of energy fatal to soft targets. The added power output does come with downsides, most notably increased heat build-up; left unmanaged, thermal stresses age the focusing crystal prematurely, resulting in splintering and potentially lethal feedback. Despite this and several other issues – increased heft, poor reliability, and high manufacturing cost – the scrambler rifle is widely available and in service on battlefields clusterwide.
'Templar' Sentinel A-I
Few have heard of the Thirteen, but this suit is proof of the Templars’ existence. First-generation tech that, while crude, remains as brutally effective as anything available on the battlefield today. The suit’s original form is considered immaculate, the perfect amalgam of science and religion, embellished only slightly as befitting of the first Templars’ status. Inscribed within each suit, unseen but felt, are passages from the Scriptures, The Word that guides the hand of all True Amarr.
'Terminal' Basic Power Diagnostics Unit
Provides a marginal boost to power grid output and reduces the delay before shield recharge begins.
'Terminus' Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Tether' Complex Shield Regulator
Reduces the length of the delay before shield recharge begins. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Thale' Militia Gallente Light Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Thale' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Theseus' Assault gk.0+
A prototype GA Assault loadout with prototype weapons and gear that requires advanced skills to use
'Thrud' Assault M-I
A standard MN Assault loadout with standard weapons and gear that requires standard skills to use
'Thukker' MN-H SKIN
This SKIN only applies to Heavy Minmatar dropsuit frames!
'Thukker' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Thukker' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Thurifer' Large Cap Battery
Increases capacitor storage. Provides defense against Energy Leech and Energy Neutralizer effects.
'Thurifer' Large Cap Battery Blueprint
'Tigris' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Torchflare' Kaalakiota Forge Gun
Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the “Forge Gun” as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it. Powered by a Gemini microcapacitor, the forge gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems. During the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced. Power generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
'Torrent' Nanohive
The nanohive is one of the most advanced pieces of battlefield technology to date, able to convert formatted matter from its limited internal stores and reorganize it into any kind of ammunition. When a soldier approaches, the nanohive receives an automated request from the Cortex Holographic Interface instructing swarms of self-replicating construction nanites to begin producing whatever type of ammunition that soldier requires. The device itself is composed of three major parts: a composite carbon polymer shell, heavily shielded to prevent potentially disruptive ambient electronic interference; a low-level replicator assembly housing the initial seed swarm; and a C11 power core capable of producing class-one containment fields, confining the nanite swarm as it replicates to its maximum sustainable mass. There is, however, no central computer; each nanite is born with a complete set of instructions on how to create every known variety of ammunition round.
'Toxin' Assault Rifle
A modified version of the widely adopted Federation weapon, the Toxin is a fully-automatic rifle adapted to fire doped plasma slugs. A questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.
'Toxin' ICD-9 Submachine Gun
A modified version of the Republic’s seminal light weapon, the Toxin is a semi-automatic pistol adapted to fire doped slugs. A questionable design that many would agree offers little benefit beyond increasing a victim’s discomfort as contaminants spread through the system, liquefying internal organs and disrupting nanite helixes in the bloodstream, causing the subunits to go haywire and attack the body they’re designed to sustain.
'Toxotai' Basic-M G-I
A standard GA Basic loadout with standard weapons and gear that requires standard skills to use
'Trebuchet' Heat Sink Blueprint
'Trebuchet' Heat Sink I
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Tremor' Basic Heavy Damage Modifier
Increases damage output of all heavy handheld weapons. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Triari' Basic-M ak.0
A prototype AM Basic loadout with prototype weapons and gear that requires prototype skills to use
'Trojan' Fire Control System
Reduces spool up duration of railgun turrets by 18%. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'True Creations' Manufacture Passcard
This security passcard is manufactured by Sansha's Nation and allows the user to unlock the last acceleration gate of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device.
'True Power' Assembly Security HQ
The headquarters of the True Power security headquarters have been fitted with huge XL torpedo batteries, a long range stasis web generators and powerful long-range sensors.
'Tsunami' Mass Driver
The Mass Driver is a semi-automatic, multi-shot grenade launcher useful as both a breaching tool and area denial weapon. Firing smart HIND explosive rounds, the weapon is highly effective against all forms of dropsuit and light vehicle, while its lightweight frame and compact design make it easy to wield in both urban and open terrain engagements.
'Tuoni' Assault ck.0
A prototype CA Assault loadout with prototype weapons and gear that requires prototype skills to use
'Tycoon' Remote Tracking Computer
Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Tycoon' Remote Tracking Computer Blueprint
'Ukko' Assault C-I+
A standard CA Assault loadout with standard weapons and gear that requires no skills to use
'Ultrasonic' Enhanced Range Amplifier
Increases dropsuit's scan radius allowing it to detect enemy units at greater range.
'Underhand' Neutron Blaster Cannon I
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
'Underhand' Neutron Blaster Cannon I Blueprint
'Undertaker' Heavy Missile Launcher
Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity.
'Undertaker' Heavy Missile Launcher Blueprint
'Utopia' Magnetic Field Stabilizer
Increases firing rate of hybrid turrets. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Valklear' MN-M SKIN
This SKIN only applies to Medium Minmatar dropsuit frames!
'Valor' Assault C-I
The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A flat-coil e5000 fifth generation fusion core runs up the inside of the back plate, powering the entire suit. Its output and heat buildup are controlled by a L2 “Gatekeeper” regulator conduit, which connects directly to the sensor system at the base of the neck. Every joint is reinforced with kinetic sensors and two-way, high torque servos to enhance the soldier’s strength, balance, and resistance to impact forces. The suit’s helmet has more integrated sensor, communication, targeting, and data processing systems than most civilian vehicles. As is common with Caldari designs, armor plating is limited to vital areas, relying instead on high-power shield systems to protect the wearer. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Valor' Logistics M-I
The Logistics dropsuit is outfitted with the latest in integrated diagnostic technology, most of which revolves around maintaining the condition and efficiency of squad mates and their equipment. As such, a soldier equipped with this class of dropsuit becomes a force multiplier, greatly improving the overall effectiveness of the unit. Utilizing a combination of high- and low-tech equipment, operators of the logistics suit are able to make effective repairs to installations, vehicles, and even other soldiers; every apparatus required for field triage is present and easily accessible from the utility pockets and satchels attached to the suit. Its hydraulic assisted exoskeleton allows the wearer to effortlessly hoist heavy equipment, while the helmet is packed with material scanners sensitive enough to spot microfractures in layered steel. When deployed, a soldier equipped with a Logistics suit fills a vital tactical role in small unit operations and full-scale warfare, providing both, medical and mechanical support.
'Valor' MN-L SKIN
This SKIN only applies to Light Minmatar dropsuit frames!
'Valor' Scout G-I
The Scout dropsuit is a lightweight suit optimized for enhanced mobility, multi-spectrum stealth, and heightened awareness. Augmented joint servo motors give every movement extra speed and flexibility, while integrated friction and impact dampening materials reduce the overall sound signature. This high-tech suit is coated in adaptive camouflage, a thin layer of bio-hermetic membranes interwoven with microscopic optical sensors that control millions of individual pigment ferro-crystals. An integrated AI-53 “All Eyes” sensor system wraps around the inside of the helmet, which also includes a chemically scrubbed atmospheric filtration system. When missions call for speed and stealth, situations in which heavily armored suits would be more of a burden than an advantage, a scout dropsuit is the best option. The enhanced mobility it provides makes up for its relatively low protection, and when combined with stealth technology modules, the scout suit is the obvious choice for infiltration, counter-espionage, and assassination.
'Valor' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Vambrace' Basic-H A/I
An advanced AM Basic loadout with advanced weapons and gear that requires advanced skills to use
'Vapor' Core Locus Grenade
The Locus is a timed-fuse fragmentation explosive that is highly effective against dropsuit armor.
'Vaporlaw' CreoDron Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
'Vector' Complex CPU Upgrade
Increases dropsuit's maximum CPU output. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Venom' Militia Amarr Heavy Frame
A basic dropsuit frame hardwired with all minimum designation combat suites and protocols but without any role-specific customizations. NOTE: This basic frame does not receive any role-specific bonuses.
'Venom' Sentinel A-I
The Sentinel dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm of composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy frame dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
'Vexillatio' Basic-M A/I
A prototype AM Basic loadout with prototype weapons and gear that requires advanced skills to use
'Vidir' Assault M/I
An advanced MN Assault loadout with advanced weapons and gear that requires advanced skills to use
'Vigil' Complex Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
'Visio' Basic Precision Enhancer
Improves dropsuit's scan precision making it easier to detect nearby enemy signals.
'Void' Kaalakiota AV Grenade
The AV grenade is a high-explosive homing charge that automatically targets any hostile vehicle within its seek range.
'Void' Viziam Drop Uplink
The drop uplink is a slave transponder, a short-range tether that produces the precise spatial coordinates necessary to generate a localized wormhole, traversal of which allows the user to travel short distances instantly. Highly experimental, the process is excruciatingly painful and exposes organic tissue to excessive radiation, resulting in accelerated cellular decay and, ultimately, death.
'Warhammer' Large EMP Smartbomb I
Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels.
'Warhammer' Large EMP Smartbomb I Blueprint
'Weavewind' Roden Swarm Launcher
A mid-range anti-material weapon, the shoulder-mounted rocket launcher provides infantry squads with the means to effectively engage armored vehicles and installation gun emplacements. With pre-launch lock-on capabilities and intelligent swarm missiles, it is a man-portable system able to deliver devastating payloads against material targets. Key to its success is the swarm missile technology. Fired in salvos, each warhead is fitted with an onboard guidance controller, which introduces random deviations and unpredictable patterns into the swarm's flight path, allowing some, if not all, missiles in the salvo to defeat basic countermeasure systems.
'Weld' Basic Shield Energizer
Greatly improves the recharge rate of dropsuit’s shields at the cost of shield strength.
'Wetu' Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
'Wetu' Mobile Depot Blueprint
'Whiskey' Explosive Deflection Amplifier
Boosts the explosive resistance of the shield.Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
'Whiskey' Explosive Deflection Amplifier Blueprint
'Whisper' Repair Tool
By projecting a focused harmonic beam into damaged materials, the repair tool channels construction nanites to return the targeted matter to its original state. Its on-board processor interfaces with a forward-facing sensor suite, instantly recognizing vehicles, devices, and personal armor based on microscopic manufacturer's tags. The beam, a bi-channel “hollow laser”, simultaneously acts as both a containment field and transport medium for the nanite swarm, which works to sift unwanted particles from the structure, undo ionization, and reconstruct the atomic patterns of the material. The repair tool has several design innovations, the most surprising probably being the incorporation of Amarr focusing crystal technology. Beyond that, the device also makes use of an advanced K7 nano static co-processor on par with Caldari planet side missile tracking systems and a 55x5 reverse current power cell configuration rarely used beyond self-sustaining Gallente drone units. The result is an elegant tool combining the best technology from several very different design philosophies.
'Wild' Miner I
Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types.
'Wild' Miner I Blueprint
'Wildlight' Ion Pistol
A ruthlessly efficient close-quarters weapon, the ion pistol fires charged plasma munitions that rupture shields and scorch armor. Each discharge is enveloped in an electrostatic sheath that reduces field distortion and increases stability. The improved dispersion and stopping power is not without drawbacks though, as the higher density of each slug generates excessive heat, enough to seize the weapon if the rate of fire is not carefully controlled. By overriding internal temperature controls, the weapon can be overcharged to produce a focused, bulk discharge of sufficient lethality to instantly neutralize most soft targets. Caution is advised however, as each overcharged shot will shut down internal systems until the excess heat can be flushed from the weapon’s core.
'Wiyrkomi' CA-M SKIN
This SKIN only applies to Medium Caldari dropsuit frames!
'Wolfman' Assault A/1-Series
NOTE: In addition to pre-requisite skills, this pre-fitted dropsuit requires PG/CPU optimization skills to be trained in order to be used. The Assault dropsuit is a versatile frontline combat suit that combines excellent protection, good mobility, and sufficient hard points for mission-specific customizations. A hydra-membrane graft directly integrates the suit with the wearer’s neurological system. While painful, this neuromorphic interface improves processing speed and reaction time while also allowing the suit to draw a limited, renewable supply of energy from the wearer’s body, which in turn can be applied to reinforce shield systems or augment overall power output. Aesthetics are a vital aspect of the suit’s design, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon. Assault dropsuits are intended for standard combat operations or those in which the objectives are likely to change at a moment’s notice. Its ability to carry anything from small arms and explosives to anti-vehicle munitions and deployable support gear makes it the most adaptable direct combat suit on the battlefield.
'Woundriot' Combat Rifle
A gas-operated, short-barreled weapon, the combat rifle is a semi-automatic weapon well-suited to both short and medium range combat. Classified as a light support weapon, it is typically employed in target-rich environments where the high volume of fire produced enables operators to engage multiple targets in rapid succession, whilst the weapon’s extended range keeps the operator just beyond the threat threshold of most standard assault rifles. Its advanced bullpup configuration reduces weapon weight and improves maneuverability making it the ideal cross-over weapon for urban and field combat. The modular design has more practical advantages as well in that it’s cheap to maintain and easily replaced if damaged, making it one of the most reliable weapons in service today.
'Wraith' 80GJ Blaster
Blaster technology harnesses magnetic containment fields to project superheated energy over short distances.
'Yurt' Mobile Depot
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden. Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days.
'Yurt' Mobile Depot Blueprint
'Zerofrost' Kaalakiota Rail Rifle
Part of Kaalakiota’s Stahl line of weaponry, the rail rifle is a fast-firing precision weapon designed for field operations where penetrative power and range are paramount. Developed using the corporation’s proprietary microscale technology, the rail rifle solves oversaturation issues endemic to sustained fire electromagnetic weaponry. However, its greater range and power are offset by a smaller magazine capacity and lower rate of fire than similarly classified weapons. The foregrip design aids stabilization and remains cool to the touch even during prolonged discharge where the barrel can exceed mean operating temperatures. Featuring a reinforced subassembly and compact, heavy-barrel design, the rail rifle is the premier fully automatic microscale weapon available today.
*Sneaks in a classic*
A comic series released to New Eden from YC 110 onward. In certain elite circles the comic was regarded as one of the best pieces of comedy entertainment written in recent times. Critics everywhere else never seemed to grasp its particular brand of jokes and as a result it never truly took off outside the capsuleer community.
0-G8NO Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
0-W778 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
0OYZ-G Outpost Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
1.5dn Myofibril Stimulant
Increases damage done by melee attacks. NOTE: Stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attributes will be reduced.
100 Aurum Token
This item can be redeemed for 100 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
1000 Aurum Token
This item can be redeemed for 1000 Aurum (AUR).To Redeem: Right-click the Aurum Token and select "Redeem for AUR".On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".Source: SCOPE fluff piece (unprinted)
10000MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Afterburner I Blueprint
10000MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Afterburner II Blueprint
10000MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Monopropellant Enduring Afterburner Blueprint
10000MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: May only be fitted to capital class ships.
10000MN Y-S8 Compact Afterburner Blueprint
100km Capture Point
This object registers the presence of ships within 100km
100mm Crystalline Carbonide Restrained Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Reinforced Nanofiber Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Reinforced Titanium Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Rolled Tungsten Compact Plates
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates I
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates I Blueprint
100mm Steel Plates II
Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives.
100mm Steel Plates II Blueprint
100MN Abyssal Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Afterburner I Blueprint
100MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Afterburner II Blueprint
100MN Analog Booster Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Analog Booster Afterburner Blueprint
100MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
100MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Battleships.
10km Amarr Capture Point
This object registers the presence of ships within 10km
10km Caldari Capture Point
This object registers the presence of ships within 10km
10km Gallente Capture Point
This object registers the presence of ships within 10km
10km Minmatar Capture Point
This object registers the presence of ships within 10km
10MN Abyssal Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Afterburner I
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Afterburner I Blueprint
10MN Afterburner II
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Afterburner II Blueprint
10MN Analog Booster Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10MN Analog Booster Afterburner Blueprint
10MN Monopropellant Enduring Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10mn webscramblifying Drone
Warp Scrambling Drone
10MN Y-S8 Compact Afterburner
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Usually fit on Cruisers and Battlecruisers.
10th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
111-F1 Station Monument
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history.
11th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
1200mm Artillery Cannon I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Artillery Cannon I Blueprint
1200mm Artillery Cannon II
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
1200mm Artillery Cannon II Blueprint
1200mm Heavy 'Jolt' Artillery I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy 'Jolt' Artillery I Blueprint
1200mm Heavy 'Scout' Artillery I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Carbine Howitzer I
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Gallium Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Prototype Artillery
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1200mm Heavy Prototype Siege Cannon
One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
120mm Reinforced Type-A Plates
Increases maximum strength of vehicle's armor, but the increased mass reduces top speed.
125mm 'Scout' Accelerator Cannon
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Carbide Railgun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Compressed Coil Gun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Gatling AutoCannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Gatling AutoCannon I Blueprint
125mm Gatling AutoCannon II
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.
125mm Gatling AutoCannon II Blueprint
125mm Light 'Scout' Autocannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Carbine Repeating Cannon I
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Gallium Machine Gun
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Light Prototype Automatic Cannon
This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
125mm Prototype Gauss Gun
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Railgun I
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
125mm Railgun I Blueprint
125mm Railgun II
The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
125mm Railgun II Blueprint
12th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
13th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
1400mm 'Jolt' Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm 'Jolt' Artillery I Blueprint
1400mm 'Scout' Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Carbine Howitzer I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Gallium Cannon
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Howitzer Artillery I
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
1400mm Howitzer Artillery I Blueprint
1400mm Howitzer Artillery II
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.
1400mm Howitzer Artillery II Blueprint
1400mm Prototype Siege Cannon
The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
14th Tier Overseer's Personal Effects
Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects.
150mm 'Musket' Railgun
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm 'Musket' Railgun Blueprint
150mm 'Scout' Accelerator Cannon
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Carbide Railgun I
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Compressed Coil Gun I
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.
150mm Light 'Scout' Autocannon I
A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
150mm Light AutoCannon I